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Chemmy

Latest Activity

Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Chemmy
02-21-2006, 4:00 PM
#4
Huh, would Maulers even be worth building if you add points 1 and 2?...  [Read More]
Posted in: Pirate Mod
 Chemmy
02-21-2006, 3:43 PM
#7
Venator would be good for pirates Capital ship, since they mostly use outdated clone wars crap in ground combat....  [Read More]
Posted in: Virago and Moldy Crow?
 Chemmy
02-21-2006, 4:50 PM
#22
Neat, looks like the pirates have a hero unit now!...  [Read More]
Posted in: Possible to have more than 1 hero with editing?
 Chemmy
02-18-2006, 7:58 PM
#2
Alternately is it possible to disable all heroes in multiplayer campaigns?...  [Read More]
Posted in: Ultimate Mod 2.0 Full (Pending)
 Chemmy
01-31-2006, 3:54 AM
#4
Uh, why are you capitalizing every single word in your post?...  [Read More]
Posted in: Retreating
 Chemmy
01-30-2006, 8:19 AM
#10
Yeah, the empire mod is nice. I hope bryant figures out how to enable retreating soon....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Chemmy
02-01-2006, 12:56 PM
#93
Thanks a lot for all your work ghost and bryant, this is by far the best mod out there....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Chemmy
02-01-2006, 7:28 AM
#86
Eh? When I tested it the cable attack worked. A.I. even took out one of my AT-AT's when I forgot to bring an AT-AA in one of my test sessions. Huh, when I tried it 3 of my speeders just flew in circles around it for a while and then were shot down i...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Chemmy
02-01-2006, 12:57 AM
#81
Thanks Ghost, without the tow cables for snowspeeders we kind of need artillery to take out AT-ATs :( Damn AT ATs :(....  [Read More]
Posted in: Ultimate mod Vs. Bryants mod
 Chemmy
01-30-2006, 8:17 AM
#23
The Empire mod lets you retreat from space battles with the help of his hacked exe, so I use that when I get frustrated with Briants from losing an entire fleet thanks to no retreating....  [Read More]