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SD_Radical_Ed

Latest Posts

Page: 3 of 3
Posted in: not compiling.. help me fix this please!
 SD_Radical_Ed
11-07-2003, 1:46 PM
#6
will that fix it?...  [Read More]
Posted in: not compiling.. help me fix this please!
 SD_Radical_Ed
11-06-2003, 12:55 AM
#4
i did, but it said there was nothing wrong....  [Read More]
Posted in: not compiling.. help me fix this please!
 SD_Radical_Ed
11-05-2003, 9:47 PM
#1
heres my junk.txt: SoF2Map v1.0c (c) 2000 Raven Software Inc. ---- BSP ---- entering c:/progra~1/lucasa~1/starwa~2/gamedata/base/shaders/bespin.shader entering c:/progra~1/lucasa~1/starwa~2/gamedata/base/shaders/cel.shader Unknown surfaceparm: &quo...  [Read More]
Posted in: adding the tusken rifle
 SD_Radical_Ed
11-03-2003, 5:55 PM
#1
anyone know if i could make the tusken rifle a pickupable weapon in a mp ctf level? would it involve moving stuff into the pk3, i could try making a weapon_tusken_rifle entity.....  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-13-2003, 2:25 PM
#28
i dont use fog, it works fine without it, i have the grafix on high in JA, and there is no lag at all. i tried terrain, but whenever i add it i get a "Brush with unbounded volume" error when i try to compile, so i scrapped that. Check the f...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-13-2003, 12:48 PM
#25
i already did the distancecull, a loong time ago, but with the _blocksize, do i just create a random brush in the exact center of my level and do that? _gridsize, what would be a good value for it, if my map is the size of the entire gtkradiant grid...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-13-2003, 1:34 AM
#21
what is the purpose of creating this big brush? and what is the purpose of the _gridsize?...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-12-2003, 5:20 PM
#18
mines way bigger than that. it takes like 1.2 min to only drive across the level on a swoop, not around it. it takes up the entire grid in radiant...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-06-2003, 3:29 AM
#16
im one step ahead of ya.. thats part of the gameplay.. its meant to be played with teams, so your team members will have to go and pick you up with the shuttle, whith air support giving cover fire, im gonna make the shuttle so that 3 people can be in...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-05-2003, 1:21 PM
#12
Okay! the new screenies are up, with screenies of the turbolasers too! check out the link i posted....  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-03-2003, 6:45 PM
#11
just check out this forum topic for some old screenies, ill post some new ones very soon. http://forums.massassi.net/html/Forum5/HTML/010507.html...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-03-2003, 3:48 PM
#9
i could post some screenies up, if i knew how.. anyone know how to put up screens?...  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
11-03-2003, 3:46 PM
#8
the turbolasers are not controlled by you, they are automatic, like those computerized turrets in sp. and will automatically shoot at the opposing team....  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
10-29-2003, 3:55 PM
#6
the turbos have a 360 degree rotational axis on both planes (it can shoot everywhere), and they are automatically controlled....  [Read More]
Posted in: HUGE MP Maps!!!
 SD_Radical_Ed
10-28-2003, 4:00 PM
#4
im working on a huge ctf map, its got all the vehicles and more, turbolasers on top of each base, etc, designed for a war with tons of players, here is a link: http://forums.massassi.net/html/Forum5/HTML/010507.html in its early stages, tell me mor...  [Read More]
Posted in: Skiffs in FFA without mod or cheats?
 SD_Radical_Ed
10-25-2003, 5:10 PM
#6
what is the NPC_Type name for the skiffs?...  [Read More]
Posted in: Skiffs in FFA without mod or cheats?
 SD_Radical_Ed
10-25-2003, 2:50 AM
#2
WHAT!!??!! There are skiffs in ja mp!!?!!...  [Read More]
Posted in: anyone know how to put the cloaking device in?
 SD_Radical_Ed
10-26-2003, 11:37 AM
#3
seriously?? woohooo! im gonna try that right away!...  [Read More]
Anyone know what to do to be able to add that cloaking device you can get with "give all" in mp as a pickup item in my new level? im using the latest (non buggy) gtkradiant version. the cloaking device isnt listed in the items list.. jus...  [Read More]
Posted in: Making a JA level..
 SD_Radical_Ed
10-24-2003, 3:49 PM
#1
Anyone know what to do to be able to add that cloaking device you can get with "give all" in mp as a pickup item in my new level? im using the latest (non buggy) gtkradiant version. the cloaking device isnt listed in the items list.....  [Read More]
Posted in: Viewing Distance in MP
 SD_Radical_Ed
11-03-2003, 3:43 PM
#8
yes. if its the default, if you have a distance that is too far, you will get a hom effect, if yu set distancecull farther than that distance, it will be visible...  [Read More]
Posted in: Viewing Distance in MP
 SD_Radical_Ed
10-24-2003, 6:15 PM
#6
actually, if you want to change the max veiwing distance because there is hom in the distance, use the worldspawn key distancecull...  [Read More]
Posted in: A Standard Vehicle Pack for JKA?
 SD_Radical_Ed
10-24-2003, 3:56 PM
#17
i say yes, but you should give editors full permission to include the vehicles in their levels if they give full credit for them to you guys....  [Read More]
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