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SD_Radical_Ed

Latest Posts

Page: 2 of 3
Posted in: The mapping newbie strikes back!
 SD_Radical_Ed
12-17-2003, 8:29 PM
#3
there is a much easier way to get that texture to flip over. gothicx is wrong about that. all you have to do is: 1: in gtkradiant, find the texture that is flipped the wrong way 2: in the 3d view, make sure nothing is selected and then hold down ct...  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-17-2003, 8:52 PM
#6
Texas, You arrogant Fool! Desert - (deh zurr tuh) - any large, extremely dry area of land with sparse vegetation. It is one of the Earth's major types of ecosystems, supporting a community of distinctive plants and animals specially adapted to the h...  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-17-2003, 6:23 PM
#4
gothic, i already told you, no terrain. stop it. terrain would interfere with the vehicles, besides, its a desrt plateau/mesa, its supposed to be flat. anyon kn ow how i can add a sandscrawler?...  [Read More]
Posted in: Desert War BETA 1.5
 SD_Radical_Ed
12-17-2003, 5:45 PM
#1
STEP 1:go to pcgamemods.com and download Desert War BETA 1.5! STEP 2:Go Online and play it with people! Lots of people! Thouroughly! STEP 3:Come back and give any ideas or suggestions for me to add/change you would like to see done. ---------------...  [Read More]
Posted in: how do i make a reflective hangar floor?
 SD_Radical_Ed
12-11-2003, 8:52 PM
#4
ya if the texture that i want on my floor is called "blingbling_floor.jpg" in my textures/myroom folder, is this how the shader needs to work? i named it "blingbling_floor.shader" textures/myroom/blingbling_floor { qer_editorima...  [Read More]
Posted in: how do i make a reflective hangar floor?
 SD_Radical_Ed
12-11-2003, 8:43 PM
#3
Yay! Thanks! so this will even reflect my player? in radiant, i cover the brush with the texture then put another brush in front of it and right click it and select:misc_portal_surface?...  [Read More]
Posted in: how do i make a reflective hangar floor?
 SD_Radical_Ed
12-11-2003, 3:51 PM
#1
i need a reflective hangar floor for my ja mp level, like this one: http://www.lucasfiles.com/screenshots/867706.jpg how do i do it?...  [Read More]
Posted in: Addition to Melee Mod
 SD_Radical_Ed
12-08-2003, 5:48 PM
#3
you should make a zan-batou.:D...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-16-2003, 1:36 AM
#88
so its fixed and your working on the tie interceptor?...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-15-2003, 6:31 PM
#86
i just askeed to use a vehicle and one thing led to another.... btw, hows your pc coming?...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-15-2003, 6:16 PM
#84
its up!...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-15-2003, 2:21 PM
#83
its called Desert_War_BETA1....  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-15-2003, 1:45 PM
#81
i have played it thouroughly with my freind over a lan. i dont have that problem because all of the vehicles that respawn use a spawnscript. the rest that dont fit on the script dont respawn....  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-15-2003, 12:48 PM
#79
its a ctf level set on a high plateau in the desert, with many diffrent vehicles, including a tie bomber that drops bombs, an a wing, x wing, yt-1300, ravens claw, speeder bike(goes Really fast) , and the other default vehicles. both bases have all w...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-15-2003, 1:42 AM
#77
ill be releasing a public working beta of my level on pcgamemods.com in a day or two, as soon as i can get all the permissions to use vehicles......  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-12-2003, 4:07 PM
#72
Duncan, may i have permission to use your speeder bike in my level? NeoMarz, May I have permission to use your Mellinium falcon and Ravens Claw Vehicles in my level? Thanks....  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 6:36 PM
#61
a few slight criticisms: 1. when you shoot something with a depleted uranium armor-percing shell travelling at mach 3, it DOES NOT ricochet( as in the metal1.wav) 2. could you make the metal0.wav sound more like a deep thuddin hit, instead of a .22...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 6:23 PM
#60
ive edited the file to be accurate to the a-10, ill upload the .veh in a bit, also, change the weapons setting for the vehicle its on to this: weap1 machine_gun weap1Delay 14 weap1Aim 1 weap1AmmoMax 1350 weap1AmmoRechargeMS 0 try that....  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 5:52 PM
#55
WOOT! YAY, MACHINE GUN SOUNDS! BRRRRAAAPPP!! one note: Due to the EXTREMELY fast firing rate of the cannon (i set the firing delay to 14milliseconds between shots to make it accurate) the sound when the a-10 fires is not a series of distinct shots,...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 5:30 PM
#52
Thanks! I have this A-10 warthog vehicle (a heavily armored U.S. support aircraft [the coolest plane in the world]) that im going to put in as a secret in my level , and the main weapon on it is an machine gun that shoots 35mm depleted uranium shel...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 4:56 PM
#49
one last thing, what is the: projectile speed number damage number lifetime number of the yt_turbolaser weapon?...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 4:45 PM
#46
YAAYY!! Do you think you could possibly have it up for download within 3 hours?I really need it A.S.A.P. pleeeze? or you can e-mail it to me at drvindaloo@hotmail.com...  [Read More]
Posted in: WIP: Hellfire Droid
 SD_Radical_Ed
12-03-2003, 4:28 PM
#43
zhao yun, you think you could make me a vehicle weapon that shoots like the impereal repeater? i have a vehicle and i want it to have a machine gun, and i want to make it fire repeater bolts....  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-13-2003, 4:21 PM
#30
umm.... I think i understand what you just said... i add this to my worldspawn entity: _gridsize 256 256 512 _blocksize 16384 16384 16384...  [Read More]
may i have permission to use your dewback in my level?...  [Read More]
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