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Dantooine Tension

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 Fallen Guardian
12-20-2010, 1:16 AM
#1
It is the Jedi Civil war and your PC has just arrived on Dantooine. You meet a man in the courtyard of the Jedi Enclave who is part of the group called the Pacis Oddo. This group is a militia like force that keeps peace when the Jedi cannot. This mod will involve doing quests for them and things that I can't tell you because that would be telling.

This mod features


1. A major sidequest added to Dantooine which will take you through the strife of a an entirely new faction
2. Several Reskinned areas to explore, repopulated and remade to fit the area they are supposed to serve as
3. New characters with new dialogue, which will be fully voiced
4. Custom items as well as the purple little numbers that fly up when you hack down enemies

Mods lent to me by the kind modders here at Holowan

RedRob41's Republic Combat suits for the Milita's Armor.
Inyri Forge's PMHC05 Head Replacement for Jerico Oriden.
Shem's skin of N_Mandalorain04 from Mandalorian Ultimate Mod
Dak Drexl's helmetless Mandalorian armor model
Silveredge9's Endar Spire Models that have gotten rid of the spinning animation

Character Screens (Although outdated, I'll keep them just to show what progress I've made)

http://i54.tinypic.com/dfdd7r.jpg)
Avix Torinar is a veteran Republic Soldier. The Republic stationed him on Dantooine in the Pacis Oddo base to help train the milita.
http://i53.tinypic.com/10p7i12.jpg)
Allen Coraxe. He is the leader of the Pacis Oddo. A veteran of the Mandalorian Wars he knows how to lead.
http://i53.tinypic.com/5535nn.jpg)
Zholl Sallian An orphan on courascant. He enlisted in the Republic Military. He is the Tech Specialist of Pacis Oddo
http://i53.tinypic.com/2ew1gds.jpg)
Jercio Ordien. A native of Dantooine this man's silver tongue has helped to become a great public speaker. He is also the main Diplomat for the Pacis Oddo

Well? What are your thoughts?

COMPLETION PERCENTAGE

Side Quests: 33.3%
Dialogue: 25%
Voice acting and lip synch: 10.12%
New areas: 49.9999999999999999999999%
 TimBob12
12-20-2010, 3:26 AM
#2
Sounds really cool.

One suggestion, All the uniforms are the same even though they have different jobs and ranks.

Could you add something to identify their rank or job. Like in Episode IV they have the differnet coloured squares on their chests.

Just a thought


Other than that sounds really good.
 Slstoev
12-20-2010, 8:25 AM
#3
Well you could ask DarthCalo to incorparate the ruined Pacis Oddo and survivors in to his mod. Just a thought.
 Fallen Guardian
12-20-2010, 11:04 AM
#4
Originally posted byTimBob12: Sounds really cool.

One suggestion, All the uniforms are the same even though they have different jobs and ranks.

Could you add something to identify their rank or job. Like in Episode IV they have the differnet coloured squares on their chests.

Just a thought


Other than that sounds really good.

I'll have to ask RedRob41. In the readme he made for the Republic Combat Suit mod he asked not to change the suits. But I think what he meant was the original UTC. I'll have to ask.

Originally posted by Slstoev: Well you could ask DarthCalo to incorparate the ruined Pacis Oddo and survivors in to his mod. Just a thought.

I could I guess, but the problem with that is the Pacis Oddo base is not accessible like the Sandral's and Matale's Estates are. You always have to talk to Jerico or some other member to go back and forth between the estate and the Enclave.
 Zhaboka
12-20-2010, 5:57 PM
#5
Thoughts? I want to do VOs. XD Badly.

Seriously, though. The skins look great! I look forward to more progress.
 Fallen Guardian
12-20-2010, 8:44 PM
#6
Thanks Zhaboka. I will need VOs, but that will be towards the end of the project. I'll keep you in mind.

All right guys I have a question for you. I am thinking about changing the music in the Pacis Oddo module. Should I
A) Change it to the Jedi Enclave Music
B) Change it to the Ahto City Music
C) Don't change it all.

Thanks for your feeback guys and sorry for the lack of updates. I'm really working with the Global Journal file and the GIT file of the module, and I doubt you want screenshots of those.
 Zhaboka
12-20-2010, 9:46 PM
#7
Jedi Enclave, methinks.
 LDR
12-21-2010, 5:50 AM
#8
Jedi Enclave, me thinks also.
 Fallen Guardian
12-21-2010, 4:04 PM
#9
All right then guys it'll be Jedi Enclave music. Thanks for the feedback.
 jonathan7
12-21-2010, 6:57 PM
#10
Which particular "Jedi Enclave" music do you guys mean? If its the one from KotOR 2, you can't use it in KotOR 1, as that's porting and illegal, which is both off-limits here, and would stop you from getting the mod up at KotOR Files.
 Fallen Guardian
12-21-2010, 7:19 PM
#11
No I mean the Kotor 1 version.

And as an update I have mostly finished the first sidequest. (Now if I could only get get the Journal entries to work)
 logan23
12-21-2010, 8:01 PM
#12
have a script to fire the jrl entry,..dont have it placed in bt the dlg editor since sometimes it does not fire or give a black area where it should be in the PC jrl quest section in game
 Fallen Guardian
12-21-2010, 9:12 PM
#13
Thanks Logan.
 Fallen Guardian
12-22-2010, 1:05 AM
#14
Well everybody I am pretty much finished with the Journal Entries and I will soon test them in game.
 Fallen Guardian
01-09-2011, 12:48 AM
#15
A new character joins the midst and I am fine tuning some parts of the mod.

http://i52.tinypic.com/e05w0o.jpg)
Marcus Rekuli is the security chief and prison guard for the Pacis Oddo
 Qui-Gon Glenn
01-09-2011, 4:40 PM
#16
^^^ very interesting face! it seems you have combined some faces almost... it looks quite unique, I wonder if anything can be done to better blend some of the color on his face? Right now, unless it is in-game shadows I am seeing, he looks to have stripes of brown on his face.

Besides that.... I really like the work!
 Fallen Guardian
01-09-2011, 5:30 PM
#17
Thanks. That is just the shadowing. I took PMHA04 and gave him a beard.
 Fallen Guardian
01-15-2011, 1:46 PM
#18
As an update I am now polishing and finishing up the first quest. I finally sorted out some scripting issues so it shouldn't be much longer for the first quest to be done.
 Doctor-Hal
01-15-2011, 3:41 PM
#19
Looks awesome, can't wait to see more!
 Qui-Gon Glenn
01-15-2011, 3:49 PM
#20
As an update I am now polishing and finishing up the first quest. I finally sorted out some scripting issues so it shouldn't be much longer for the first quest to be done.
Excellent. Modding can go in leaps and bounds... it is good to get up a head of steam.

At this point, since you are laying it out nicely for us with updates and screens... perhaps you could add to your first post a little chart of what is being done in the mod, and to what percentage that portion of the mod is done? You will see this chart in other modder's WIPs; I find it a nice handy snapshot to look at, and easy for you to update down the road.

This should be a nice little mod. It has good focus - that is critical!
 Fallen Guardian
02-08-2011, 11:34 PM
#21
All right I have not posted an update or even looked at the WIP in a while so here I'm finally letting the stream of updates flow! But first Thanks Doctor-Hal! And Glenn your wish has been granted.

First off I have given Avix a beard too make him look older
http://i51.tinypic.com/2d7gbc9.jpg)

Now screens from the first quest!

http://i55.tinypic.com/64dod5.jpg)


Now if you noticed that the two Mercs surrounding the lead one have PC heads you may be wondering why I did that. Well I basically set the backup head for the PC's the one next so PMHC02 would have PMHC01 as a backup.

http://i53.tinypic.com/2mo2f5y.jpg)


http://i52.tinypic.com/t03fyq.jpg)

http://i52.tinypic.com/2115ro7.jpg)
This is just one of the results of the quest. As sticking to Kotor there are obviously light and dark choices that change the story if ever so slightly.


Now one of the character you'll meet in the second quest! I have it so a landspeeder with a sound will spawn behind him but I have had more scripting difficulties and progress has been slow. But we should continue our tour.

http://i53.tinypic.com/10nvoqw.jpg)

A little peek at some of his dialogue.

http://i55.tinypic.com/25hlu7p.jpg)

http://i55.tinypic.com/256spdy.jpg)

Also for the second sidequest you'll be visiting a converted estate into a docking bay, yet I have no screenies for that just yet. If you think that idea is a little bit outrageous of having a docking bay on Dantooine please feel free to let me know.

Well what are your thoughts?
 TimBob12
02-09-2011, 2:24 AM
#22
Will this all be voiced?
 Fallen Guardian
02-09-2011, 10:07 AM
#23
Yes, but I'm planning on doing the voice overs after most everything is finished.
 newbiemodder
02-09-2011, 10:49 AM
#24
Looks real good Guardian...keep up the good work...one thing, though, and I am guilty of this myself..you seem to have a lot of human males in your screenshots. Are there any females or aliens involved? Just wondering...again looks real good so far.
 Fallen Guardian
02-09-2011, 6:21 PM
#25
I am planning on having a few females but I really don't have that many female voice actors. Also there will definitely be aliens.
 TimBob12
02-10-2011, 2:27 AM
#26
You could use a program like audacity to maklee them sound female
My problem is the opposiite. I use too many aliens because i can't be bothered to make VOs
 Fallen Guardian
02-10-2011, 10:10 AM
#27
I could I guess but usually when a program changes or makes a voice it does not sound as good as a real voice actor. Also I will most likely need someone with modeling talents to make a small hangar with a ship in it if anyone is interested. If not I can always reskin something in game.
 Dak Drexl
02-10-2011, 3:17 PM
#28
Is Pacis Oddo a Republic division? Just wondering because if they aren't then I think the Republic combat suits would be strange on them.

Other than that this looks to be progressing most awesomely. Keep up the great work!
 Fallen Guardian
02-10-2011, 6:57 PM
#29
The Republic helped set it up along with the Jedi Council and thanks.
 Fallen Guardian
02-15-2011, 12:33 AM
#30
Small update. Started reskinning for one of the new modules. Also put in a Twi'lek receptionist in the module and finally made a chiss.


http://i53.tinypic.com/2j1sq6a.jpg)

So what do you guys think of the Chiss?
 Zhaboka
02-15-2011, 1:20 AM
#31
Most accurate skintone I've ever seen for a Chiss. All the others make the blue too dark or deep.
 Fallen Guardian
02-15-2011, 1:32 AM
#32
Thanks Zhaboka.
 Dak Drexl
02-15-2011, 7:15 AM
#33
He's great, I just think you need to blend in the eyebrows a little more. Good call including a chiss though, they tend to be fan-favorites.
 Fallen Guardian
02-15-2011, 10:08 AM
#34
All right will do. And thanks.
 Fallen Guardian
02-17-2011, 7:22 PM
#35
Small update on the Chiss.

http://i52.tinypic.com/2hmpsnm.jpg)

I believe I have made the hair tinged with blue accidentally so I will try and fix that.
 Canderis
02-17-2011, 8:33 PM
#36
fix the beard! It looks bad. otherwise it looks nice
 Fallen Guardian
02-17-2011, 8:39 PM
#37
Oh yeah! Woops. Going to do that right now thanks for pointing that out Canderis.

EDIT: All right here it is I fixed the beard.

http://i51.tinypic.com/6rh8g5.jpg)
 Fallen Guardian
03-19-2011, 8:40 PM
#38
Collecting dust? Well, time to fix that.

Small update, just going to do a little show and tell of one of the new areas.

http://i51.tinypic.com/29bm6bt.jpg)

http://i52.tinypic.com/250sdg4.jpg)

http://i53.tinypic.com/5tvw9w.jpg)

http://i56.tinypic.com/4vkahu.jpg)

http://i55.tinypic.com/1199i12.jpg)

http://i52.tinypic.com/bf0186.jpg)

http://i52.tinypic.com/2ni7kh1.jpg)

So what do you guys think?
 LDR
03-19-2011, 10:40 PM
#39
I've always tried to reskin that to look black, but it never worked! Nice job :D

Also, how did you make it so that the ship isn't spinning?
 Fallen Guardian
03-19-2011, 10:48 PM
#40
Thanks, but I didn't actually figure that out, it's just because the picture is still. I wish I knew how to do that, although I know Silveredge9 figured out.
 newbiemodder
03-20-2011, 12:18 PM
#41
Module skins look good Guardian...nice work
 Fallen Guardian
03-20-2011, 12:40 PM
#42
Thanks. Do you happen to know how to stop the skybox from spinning?

UPDATE:

http://i53.tinypic.com/332t0ya.jpg)

http://i54.tinypic.com/2mqqiiu.jpg)


I added a few things to the chiss to make him look older.
 newbiemodder
03-20-2011, 1:26 PM
#43
The skybox animiations are usually controlled by animations built right into the room model itself...not much you can do about that.....You could try substituting another skybox, one without any animations or ships flying around, for the existing one..rename it, hex edit it and use that for your skybox room...worth a shot
 TimBob12
03-20-2011, 1:53 PM
#44
Hmm not sure about the moustache. I like the full beard though. Will this be released seperately as a selectable head because that would be plain awesome.
 Fallen Guardian
03-20-2011, 5:41 PM
#45
I could do that, and if it is popular enough I will. I'll remove the moustache if no one likes it that much.
 Fallen Guardian
04-19-2011, 12:45 AM
#46
Getting dusty? Well, time to fix that.

So, I got to start on some armors that'll be in the mod, and well, I'm pretty happy with the results.

Male

http://i56.tinypic.com/2wcnx1x.jpg)

Female (The Head is a mod of Shem's found here http://knightsoftheoldrepublic.filefront.com/file/Juhani_Total_Makeover;79013)

http://i51.tinypic.com/126fwi1.jpg)

What do you guys think?
 LDR
04-19-2011, 6:05 AM
#47
Black and red, good color combo. Looks great! :D
 Fallen Guardian
04-19-2011, 9:59 AM
#48
Thanks.
 Zhaboka
04-21-2011, 12:08 AM
#49
WOW! Sexy! The shiny shader really adds a lot.
 Fallen Guardian
04-21-2011, 1:16 AM
#50
Thanks Zhaboka.
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