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ENHANCNMENT MOD

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 jedi7000nathan
04-09-2006, 6:17 PM
#51
why did say that version 2 would those units and planets
 Master Leffe
04-09-2006, 6:39 PM
#52
Could you tell me what xml the shadowclaw's in, and what it's unit name is?

If you could ,that would be great. I down loaded your mod, but I can't find the claw's data.
 magna mandaloe
04-09-2006, 7:29 PM
#53
its in the Uniqueunits don't worry I got this covered Its called merchant freghiter
 magna mandaloe
04-10-2006, 4:22 PM
#54
Well Im getting ready to submit the next Enhancement mod which has more units and a Interface upgrades including a New splash Instead of the Empire At War Splash Screen it will be a Newer Splash screen Fitting the mod.

This Version When Submitted does:

Adds Grand Arena (From Demo) It builds Rancor.

Adds Cast Wing

Adds a K-wing

and adds the Shadow claw, Star Viper, A Skyhook like station

and Nova courier and Tie-Aggressor

Thrawn also

The Interface will be editted with a New GC control panel thing and the list can hold more Ships. Ifeel it will only work with making the games screen size Smaller (Unless you want to remove Venator or I can make a work around)

Proton torpedos do alittle less Damage and Vaders Tie-Advance X1 is good vs X-wings and Weak against CRV A-wing and Nebula-B.

Thrawn uses a VSD which I will call Ravager.

K-wing comes in a group of 3 and good vs Venator VSD and something else.

All other Info will be Placed in release notes :D.
 hzh
04-12-2006, 3:30 PM
#55
I see, that your mod adds lot more good stuff which sure will be fun. However, i want to make it compatible with addonay's "open conflict" mod(can't play without now, lol). Is the process very complicated? or i can just do some copy and paste to transfer your files to that one's xml, for which may i ask u to teach me how, thx. open conflict already have some new things enablem, but combined with this mod, i think i will have the best mod around for now.
 magna mandaloe
04-12-2006, 5:30 PM
#56
Yea its simple copy and paste and im going to do alot more right now.
 admiralach
04-12-2006, 7:49 PM
#57
when will this come out
 hzh
04-12-2006, 8:21 PM
#58
so, it works. Now my question is-when adding a unit, it will involve files such as "spaceunits....", "hardpoints","squadrons" if it's fighters...did I miss out anything. and for the copy and paste, anything to pay peticular attention to? testing now.
 miles
04-13-2006, 9:41 AM
#59
The Next one will be out when this question is answered:

1 How can I make it tht a unit is unavalible until a special Structre is built?

IE: Infiltrador academy unlocks infiltrador

and want to learn the same with space stations
 jedi7000nathan
04-13-2006, 9:17 PM
#60
link please
 magna mandaloe
04-14-2006, 10:40 AM
#61
To what? its not done yet! :P I want that question answered because empire gets a new building: Storm commando Academy. Which obviously trains Storm Commandos and maybe a Escort Carrier. But I don't know how to make the academy build the storm commando so can you or any one help?
 jedi7000nathan
04-14-2006, 7:20 PM
#62
i meant for version 2
 magna mandaloe
04-14-2006, 10:01 PM
#63
 jedi7000nathan
04-15-2006, 1:20 PM
#64
thats 2.1
 magna mandaloe
04-15-2006, 10:50 PM
#65
2.0 is bugged too bugged so It will not be released.
 jedi7000nathan
04-16-2006, 5:19 PM
#66
noooo nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooonoooooooooooooooooooooooooooooooooooooooooooo
 magna mandaloe
04-16-2006, 8:04 PM
#67
Well I maybe able to make Rieeken and 1 or 2 of the planets. What I want to know is how to add new units because when my Storm Commandos DON'T have a Trooper Compamy they are not buildable. When I DO add Storm Commando IT CRASHES and im getting upset no one has told me how to safely add a unit.
 miles
04-30-2006, 9:20 AM
#68
Well im very sorry to tell you this but Enhancement mod will be put on Hold. The cause you say? M computer broke down when I added Tie-aggressor ,Star Viper , and Big game arena which will be used to make a rancor soon. as for the storm commando Im pissed I never found out how to add the ground unit properly. Storm commando pla was to make him like a hyped up Rebel infiltrador but instead of sprint he could capture a vehicle. What Xmls would I have to edit to get it to work without crashing the game?
 magna mandaloe
05-01-2006, 3:51 PM
#69
anyhoo I got stufff running again and ill get back to work I re installed EAW.
 magna mandaloe
05-12-2006, 2:54 PM
#70
The update and my Response the the expansion pack:

Petroglyph Raped my brain of my new mod Idea which was Mandalore the planet and Mandalorians on ground. Yes I reeadded Virago naming it Star Viper. But I finished the next verison I just can't get it to work so I need time to do so. As for a New announcement.




As None of you Know I am making a Expansion mod for Empire at war called

EMPIRE AT WAR: THE KASHYYYK CONFLICT

Yes its a clone wars mod that fixes and adds alot.

Star destroyer to Venator

Tie- fighter to V-wing

Tie- Mauler to Swamp Speeder

AT-ST to AT-PW

and Much more.

But with this announcement is a large amount of upset.

This Expansion mod will not be done until August. and will be released when Empire at war forces of corruption is released in Fall 2006. until then see you there.
 jedi7000nathan
06-03-2006, 2:36 PM
#71
news
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