Dark Apprentice: Holowan Consortium (Vrs. 2.00.00)
Developed By: The Source (MacLeodCorp), Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & LucasForums Community
Download Mirror #1:
http://knightsoftheoldrepublic.filefront.com/file/Dark_Apprentice_Holowan_Consortium;88838)
Since nearly the beginning of their existence, the Jedi have battled some of the greatest enemies in the galaxy. Each Jedi follows a unique path which leads them to their fate. For thousands of years, they have followed a strict moral code. Now the Jedi Code hangs in the balance. Everything the Jedi know will be challenged, and they will face the ultimate evil. .
‘There is no emotion, there is only peace.”
I. The Dark Apprentice: Holowan Consortium: (Vrs. 2.00.00)
· The Dark Apprentice: Holowan Consortium is a content mod, which adds the following: side quests, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a selectable player character and/or you can find her as a non-player character.
· Side Quest #1 - #2 is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, two forces started to hunt her. One enemy is a previous companion who helped Revan and Bastila capture the Star Forge. Another enemy is from a deeper past, and this Jedi Master is seeking revenge.
(Mission is not included, but she is a storyline focus.)
· Side Quests #3 - #5 are based upon three bounties that are available through Bossk.
As you interact with the various NPCs, you will be rewarded according to your responses with items such as Lighsabers, Robes, Darkside and Lightside Points, XP, etc…
· Merchants – Two new merchants were added to the Nar Shaddaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts.
While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082), Dantooine (Khoonda & Khoonda Grounds), and Nar Shaddaa (Docks). See below for a brief rundown on changes.)
(The story is inspired by RedHawke's: KotOR I: Make Mission a Jedi Mod.)
(Please follow the installation instructions closely.)
Since several things have changed, please consult DAP's ReadMe for an expanded overview. - The Source
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The Dark Apprentice: Holowan Consortium (Vrs. 1.00.23)
Developed By: MacLeodCorp, Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & LucasForums Community
Download Mirror #1:
http://knightsoftheoldrepublic.filefront.com/file/Dark_Apprentice_Holowan_Consortium;86018)
Download Mirror #2:
http://www.lucasfiles.com/index.php?action=file&id=1310&PHPSESSID=1d9e6c891e3b5d0d9835d676a0cce2fd)
Screenshots: (Latest screenshots are being uploaded.)
Size of File: 10mbs
Since nearly the beginning of their existence, the Jedi have battled some of the greatest enemies in the galaxy. Each Jedi follows a unique path which leads them to their fate. For thousands of years, they have followed a strict moral code. Now the Jedi Code hangs in the balance. Everything the Jedi know will be challenged, and they will face the ultimate evil. .
‘There is no emotion, there is only peace.”
I. The Dark Apprentice: Holowan Consortium: (Revision)
· The Dark Apprentice: Holowan Consortium is a content mod, which includes the following: side quests, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a selectable player character and/or you can find her as a non-player character.
· Side Quest #1 is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, two forces started to hunt her. One enemy is a previous companion who helped Revan and Bastila capture the Star Forge. Another enemy is from a deeper past, and this Jedi Master is seeking revenge.
(Mission is not included, but she is a focus in some of the dialogue.)
· Side Quests #2 & #3 are based upon two bounties that are available through Bossk.
As you interact with the various NPCs, you will be rewarded according to your responses with items such as Lighsabers, Robes, Darkside and Lightside Points, XP, etc…
· Merchants – Two new merchants were added to the Nar Shaddaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts.
While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082), Dantooine (Khoonda & Khoonda Grounds), and Nar Shaddaa (Docks). See below for a brief rundown on changes.)
(The story is inspired by RedHawke's: KotOR I: Make Mission a Jedi Mod.)
(Please follow the installation instructions closely.)
II. ITEMS SECTION:
In this section, you will find a list of custom items and textures.
These items were created by various modders who have contributed to this mod.
(See Section XI for Developers.)
Items (ROBES):
· (2 M/F) Dark ‘Apprentice’ Robes:
dap_arobes.uti
ia_JediRobe_056.tga
pmbi56.tga
pfbi56.tga
· (2 M/F) Dark ‘Jedi’ Robes:
dap_jrobes.uti
ia_JediRobe_050.tga
pmbi50.tga
pfbi50.tga
· (2 M/F) Dark ‘Padawan’ Robes:
dap_probes.uti
ia_JediRobe_055.tga
pmbi55.tga
pfbi55.tga
· (2 M/F) Mission’s: Dark ‘Apprentice’ Robes:
miss_dap.uti
(Uses D’APP’R Icons and Textures)
· (2 M/F) Exile’s: Dark ‘Jedi’ Robes:
pc_dap_jrobes.uti
(Uses D’JED’R Icons and Textures)
· (2 M/F) Dagobah ‘Exiled’ Robes: NEW
DagRobe_da2.uti
ia_JediRobe_011.tga
pfbi11.tga
pmbi11.tga
· (3 M/F) Nomi Sunrider’s Armor: NEW
NomiArm_da2.uti
ia_ClassZS_007.tga
pfbm07.tga
pmbm07.tga
Items (LIGHTSABERS):
· (1) Dark 'Apprentice' Lightsaber:
miss_light.uti
iw_lghtsbr_246
t7_dshilt01
t7_dshilt01.txi
w_lghtsbr_246.mdl
w_lghtsbr_246.mdx
· (1) Bastila's Lightsaber:
bast_light.uti
iw_dblsbr_241.tga
t7_bastila
t7_bastila.txi
w_dblsbr_241.mdl
w_dblsbr_241.mdx
· (1) Battle Lightsaber:
exi_light.uti
(Uses D’APP’L Icons and Textures)
III. MODULES SECTION:
Within this section, you will find a list of items that were added to the modules.
These items are packed into the module files.
Telos Module (204TEL.MOD):
· (1) Bastila - Lightside: (Non-Player Character)
bast_tel.utc
(See below for textures.)
· (1) Onderon Escort: (Non-Player Character)
ond_escrt.utc
· (1) Other Module Changes (But Not Limited To):
204tel.git
204_supplies.utp
(Also includes dialogues.)
Dantooine Module (601DAN.MOD):
· (1) Sith Bounty Hunter I: (Non-Player Character)
unk_b.utc
· (1) Sith Bounty Hunter II, III: (Non-Player Characters)
unk_dum.utc
· Other Module Changes (But Not Limited To):
601dan.git
601_supplies.utp
unk_datapad.uti
(Also includes dialogue.)
Dantooine Module (602DAN.MOD):
· (1) Bastila - Darkside: (Non-Player Character)
bast_da.utc
(See below for textures.)
· (1) Sith Bounty Hunter IV: (Non-Player Character)
unk_a.utc
· Other Module Changes (But Not Limited To):
602dan.git
kh_door_locked.utd
(Also includes dialogue.)
Nar Shaddaa Module (301NAR.MOD):
· (1) Sonia: (Non-Player Character)
sonia_da2.utc
· Other Module Changes (But Not Limited To):
301nar.git
sexile_da2.utp
(Also includes dialogue, and some scripts.)
Nar Shaddaa Module (303NAR.MOD):
· (2) New Merchants: (Non-Player Characters)
Derva Dobo: merc_da2.utc, m_202_001.utm
Gredvik: merc2_da2.utc, m_202_001.utm
(Merchants sell rare robes, armor, saber crystals, and HK Parts.)
· (1) Dia: (Non-Player Character)
dia_da2.utc
n_darkjedif01.tga
· (1) Jedi Master: Nomi Sunrider: (Non-Player Character)
Nomi_da2.utc
N_jedmast4h.tga
· (3) Sith Bounty Hunter V, VI, & VII: (Non-Player Characters)
dmaster_da2.utc
dmaster2_da2.utc
· (1) Bossk: (Non-Player Character)
bossk_da2.utc
· (1) 4Lom: (Non-Player Character)
4lom_da2.utc
· Other Module Changes (But Not Limited To):
303nar.git
plc_locker_da2.utc
plc_locker2_da2.utc
plc_locker3_da2.utc
plc_locker4_da2.utc
desk001_da2.utp
(Other NPCs were added to Vogga The Hutt’s Place.)
(Also includes dialogue, and some scripts.)
IV. Textures (CHARACTERS):
Within this section, you will find a list of textures that were redesigned for Bastila and the PC.
These textures were created to replace the in game skins. You will find these in the ‘Override’ folder.
· (1) Bastila: (Non-Player Character)
N_JediMemF01.tga (Lightside Clothes)
N_JediMeF01.tga (Darkside Clothes Choice I)
N_JediMeF01.tga (Darkside Clothes Choice II)
· (1) Bastila Head: (Player Character)
P_BastilaH04.tga (Head Transition I)
P_BastilaH04d1.tga (Head Transition II)
P_BastilaH04d2.tga (Head Transition III)
po_PFHC02.tga (Head Transition I – Icon Profile)
po_PFHC02d1.tga (Head Transition II – Icon Profile)
po_PFHC02d2.tga (Head Transition III – Icon Profile)
· (1) Caucasian Female ‘One’ Head: (Player Character)
PFHC01A.tga (Head Transition I)
PFHC01AD1.tga (Head Transition II)
PFHC01AD2.tga (Head Transition III)
po_PFHC01.tga (Head Transition I – Icon Profile)
po_PFHC01d1.tga (Head Transition II – Icon Profile)
po_PFHC01d2.tga (Head Transition III – Icon Profile)
INSTALLATION CHOICES:
·When installing this mod, there are some choices you can make:
Bastila’s Darkside Clothing: You can choose to install one out of two versions:
Blue or Black: (See: Textures Characters Section Above.)
Nomi Sunrider Armor: You can choose from two similar sets of armor for the female characters.
Caucasian or Diversity.
Caucasian Female ‘One’ Head: You don’t have to install the new female darkside transition head.
(All items are found in the ‘Choices Folder’.)
V. Tips for Installation: Important!
· Override Folder: In order to install, you must empty the supplied override folder into KotOR II’s override folder. (Without the subfolder provided.)
· Module(s) Folder: In order to install, you must empty the supplied modules folder into KotOR II’s module folder. (Without the subfolder provided.)
·Choice(s) Folder: In order to install, you must empty your choice from the ‘You Choose’ folder into KotOR II’s override folder. (Without the subfolders provided)
(See under the section called: ‘Installation Choices’ for your options.)
VI. Tips for Un-Installation:
·In order to uninstall this mod, you must remove all the above listed items, and reinstall the backed up modules that originally came with the game. They are listed above.
VII. Tips for Trouble Shooting:
·In order to install this mod,,you need an override folder in your Knights of The Old Republic II directory. If a folder does not exist, you need to create and label a new one.
·In some cases, there may be similar elements used in another mod. If you have another mod with similar labeled items, this mod will override your existing files. Therefore, don't forget to backup your files.
(See Readme File)
IX. Upon Creation:
·While creating this mod, I utilized the following programs and wish to thank their creators:
KotOR Tool - by Fred Tetra; Where Am I? Band - by Darth333; DLGEditor/GFFEditor - by TK102
X. The Developers:
·If I didn’t have the patience and help by the following modders, this mod would not have been possible. I thank each and every one of the people who helped in the creation of the Dark Apprentice series.
MacLeodCorp. (Mod Coordinator)
Responsible for scripting, module editing, story development, and dialogue creation.
Contributed the following textures: Dia’s Clothes, Bastila’s Clothes and Darkside Transitions, PC Darkside Transitions, Nomi’s Clothes, Dagobah ‘Exile’ Robes
The most important people are listed here:
Jae Onasi (Editor and Beta Testing)
Responsible for dialogue editing, story editing, and the testing of mod functionality and playability.
Darth InSidious (Beta-Testing)
Responsible for testing the functionality of mod execution and playability.
T7nowhere (Lightsaber Developer)
Responsible for the development of various lightsabers.
Contributed the following: Bastila’s Lightsaber and the Dark Apprentice Lightsaber.
Commas (Robes Developer)
Responsible for the development of texture for robes.
Contributed the following: Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes
(Also includes any other robes that use similar texture files.)
Darth Moeller (Robes Developer)
Responsible for the development of texture for robes.
Contributed the following: Dark ‘Jedi’ Robes
(Also includes any other robes that use similar texture files.)
Darth333 & ChAiNz.2da (Script Guidance and Advice)
LucasForums.com Modders (Revision Feedback Encouragement)
I thank everyone at LucasForums.com for their support, feedback, and encouragement. Without the forums visitors and contributors, there would be no revision. Thank you all.
XI. Jedi Master Nomi Sunrider Theory:
· During my online research, I have made a conclusion about who is Jedi_Master_4h. As I looked at many resources, from pictures to descriptions, I have drawn the conclusion that the cut Jedi Master is Nomi Sunrider. According to
www.StarWars.com’s) Extended Universe, Bastila Shan was once called Vima Sunrider. At this point in the Knights of The Old Republic series, Vima would only be a Jedi Knight. As a last second change, Vima’s concept was taken out of the original Knights of The Old Republic. Now, there are many factors that support the Nomi Sunrider theory: 1. Nomi’s robe was designed in KotOR II style. If Nomi did not exist at the time, the robes would have been created in KotOR I format. 2. All pictures from comic books to novels show two important similarities between the head model and descriptions. First, her hair style and color is an exact match to the comic book. Second, her eye color is an exact match. Since Vima would have been a Jedi Knight at the time, I can only conclude that the Jedi_Master_4h model is Nomi Sunrider. 3. Nomi’s eye color matches her robe. Both the robes and eye color are green/hazel. I hope that this sheds some light on my conclusions.
XII. How to Uninstall (Any) Previous Version:
·The Dark Apprentice: Gold (Uninstall Instructions) - In order to prepare for the next version of DAP (The Dark Apprentice), you will have to uninstall some very important files. Even though I have added instructions in the original version, I thought I would make a special list of files to uninstall. Since an extensive amount of the original mod has been revised, I thought it would be wise to create this list.
Suggestion: Open your ‘Override’ folder, and sort the directory listing by name.
Remove from Override Folder: (Alphabetical Order)
appearance.2da
heads.2da
ia_ClassZS_007
ia_JediRobe_011
ia_JediRobe_050
ia_JediRobe_055
ia_JediRobe_056
iw_dblsbr_241
iw_lghtsbr_246
n_darkjedif01
N_JediMemF01
N_jedmast4h
P_BastilaH04
P_BastilaH04d1
P_BastilaH04d2
PFBI11
PFBI50
PFBI55
PFBI56
PMBI11
PMBI50
PMBI55
PMBI56
PMBM07
po_PFHC02
po_PFHC02d1
po_PFHC02d2
t7_bastila
t7_bastila.txi
t7_dshilt01
t7_dshilt01.txi
w_dblsbr_241.mdl
w_dblsbr_241.mdx
w_lghtsbr_246.mdl
w_lghtsbr_246.mdx
Remove from Modules Filder:
204TEL.MOD
601DAN.MOD
602DAN.MOD
303NAR.MOD
XIII. Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to PCGameMods, LucasFiles, and LucasForums to release, edit, or delete this mod as they see fit. Obsidian Entertainment and Lucas Arts do not support this mod. If you wish to mirror this mod, you must contact me at LucasForums through a private message under MacLeodCorp.
IVX. MOD TIP:
If you are wondering where this mod startes, you will find Bastila on Telos outside the Ithorian Compound. Also look around that area, for you may be missing other things.
VX. Compatible With:
Kreia's Assorted Robe Collection - by ChAiNz.2da:
http://www.lucasforums.com/showthread.php?t=162248)