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The Dark Apprentice: Holowan Consortium - Released

Page: 1 of 5
 The Source
03-11-2006, 2:46 PM
#1
Dark Apprentice: Holowan Consortium (Vrs. 2.00.00)
Developed By: The Source (MacLeodCorp), Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & LucasForums Community

Download Mirror #1:
http://knightsoftheoldrepublic.filefront.com/file/Dark_Apprentice_Holowan_Consortium;88838)

Since nearly the beginning of their existence, the Jedi have battled some of the greatest enemies in the galaxy. Each Jedi follows a unique path which leads them to their fate. For thousands of years, they have followed a strict moral code. Now the Jedi Code hangs in the balance. Everything the Jedi know will be challenged, and they will face the ultimate evil. .
‘There is no emotion, there is only peace.”

I. The Dark Apprentice: Holowan Consortium: (Vrs. 2.00.00)
· The Dark Apprentice: Holowan Consortium is a content mod, which adds the following: side quests, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a selectable player character and/or you can find her as a non-player character.

· Side Quest #1 - #2 is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, two forces started to hunt her. One enemy is a previous companion who helped Revan and Bastila capture the Star Forge. Another enemy is from a deeper past, and this Jedi Master is seeking revenge.
(Mission is not included, but she is a storyline focus.)

· Side Quests #3 - #5 are based upon three bounties that are available through Bossk.

As you interact with the various NPCs, you will be rewarded according to your responses with items such as Lighsabers, Robes, Darkside and Lightside Points, XP, etc…

· Merchants – Two new merchants were added to the Nar Shaddaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts.

While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082), Dantooine (Khoonda & Khoonda Grounds), and Nar Shaddaa (Docks). See below for a brief rundown on changes.)

(The story is inspired by RedHawke's: KotOR I: Make Mission a Jedi Mod.)
(Please follow the installation instructions closely.)

Since several things have changed, please consult DAP's ReadMe for an expanded overview. - The Source

---------------------

The Dark Apprentice: Holowan Consortium (Vrs. 1.00.23)
Developed By: MacLeodCorp, Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & LucasForums Community

Download Mirror #1:
http://knightsoftheoldrepublic.filefront.com/file/Dark_Apprentice_Holowan_Consortium;86018)
Download Mirror #2:
http://www.lucasfiles.com/index.php?action=file&id=1310&PHPSESSID=1d9e6c891e3b5d0d9835d676a0cce2fd)
Screenshots: (Latest screenshots are being uploaded.)
Size of File: 10mbs

Since nearly the beginning of their existence, the Jedi have battled some of the greatest enemies in the galaxy. Each Jedi follows a unique path which leads them to their fate. For thousands of years, they have followed a strict moral code. Now the Jedi Code hangs in the balance. Everything the Jedi know will be challenged, and they will face the ultimate evil. .
‘There is no emotion, there is only peace.”

I. The Dark Apprentice: Holowan Consortium: (Revision)
· The Dark Apprentice: Holowan Consortium is a content mod, which includes the following: side quests, robes, armor, lightsabers, merchants, one female darkside transition set, and non-player characters. When installed, Bastila can be played as a selectable player character and/or you can find her as a non-player character.

· Side Quest #1 is based upon Bastila Shan, Mission Vao, and Nomi Sunrider. Five years ago, Bastila Shan went into exile. During her exile, two forces started to hunt her. One enemy is a previous companion who helped Revan and Bastila capture the Star Forge. Another enemy is from a deeper past, and this Jedi Master is seeking revenge.
(Mission is not included, but she is a focus in some of the dialogue.)

· Side Quests #2 & #3 are based upon two bounties that are available through Bossk.

As you interact with the various NPCs, you will be rewarded according to your responses with items such as Lighsabers, Robes, Darkside and Lightside Points, XP, etc…

· Merchants – Two new merchants were added to the Nar Shaddaa Docks. While visiting these merchants, you will be able to purchase rare robes, armor, crystals, and HK-47 plot parts.

While creating this mod, I also rearranged, edited, or added items to Telos (Residental & Medical Module 082), Dantooine (Khoonda & Khoonda Grounds), and Nar Shaddaa (Docks). See below for a brief rundown on changes.)

(The story is inspired by RedHawke's: KotOR I: Make Mission a Jedi Mod.)
(Please follow the installation instructions closely.)

II. ITEMS SECTION:
In this section, you will find a list of custom items and textures.
These items were created by various modders who have contributed to this mod.
(See Section XI for Developers.)

Items (ROBES):
· (2 M/F) Dark ‘Apprentice’ Robes:
dap_arobes.uti
ia_JediRobe_056.tga
pmbi56.tga
pfbi56.tga

· (2 M/F) Dark ‘Jedi’ Robes:
dap_jrobes.uti
ia_JediRobe_050.tga
pmbi50.tga
pfbi50.tga

· (2 M/F) Dark ‘Padawan’ Robes:
dap_probes.uti
ia_JediRobe_055.tga
pmbi55.tga
pfbi55.tga

· (2 M/F) Mission’s: Dark ‘Apprentice’ Robes:
miss_dap.uti
(Uses D’APP’R Icons and Textures)

· (2 M/F) Exile’s: Dark ‘Jedi’ Robes:
pc_dap_jrobes.uti
(Uses D’JED’R Icons and Textures)

· (2 M/F) Dagobah ‘Exiled’ Robes: NEW
DagRobe_da2.uti
ia_JediRobe_011.tga
pfbi11.tga
pmbi11.tga

· (3 M/F) Nomi Sunrider’s Armor: NEW
NomiArm_da2.uti
ia_ClassZS_007.tga
pfbm07.tga
pmbm07.tga

Items (LIGHTSABERS):
· (1) Dark 'Apprentice' Lightsaber:
miss_light.uti
iw_lghtsbr_246
t7_dshilt01
t7_dshilt01.txi
w_lghtsbr_246.mdl
w_lghtsbr_246.mdx

· (1) Bastila's Lightsaber:
bast_light.uti
iw_dblsbr_241.tga
t7_bastila
t7_bastila.txi
w_dblsbr_241.mdl
w_dblsbr_241.mdx

· (1) Battle Lightsaber:
exi_light.uti
(Uses D’APP’L Icons and Textures)

III. MODULES SECTION:
Within this section, you will find a list of items that were added to the modules.
These items are packed into the module files.

Telos Module (204TEL.MOD):
· (1) Bastila - Lightside: (Non-Player Character)
bast_tel.utc
(See below for textures.)

· (1) Onderon Escort: (Non-Player Character)
ond_escrt.utc

· (1) Other Module Changes (But Not Limited To):
204tel.git
204_supplies.utp
(Also includes dialogues.)

Dantooine Module (601DAN.MOD):
· (1) Sith Bounty Hunter I: (Non-Player Character)
unk_b.utc

· (1) Sith Bounty Hunter II, III: (Non-Player Characters)
unk_dum.utc

· Other Module Changes (But Not Limited To):
601dan.git
601_supplies.utp
unk_datapad.uti
(Also includes dialogue.)

Dantooine Module (602DAN.MOD):
· (1) Bastila - Darkside: (Non-Player Character)
bast_da.utc
(See below for textures.)

· (1) Sith Bounty Hunter IV: (Non-Player Character)
unk_a.utc

· Other Module Changes (But Not Limited To):
602dan.git
kh_door_locked.utd
(Also includes dialogue.)

Nar Shaddaa Module (301NAR.MOD):
· (1) Sonia: (Non-Player Character)
sonia_da2.utc

· Other Module Changes (But Not Limited To):
301nar.git
sexile_da2.utp
(Also includes dialogue, and some scripts.)

Nar Shaddaa Module (303NAR.MOD):
· (2) New Merchants: (Non-Player Characters)
Derva Dobo: merc_da2.utc, m_202_001.utm
Gredvik: merc2_da2.utc, m_202_001.utm
(Merchants sell rare robes, armor, saber crystals, and HK Parts.)

· (1) Dia: (Non-Player Character)
dia_da2.utc
n_darkjedif01.tga

· (1) Jedi Master: Nomi Sunrider: (Non-Player Character)
Nomi_da2.utc
N_jedmast4h.tga

· (3) Sith Bounty Hunter V, VI, & VII: (Non-Player Characters)
dmaster_da2.utc
dmaster2_da2.utc

· (1) Bossk: (Non-Player Character)
bossk_da2.utc

· (1) 4Lom: (Non-Player Character)
4lom_da2.utc

· Other Module Changes (But Not Limited To):
303nar.git
plc_locker_da2.utc
plc_locker2_da2.utc
plc_locker3_da2.utc
plc_locker4_da2.utc
desk001_da2.utp
(Other NPCs were added to Vogga The Hutt’s Place.)
(Also includes dialogue, and some scripts.)

IV. Textures (CHARACTERS):
Within this section, you will find a list of textures that were redesigned for Bastila and the PC.
These textures were created to replace the in game skins. You will find these in the ‘Override’ folder.

· (1) Bastila: (Non-Player Character)
N_JediMemF01.tga (Lightside Clothes)
N_JediMeF01.tga (Darkside Clothes Choice I)
N_JediMeF01.tga (Darkside Clothes Choice II)

· (1) Bastila Head: (Player Character)
P_BastilaH04.tga (Head Transition I)
P_BastilaH04d1.tga (Head Transition II)
P_BastilaH04d2.tga (Head Transition III)
po_PFHC02.tga (Head Transition I – Icon Profile)
po_PFHC02d1.tga (Head Transition II – Icon Profile)
po_PFHC02d2.tga (Head Transition III – Icon Profile)

· (1) Caucasian Female ‘One’ Head: (Player Character)
PFHC01A.tga (Head Transition I)
PFHC01AD1.tga (Head Transition II)
PFHC01AD2.tga (Head Transition III)
po_PFHC01.tga (Head Transition I – Icon Profile)
po_PFHC01d1.tga (Head Transition II – Icon Profile)
po_PFHC01d2.tga (Head Transition III – Icon Profile)

INSTALLATION CHOICES:
·When installing this mod, there are some choices you can make:
Bastila’s Darkside Clothing: You can choose to install one out of two versions:
Blue or Black: (See: Textures Characters Section Above.)
Nomi Sunrider Armor: You can choose from two similar sets of armor for the female characters.
Caucasian or Diversity.
Caucasian Female ‘One’ Head: You don’t have to install the new female darkside transition head.
(All items are found in the ‘Choices Folder’.)

V. Tips for Installation: Important!
· Override Folder: In order to install, you must empty the supplied override folder into KotOR II’s override folder. (Without the subfolder provided.)

· Module(s) Folder: In order to install, you must empty the supplied modules folder into KotOR II’s module folder. (Without the subfolder provided.)

·Choice(s) Folder: In order to install, you must empty your choice from the ‘You Choose’ folder into KotOR II’s override folder. (Without the subfolders provided)
(See under the section called: ‘Installation Choices’ for your options.)

VI. Tips for Un-Installation:
·In order to uninstall this mod, you must remove all the above listed items, and reinstall the backed up modules that originally came with the game. They are listed above.

VII. Tips for Trouble Shooting:
·In order to install this mod,,you need an override folder in your Knights of The Old Republic II directory. If a folder does not exist, you need to create and label a new one.

·In some cases, there may be similar elements used in another mod. If you have another mod with similar labeled items, this mod will override your existing files. Therefore, don't forget to backup your files.
(See Readme File)

IX. Upon Creation:
·While creating this mod, I utilized the following programs and wish to thank their creators:
KotOR Tool - by Fred Tetra; Where Am I? Band - by Darth333; DLGEditor/GFFEditor - by TK102

X. The Developers:
·If I didn’t have the patience and help by the following modders, this mod would not have been possible. I thank each and every one of the people who helped in the creation of the Dark Apprentice series.

MacLeodCorp. (Mod Coordinator)
Responsible for scripting, module editing, story development, and dialogue creation.
Contributed the following textures: Dia’s Clothes, Bastila’s Clothes and Darkside Transitions, PC Darkside Transitions, Nomi’s Clothes, Dagobah ‘Exile’ Robes

The most important people are listed here:

Jae Onasi (Editor and Beta Testing)
Responsible for dialogue editing, story editing, and the testing of mod functionality and playability.

Darth InSidious (Beta-Testing)
Responsible for testing the functionality of mod execution and playability.

T7nowhere (Lightsaber Developer)
Responsible for the development of various lightsabers.
Contributed the following: Bastila’s Lightsaber and the Dark Apprentice Lightsaber.

Commas (Robes Developer)
Responsible for the development of texture for robes.
Contributed the following: Dark ‘Apprentice’ Robes, Dark ‘Padawan’ Robes
(Also includes any other robes that use similar texture files.)

Darth Moeller (Robes Developer)
Responsible for the development of texture for robes.
Contributed the following: Dark ‘Jedi’ Robes
(Also includes any other robes that use similar texture files.)

Darth333 & ChAiNz.2da (Script Guidance and Advice)

LucasForums.com Modders (Revision Feedback Encouragement)
I thank everyone at LucasForums.com for their support, feedback, and encouragement. Without the forums visitors and contributors, there would be no revision. Thank you all.

XI. Jedi Master Nomi Sunrider Theory:
· During my online research, I have made a conclusion about who is Jedi_Master_4h. As I looked at many resources, from pictures to descriptions, I have drawn the conclusion that the cut Jedi Master is Nomi Sunrider. According to www.StarWars.com’s) Extended Universe, Bastila Shan was once called Vima Sunrider. At this point in the Knights of The Old Republic series, Vima would only be a Jedi Knight. As a last second change, Vima’s concept was taken out of the original Knights of The Old Republic. Now, there are many factors that support the Nomi Sunrider theory: 1. Nomi’s robe was designed in KotOR II style. If Nomi did not exist at the time, the robes would have been created in KotOR I format. 2. All pictures from comic books to novels show two important similarities between the head model and descriptions. First, her hair style and color is an exact match to the comic book. Second, her eye color is an exact match. Since Vima would have been a Jedi Knight at the time, I can only conclude that the Jedi_Master_4h model is Nomi Sunrider. 3. Nomi’s eye color matches her robe. Both the robes and eye color are green/hazel. I hope that this sheds some light on my conclusions.

XII. How to Uninstall (Any) Previous Version:
·The Dark Apprentice: Gold (Uninstall Instructions) - In order to prepare for the next version of DAP (The Dark Apprentice), you will have to uninstall some very important files. Even though I have added instructions in the original version, I thought I would make a special list of files to uninstall. Since an extensive amount of the original mod has been revised, I thought it would be wise to create this list.

Suggestion: Open your ‘Override’ folder, and sort the directory listing by name.

Remove from Override Folder: (Alphabetical Order)
appearance.2da
heads.2da
ia_ClassZS_007
ia_JediRobe_011
ia_JediRobe_050
ia_JediRobe_055
ia_JediRobe_056
iw_dblsbr_241
iw_lghtsbr_246
n_darkjedif01
N_JediMemF01
N_jedmast4h
P_BastilaH04
P_BastilaH04d1
P_BastilaH04d2
PFBI11
PFBI50
PFBI55
PFBI56
PMBI11
PMBI50
PMBI55
PMBI56
PMBM07
po_PFHC02
po_PFHC02d1
po_PFHC02d2
t7_bastila
t7_bastila.txi
t7_dshilt01
t7_dshilt01.txi
w_dblsbr_241.mdl
w_dblsbr_241.mdx
w_lghtsbr_246.mdl
w_lghtsbr_246.mdx

Remove from Modules Filder:
204TEL.MOD
601DAN.MOD
602DAN.MOD
303NAR.MOD

XIII. Disclaimer Notice:
· Since it is illegal to sell game modifications, I give exclusive rights to PCGameMods, LucasFiles, and LucasForums to release, edit, or delete this mod as they see fit. Obsidian Entertainment and Lucas Arts do not support this mod. If you wish to mirror this mod, you must contact me at LucasForums through a private message under MacLeodCorp.

IVX. MOD TIP:
If you are wondering where this mod startes, you will find Bastila on Telos outside the Ithorian Compound. Also look around that area, for you may be missing other things.

VX. Compatible With:
Kreia's Assorted Robe Collection - by ChAiNz.2da: http://www.lucasforums.com/showthread.php?t=162248)
 ChAiNz.2da
03-11-2006, 4:46 PM
#2
I've got mine bro! :D

I'm working on getting my Kreia Mod packed, but I'm definitely going to test it with your mod first to make sure everything works like we had discussed. ;)

I'm definitely looking forward to this one.. it looks fantastic and a great big Kudos to you on making this one of the most anticipated mods to date! :thumbsup:

Take a nice long deep breath buddy, you deserve a some good R&R after this release :D
 The Source
03-11-2006, 5:00 PM
#3
I've got mine bro! :D

I'm working on getting my Kreia Mod packed, but I'm definitely going to test it with your mod first to make sure everything works like we had discussed. ;)

I'm definitely looking forward to this one.. it looks fantastic and a great big Kudos to you on making this one of the most anticipated mods to date! :thumbsup:

Take a nice long deep breath buddy, you deserve a some good R&R after this release :D
Hehehe... Thanks man! I can't wait for your mod to come out. I hope they work well together. I used the TSL Patcher on the files, so I hope there will not be a problem.

After working on a mod for so long, you look forward to the feedback and tech issues. At least this is the easy part. I added an .nss script to that area. Let me know if it interfares or not. :) The script is just for some animation, but it is not important.
 Jeff
03-11-2006, 8:46 PM
#4
Awesome mac! :) Every version of the Dark Apprentice looks better and better. I'll definitely be trying this out!
 Davo Raydn
03-12-2006, 4:21 AM
#5
just downloaded your mod, sounds great..but i just started a new game, and i'm on Telos, completed most quests before going to the surface...Can i still install the mod or should i start over again? or can i install the mod and then reload a save game before travelling to Telos?

thanks for any replies, and sorry if these are dumb questions...
 The Source
03-12-2006, 11:53 AM
#6
just downloaded your mod, sounds great..but i just started a new game, and i'm on Telos, completed most quests before going to the surface...Can i still install the mod or should i start over again? or can i install the mod and then reload a save game before travelling to Telos?

thanks for any replies, and sorry if these are dumb questions...
Thanks for the question.
If you have a Pre-Telos mod, I would start a new game there. The first portiong of this mod doesn't fire off if you allready completed Telos. Even though you may end up seeing the other characters, they will not interact with you unless you complete Telos first.
 Darkkender
03-12-2006, 2:06 PM
#7
Great job on this Mac.
 Tysyacha
03-12-2006, 4:09 PM
#8
Could somebody please tell me step-by-step instructions on what to put where
so I don't mess KOTOR up? I'm kind of bad at installing mods when they're more
complicated than "put all this stuff in your Override folder." Sorry! :(
 The Source
03-12-2006, 5:55 PM
#9
Could somebody please tell me step-by-step instructions on what to put where
so I don't mess KOTOR up? I'm kind of bad at installing mods when they're more
complicated than "put all this stuff in your Override folder." Sorry! :(

If you wish to install this file, please see: Section V in the first post of this thread, or in the readme supplied in the mod. The information in the first post of this thread is copied from the readme.
 Suikotsu
03-12-2006, 8:24 PM
#10
If you have bastilla as your pc, will you still meet her?
 DarthSaboteur
03-12-2006, 8:46 PM
#11
If you have bastilla as your pc, will you still meet her?
Yes, yes you will - the only thing is that (if you're LS) it'll be clone-o-rama all over again.
 The Source
03-12-2006, 9:14 PM
#12
If you have bastilla as your pc, will you still meet her?
Yes. You have the choice of being Bastila as well. When I first created the original mod, I wanted people to have the choice of playing as her as well.

I am not sure of the cloning thing, but when you play as Bastila you will also bump into her. That might be the cloning thing everyone is talking about. It is like bumping into yourself on two ocassions. Call it a twist of fate. Hehehe... I was trying to make a multipurpose mod, which would please everyone. If you don't work through the sidequest, you can still play as Bastila. Otherwords, you have multiple choices.
 Suikotsu
03-12-2006, 9:39 PM
#13
hmph, ohwell I named my character Bastilla Shan (two l's) tee hee.
 Jae Onasi
03-12-2006, 10:36 PM
#14
Got mine, too. :D I have to see the final product, you know. :)
 Seamhainn
03-13-2006, 5:58 AM
#15
Hello!

I only installed the "After Ending" and "Bastila on Korriban" mods until now. So you can see that I am a total newbie and dilletant to mods. But as I like all things Bastila related, I'd very much like to play this mod.

Can you give me a short discription of how to trigger this mod and/or what to do to get the story in motion? Unfortunately I have no save game for Telos.

Thanks and take care
 Ztalker
03-13-2006, 6:37 AM
#16
Got mine yesterday ^^

Question though:
My PC was already on Telos when i installed the mod, and he was working for the Ithorians. I installed it, and Bastilla wasn't where she's supposed to be. (ithorian Compound). Does the mod only work if it's installed before Telos?

By the way:
Thanks for giving us a frickin lightsaber from (almost) the start :)
 The Source
03-13-2006, 11:03 AM
#17
Hello!

I only installed the "After Ending" and "Bastila on Korriban" mods until now. So you can see that I am a total newbie and dilletant to mods. But as I like all things Bastila related, I'd very much like to play this mod.

Can you give me a short discription of how to trigger this mod and/or what to do to get the story in motion? Unfortunately I have no save game for Telos.

Thanks and take care
Sure. In order to play this mod, you will have to load up a Pre-Telos game save. The story starts outside the Ithorian Compound on Telos. If you miss this part of the mod, all the other NPCs involved ignore you. Talk to Bastila in depth, and pay close attention to what she has to say. If you leave her conversation early, I placed a Journal Entry that says, "Hey, we are not done talking." In order to procees to phase two, you must trip off the appropriate Journal Entry.

After you leave Bastila on Telos, look around the area and explore the Medical bay. I have some hidden things in there.

Remember, follow the Journal Entries.

Note: Not all the robes are on the NPCs. YOu will have to look for the capsules that say [DAP} in their labling. I believe two robes are hidden in capsules.


Question though:
My PC was already on Telos when i installed the mod, and he was working for the Ithorians. I installed it, and Bastilla wasn't where she's supposed to be. (ithorian Compound). Does the mod only work if it's installed before Telos?

By the way:
Thanks for giving us a frickin lightsaber from (almost) the start :)
Yes. This mod requires a fresh Pre-Telos save.
 The Source
03-14-2006, 9:55 AM
#18
I just found out through a valuable source (Darth333) that there were too many steps for installing this mod. Instead of removing files from the module folder, you can just leave them in place. Just add the modules, that I have provided, into the modules folder in the KotOR II directory.

V. Tips for Installation: Important!
1· Override Folder: In order to install, you must empty the supplied override folder into KotOR II’s override folder. (Without the subfolder provided.)

2· Module(s) Folder: In order to install, you must empty the supplied modules folder into KotOR II’s module folder. (Without the subfolder provided.)

3· Choice(s) Folder: In order to install, you must empty your choice from the ‘You Choose’ folder into KotOR II’s override folder. (Without the subfolders provided)
(See under the section called: ‘Installation Choices’ for your options.)
 Tysyacha
03-14-2006, 4:48 PM
#19
This mod is fantastic so far! I only wish that VO's were put into it. ;)
 Seamhainn
03-15-2006, 2:03 AM
#20
Hello!

I am totally new to these kind of things, so give me a bit latitute (is that the right term?).

Regarding the files in the "Choose" folder:
- In which folder do I have to put them (Override)?
- Are the files mandatory or optional?
- Can I see a preview to see the alternatives and how?

Sorry, if these questions are stupid, but I read the Readme, but it still was a bit unclear to me.

As a I do not have a proper savegame, I started a new game yesterday. I am a slow gamer (I played both KotOR 1 and 2 only twice in as many years - please don't kick me out of this forum because of this character weakness), so I can only give you a critic in a couple of days. (Maybe a savegame in the mod-download for the likes of me who want to play right away would be a nice addition.) But as it is Bastila related, it must be good ;-) .

Thanks again and take care
 Suikotsu
03-15-2006, 3:30 PM
#21
How do I get bastillas evil clothes, is it a quest item?
 The Source
03-16-2006, 11:33 AM
#22
To: Suikotsu
Bastila's evil clothes are exclusive to Bastila. If you don't see them on her, you have to add them into the game. You can find the texture (clothes) in the folder called 'You Choose'. You can pick what color she can wear.

To: Seamhainn
There is no order to what you install first, second, or thrid. If you are intrested in what they look like, screens can be found where you downloaded the mod.

Even though the screens say 'DAP: Gold', they are still the same textures.
 Suikotsu
03-16-2006, 3:04 PM
#23
so my PC bastila can't use them?
 The Source
03-16-2006, 4:28 PM
#24
so my PC bastila can't use them?
That is correct.
However, there are about four other Jedi Robes that are found in this mod. You will find them either hidden, on some of the NPCs, or the NPCs will give them to you.

Hint:
1. Dantooine: Behind Khoonda.
2. Dantooine: Bastila.
3. Nar Shaddaa: Someone else gives you.
4. Nar Shaddaa: Kill someone to get.
5. Telos: In the medical bay.
6. Telos: Bastila.
 Seamhainn
03-17-2006, 11:37 AM
#25
Hello!

I found Bastila, yeah! I skiped many dialgue and went straight to her.

The problem is, she seems to tell me something standing on the grass, but there are no dialogue options and the game is stuck. I use the german version.

Help!

Thanks and take care.
 The Source
03-17-2006, 1:32 PM
#26
Hello!

I found Bastila, yeah! I skiped many dialgue and went straight to her.

The problem is, she seems to tell me something standing on the grass, but there are no dialogue options and the game is stuck. I use the german version.

Help!

Thanks and take care.
I have never seen this problem before. Did you load the right files into the correct folders?
 Seamhainn
03-17-2006, 1:48 PM
#27
Yup, exactly as discribed!

Maybe its a german / american version incompatibility?!

Take care
 stoffe
03-17-2006, 2:34 PM
#28
Hello!

I found Bastila, yeah! I skiped many dialgue and went straight to her.

The problem is, she seems to tell me something standing on the grass, but there are no dialogue options and the game is stuck. I use the german version.


If your game is in german its language setting won't make the game use the English substrings that are used to represent text in dialog, item and creature files in most Mods. It will rather look for substrings of the german locale, which would be missing since the Mod was made in English. There are two ways to solve this:
If you use no german language mods, you can open your dialog.tlk file with a TLK editor (TalkEd (http://www.starwarsknights.com/tools.php#de) can be used for this) and change its language setting to English. This will make your game use English sub-strings in mods (but won't otherwise affect the language of your game). If you have no mods in German this may be the prefered way since it's quicker and will affect all mods you use.


If you don't want to change the language setting of your whole game, you can use the Language Converter (http://www.starwarsknights.com/tools.php#de) tool to convert all localized ExoLocString substrings from the English to the german locale. You'll need to run it on all DLG, UTI and UTC files that belongs to the mod.
 Darth333
03-17-2006, 2:56 PM
#29
If you don't want to change the language setting of your whole game, you can use the Language Converter (http://www.starwarsknights.com/tools.php#de) tool to convert all localized ExoLocString substrings from the English to the german locale. You'll need to run it on all DLG, UTI and UTC files that belongs to the mod.
[/LIST]
That maybe a little painful to do with the DAP mod since some DLG, UTI and UTC files are packed inside .mod files. The .mod files would have to be extracted, then repacked after the conversion.
 Seamhainn
03-17-2006, 5:35 PM
#30
Thanks stoffe!

All is well now! I talked to Bastila, and she matured somewhat in comparison to KotOR I. As I am a slow gamer it will take some time until I get to Dantooine, but so far it looks great.

Thanks for the great help and the great addition. Take care
 DarkSpiral
03-20-2006, 1:21 AM
#31
Hey Mac,

I installed the DAP mod and started a new game (I am so TIRED of running through Peragus, but ah well :P). Found Bastila on Telos, but I got a blank journal entry after the convo, and Bastila starts the whole conversation tree over when I speak to her again.

Is this maybe a conflict issue?

I have ULM and Kreia's assorted robes, as well as a few tweaks to the workbench and Lab Station, though the later two involved files none of the other mods had.

I used TSL patcher to install them all; this is the first time I've noticed anything go wrong (I have a game at a later point in the game and all the other mods are working, plus the Dantooine and Nar Shadda elements of DAP were working fine).
 The Source
03-25-2006, 5:03 PM
#32
Hey Mac,

I installed the DAP mod and started a new game (I am so TIRED of running through Peragus, but ah well :P). Found Bastila on Telos, but I got a blank journal entry after the convo, and Bastila starts the whole conversation tree over when I speak to her again.

Is this maybe a conflict issue?

I have ULM and Kreia's assorted robes, as well as a few tweaks to the workbench and Lab Station, though the later two involved files none of the other mods had.

I used TSL patcher to install them all; this is the first time I've noticed anything go wrong (I have a game at a later point in the game and all the other mods are working, plus the Dantooine and Nar Shadda elements of DAP were working fine).

Intresting. I don't have TSL or any mods installed on my harddrive at the moment, for I cleaned my system out. So, I can't give you an answer. Does the USM have any Journal Entries?
 Jae Onasi
03-25-2006, 9:20 PM
#33
Hey Mac,

I installed the DAP mod and started a new game (I am so TIRED of running through Peragus, but ah well :P). Found Bastila on Telos, but I got a blank journal entry after the convo, and Bastila starts the whole conversation tree over when I speak to her again.

Is this maybe a conflict issue?

I have ULM and Kreia's assorted robes, as well as a few tweaks to the workbench and Lab Station, though the later two involved files none of the other mods had.

I used TSL patcher to install them all; this is the first time I've noticed anything go wrong (I have a game at a later point in the game and all the other mods are working, plus the Dantooine and Nar Shadda elements of DAP were working fine).
I had the blank journal thing happen one time on Telos while beta-testing. If you go back and talk to her some more and ask her more things, that may clear up the blank journal entry.
 DarkSpiral
03-25-2006, 11:25 PM
#34
I got it.

A combo of kmm and the TSLpatcher to locate and avoid conflicts. Turns out it was a global.jrl problem.
 The Source
03-29-2006, 3:20 PM
#35
I got it.

A combo of kmm and the TSLpatcher to locate and avoid conflicts. Turns out it was a global.jrl problem.
If you have two mods that use the global.jrl, they will conflict with each other. Out of all the files, I did not use the TSL Patcher to make the file compatible.
 The Source
04-01-2006, 7:51 PM
#36
Sorry for the double post, but I have not been around for a while. I was just wondering:

1. How is everyone doing with this mod?
2. Did everyone enjoy the short story?
3. Anything else?
 DarthSaboteur
04-01-2006, 9:11 PM
#37
1. How is everyone doing with this mod?

The mod's been fine, and enjoyable. At first I wondered why the dialog looped, but I read through the thread and found out why this was so - and in the end it proved to actually get me all the Telos responses; which makes up for it.

2. Did everyone enjoy the short story?

Your story was quite the something, and I did kept multiple saves just to see all the dialogue options. Though the only thing I wished was there was the Bastila/Mission fight, but then again - how is one to script a building collapse?

3. Anything else?

Ante up their (Nomi/Bastila's) Force powers, feats, stats and everything combat related? Because I found battling them to be a very easy deal. :P
 mimartin
04-03-2006, 1:28 PM
#38
“1. How is everyone doing with this mod?” I’ve only played it lightside, but I thought it was great. I had no bugs or problems of any kind.

“2. Did everyone enjoy the short story?” Like I said before I’ve only played it lightside, but I did enjoy it. I really like that you didn’t have to go against your nature to play this mod. I will have to try it again darkside.

“3. Anything else?” Thanks you for sharing this mod with us. I liked the previous version, but the second with the changes and corrections is truly a joy to play. Thank you and everyone that helped you for all the hard work.
 The Source
04-07-2006, 8:05 PM
#39
The Dark Apprentice: Holowan Consortium
As many have now played DAP:HC, I thank everyone for downloading the mod and leaving your feedback. I am pleased to announce an 'Expansion Pack', which will be a companion mod for DAP:HC. In order to play this 'Expansion', you will have to download the original DAP:HC. They work together and not seperatly.

http://www.lucasforums.com/showthread.php?t=157555)
 nst
04-08-2006, 11:55 AM
#40
first up, excellent mod. am enjoying myself replaying the game with the mod installed. I do have one small issue though... everything seems to work fine except that the journal entries come up blank... any advice on how to resolve the issue? thanks in advance...
 The Source
04-08-2006, 2:57 PM
#41
first up, excellent mod. am enjoying myself replaying the game with the mod installed. I do have one small issue though... everything seems to work fine except that the journal entries come up blank... any advice on how to resolve the issue? thanks in advance...
First, make sure the following files are in your override folder:
global.jrl & glabalcat.2da.

If these files are in the override folder, make sure they are not from another person's mod. You could be using two mods that use the same files that I did for the journal entries.

Second, I just reinstalled KotOR II on Friday, I will check to see if I am having the same problem.

If anyone else is having the same problem, please let me know tonight. I can fix these two files for the 'Expansion Pack'.
 nst
04-08-2006, 3:36 PM
#42
hmm, thanks for the rapid reply./ seems like the issue was caused by missing global.jrl that somehow failed to make it into the override directory. many thanks :)
 The Source
04-08-2006, 3:41 PM
#43
hmm, thanks for the rapid reply./ seems like the issue was caused by missing global.jrl that somehow failed to make it into the override directory. many thanks :)
No problem! Anytime you have a question, please feel free to post it. :)
 KHauser
04-08-2006, 4:04 PM
#44
I have tried all conversation threads with Bastilla on Telos and only get a blank quest log. I also have both files you mentioned in the Override folder.
 The Source
04-08-2006, 5:44 PM
#45
I have tried all conversation threads with Bastilla on Telos and only get a blank quest log. I also have both files you mentioned in the Override folder.
Were those the files that came with this mod, or did you install another mod that used them too?
 KHauser
04-08-2006, 6:31 PM
#46
I uninstalled the game and installed your mod and the Kriea's robe on that is compatible with yours. I have also installed some of the fixes found on the site for the Restoration Project by Team Gizka.
 The Source
04-08-2006, 6:34 PM
#47
I uninstalled the game and installed your mod and the Kriea's robe on that is compatible with yours. I have also installed some of the fixes found on the site for the Restoration Project by Team Gizka.
You know it might be a script that I added for animation. Tonight, I will look at the files again.
 nst
04-08-2006, 11:27 PM
#48
there is one other slight problem that just cropped up... A large, black blob seems to have developed around my character's feet while inside the jedi enclave... havent tested to see if its still there when i leave. Its not affecting gameplay yet, just visuals but i thought i'd mention it.
 KHauser
04-09-2006, 1:18 AM
#49
I uninstalled and reinstalled the game and your mod along with the Kreia one. The first part now works but that is as far as i have gotten. It must of been one of the fixes from the Team Gizka mod that caused my problem.
 The Source
04-12-2006, 10:12 AM
#50
The Dark Apprentice: 'Holowan Consortium'
Mini-Expansion Pack
Being Released Sunday April 23rd!
Adds to DAP:HC
(2) New Bounties for Bossk
(1) New Robe Texture Variation For Bastila - 100% Done
(1 M/F Set) New Robe Texture Variation For PC - 100% Done
(1) New Kreia Robe and Head Texture. - 100% Done
Enhancement to DAP:HC
Sonia's Difficulty
Nomi's Difficulty
Sith Assassin Difficulty

This expansion cannot function without the installation of:
The Dark Apprentice: Holowan Consortium (Vrs. 1.00.23).

You can find more information here when it is available:
http://www.lucasforums.com/showthread.php?p=2067094#post2067094)
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