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Or you can let the starbases give you cash and add a lot of researches that will give you income boosts, but i dont think you can build anything once you get rid of ground.... [Read More]
You dont have to remove the engines, if you use the bones of the turbolasers you can have a hanger and a laser at the same place, but you will have to destroy the first one to target the second one below it. Personally i just added a hangar to the la... [Read More]
Hmm, you must have messed up something. I made the location of the hangar hardpoint at the turbolaser hardpoint and thats where they spawn, works ok.... [Read More]
http://img119.imageshack.us/img119/305/sweaw20060223220351364fp.th.jpg (http://img119.imageshack.us/my.php?image=sweaw20060223220351364fp.jpg) Here it is. All three hardpoints are there and they spawn 4 fighters each.... [Read More]
You dont have to replace the hardpoints. Heres what i did to pirate frigate: <HardPoints> HP_Pirate_Frigate_F, HP_Pirate_Frigate_BL, HP_Pirate_Frigate_BR, HP_Pirate_Frigate_Hangar </HardPoints> then in hardpoints.xml: <Type> HARD... [Read More]
Very nice changes, i removed the new ships and the slower hero spawns however since i dont think these changes contribute to a better game.... [Read More]
I'm 99.9% sure the AI makes considerable use of the AI Combat Power variable. Therefore, you want it build less corvettes? Make it think they suck. Invert for the Tie Interceptor, which should have a higher value than the Tie Scout obviously. Im pret... [Read More]
Hello guys, i sat down today and made some new additions. ----------------------------- Beta 3 Changes: -Fixed bug with pirate frigates -Fixed bug with Dantooine production boost -Empire now starts with no ISD -Pirates should be easier to take down... [Read More]
Clever old me figured out what was wrong. When unzipped all the xml's are dumped in the Battlefield Empire folder and they needed to be directly in the xml folder. Woo Hoo! The mode btw Tom is very good, but boy do the Rebels seem to build ships qui... [Read More]
Yeah i wanted them stronger but not strong enough to push you back hehe, i will see what i can do to make them fewer in numbers. By the way if you go to DIFFICULTYADJUSTMENTS.XML find the <Damage_Multiplier>1.3</Damage_Multiplier> tab on... [Read More]
Hmm rave get the frigate fix, its probly the solution to that. Necroe: Hmmm you took the base so easy? Try the bases in geonosis or kamino, are they easy?... [Read More]
So far there havent been too many problems. Its pretty challenging. I dont know why, but for one turn I randomly got 40000 credits? Probably just a random glitch. Not complaining though. I was struggling until I got those credits. Hmm never seen that... [Read More]
Lol theres 50% price reduction on most stuff, i was experimenting on some bonuses for for getting kamino and i left that in, heres a new file that gives only 10% reduction.(to counter that imps start with ISD) http://rapidshare.de/files/14070855/PLAN... [Read More]
Really? When i played with empire the rebels went from the left and got most planets up to coruscant with ease, if you want you can go to the campaign file and delete the pirate forces in the nearby planets so it makes it easier for you. As for using... [Read More]
Well guys heres the new campaign, i renamed it to Battlefield Empires since its more than a campaign now, hope you enjoy: http://rapidshare.de/files/14065141/Battlefield_Empires_Beta2.zip.html --------------------- Done: -Richer Pirates -Reduced Ar... [Read More]
As long as i figure out what i messed up with the pirates not getting any cash im gonna upload this hehe, seems frustrating to have 2 versions that are nearly identical and not being able to figure out why the recent one doesnt work.... [Read More]