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Star Wars Battlefront 3 (wishlists)

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 lordzack
12-25-2005, 9:04 PM
#1
There will inevitibly be a Star Wars Battlefront 3. So what do you think will be included? I've complied a list of Battlefronts I think could be included, by era. I will eventuall y list them alphabetically. I've inlcuded Great Sith War and Yuzhan Vong Invasion maps. As you can see I've pretty much included every map I think might have some chance of getting in.

Great Sith War Battlefronts
*Onderon: Iziz
*Basilisk: Barrens
*Koros Major: Space
*Deneba: Mount Meru
*Koros Major: Cinnagar
*Kuar: Plains of Harkul
*Thule: Sith Temple
*Foerost: Space
*Coruscant: Space
*Coruscant: Galactic City
*Vento: Space
*Coruscant: Senate Hall
*Kemplex IV: Space
*Kemplex IV: Station
*Ossus: Space
*Ossus: Jedi Temple
*Al’Har: Space
*Yavin IV: Space
*Yavin IV: Jungle
*Yavin IV: Temple

Clone Wars Battlefronts
*Troiken: Pirate Base
*Troiken: Space
*Troiken: Forest
*Alaris Prime: Jungle
*Alaris Prime: Trade Federation Fortress
*Lok: Space
*Lok: Wasteland
*Lok: Nym's Stronghold
*Eos: Droid Foundry
*Eos: Space
*Droid Control Ship: Interior
*Naboo: Theed (Naboo: Palace)
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Core
*Naboo: Space
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Zonama Sekot: Surface
*Zonama Sekot: Space
*Maramere: Space
*Maramere: Spaceport
*Maramere: Mt. Meraken
*Nod Katha: Space
*Nod Katha: Bio-Weapon Factory
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Kamino: Cloning Facility
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Tatooine: Dune Sea
*Geonosis: Arena
*Geonosis: Dust Plains
*Bakura: Hidden Fortress
*Rhen Var: Harbor
*Tatooine: Mos Osnoe
*Eredeen: Weapons Production Facility
*Alaris Prime: Research Facility
*Raxus Prime: Wasteland
*Raxus Prime: CIS Fortress
*Bespin: Platforms
*Bespin: Cloud City
*Rhen Var: Citadel
*Sivvi: Shield Generator
*Thule: Kessia
*Thule: Sith Temple
*Sarapin: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Aereen: Mining Facility
*Krant: CIS Fortress
*Muunilist: Space
*Muunilist: Harnaidan
*Mon Calamari: Oceans
*Mon Calamari: City
*Datooine: Space
*Dantooine: Plains
*Ilum: Temple
*Ilum: Outpost
*Yavin IV: Jungle
*Yavin IV: Temple
*Hypori: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Coruscant: Jedi Temple
*Jabiim: Mud Field
*Duro: Space
*Duro: Jyvus City
*Honoghr: Space
*Honoghr: Temple
*Saleucami: Space
*Saleucami: Clone Facility
*Cato Nemodia: Space
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunray’s Palace
*Mygeeto: War-Torn City
*Felucia: Marshland
*Coruscant: Space
*Invisible Hand: Interior
*Kashyyyk: Space
*Kashyyyk: Beachhead
*Utapau: Sinkhole
*Coruscant: Senate Hall
*Mustafar: Bunker
*Mustafar: Refinery

Galactic Civil War Battlefronts
*Kashyyyk: Beachfront
*Kashyyyk: Rwookrrorro
*Naboo: Theed
*Mustafar: Space
*Mustafar: Refinery
*Kamino: Cloning Facility
*Sulon: Barons Hed
*Death Star I: Detention Block
*Dantua: Space
*Dantua: Imperial Facility
*Polis Massa: Medical Facility
*Tatooine: Space
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Mos Eisley
*Rhen Var: Citadel
*Yavin IV: Arena
*Yavin IV: Space
*Death Star I: Space
*Fondor: Space
*Fondor: Shipyards
*Yavin IV: Jungle
*Yavin IV: Temple
*Talay: Tak Base
*Talay: Space
*Executor: Interior
*Corellia: Capitol
*Jabiim: Mud Fields
*Kessel: Strip Mines
*Kessel: Prison
*Dantooine: Plains
*Hoth: Ice Plains
*Hoth: Echo Base
*Hoth: Space
*Dagobah: Swamp
*Bespin: Cloud City
*Maw: Space
*Gall: Imperial Enclave
*Bakura: Space
*Geonosis: Space
*Geonosis: Dust Plains
*Coruscant: Space
*Tatooine: Jabba’s Palace
*Endor: Bunker
*Endor: Space
*Death Star II: Emperor’s Quarters
*Death Star II: Space
*Death Star II: Reactor Core
*Bakura: Capitol
*Coruscant: Galactic City
*Nyklon: Space
*Nyklon: Nomad City
*Mykyr: Jungle
*Mykyr: Hyllyard City
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Myrkr: Space
*Bilbringi: Space
*Mon Calamari: Ocean
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Byss: Space
*Byss: Emperor’s Citadel
*Mon Calamari: Space

Yuzhaan Vong Invasion Battlefronts
*Helska: Space
*Helska: Tundra
*Datooine: Space
*Dantooine: Plains
*Ithor: Space
*Ithor: Mother Jungle
*Karbala: Space
*Karbala: Karbala City
*Hosk Station: Interior
*Duro: Space
*Duro: Jyvus City
*Mykyr: Jungle
*Coruscant: Space
*Coruscant: Galactic City
*Borleias: Space
*Borleias: Rainforest
*Bakura: Space
*Bakura: Capitol
*Ylesia: Space
*Ylesia: Peace City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Sartinaynian: Space
*Sartinaynian: Imperial HQ
*Esfandia: Space
*Esfandia: Barrens
*Bilbringi: Space
*Mandalore: Space
*Mandalore: Kedalbe
*Zonama Sekot: Surface
*Zonama Sekot: Space

Battlefronts by Alphabetical Order
*Aereen: Mining Facility
*Alaris Prime: Jungle
*Alaris Prime: Research Facility
*Alaris Prime: Trade Federation Fortress
*Al’Har: Space
*Bakura: Capitol
*Bakura: Hidden Fortress
*Bakura: Space
*Basilisk: Barrens
*Bespin: Platforms
*Bespin: Cloud City
*Bilbringi: Space
*Borleias: Space
*Borleias: Rainforest
*Byss: Space
*Byss: Tranquil Plains
*Byss: Emperor’s Citadel
*Cato Nemodia: Bridge City
*Cato Nemodia: Gunray’s Palace
*Cato Nemodia: Space
*Corellia: Capitol
*Coruscant: Galactic City (Coruscant: Uscuru District)
*Coruscant: Senate Hall
*Coruscant: Space
*Dagobah: Swamp
*Dantua: Space
*Dantua: Imperial Facility
*Da Soocha V: Pinnacle Base
*Da Soocha V: Space
*Datooine: Space
*Dantooine: Plains
*Death Star I: Detention Block
*Death Star I: Space
*Death Star II: Emperor’s Quarters
*Death Star II: Reactor Core
*Death Star II: Space
*Deneba: Mount Meru
*Droid Control Ship: Interior
*Duro: Space
*Duro: Jyvus City
*Ebaq 9: Space
*Ebaq 9: Tunnels
*Endor: Bunker
*Endor: Space
*Eos: Droid Foundry
*Eos: Space
*Eredeen: Weapons Production Facility
*Esfandia: Barrens
*Esfandia: Space
*Executor: Interior
*Foerost: Space
*Fondor: Space
*Fondor: Shipyards
*Gall: Imperial Enclave
*Geonosis: Arena
*Geonosis: Dust Plains
*Geonosis: Space
*Geonosis: Spires (Geonosis: Droid Foundry)
*Helska: Space
*Helska: Tundra
*Honoghr: Space
*Honoghr: Temple
*Hosk Station: Interior
*Hoth: Echo Base
*Hoth: Ice Plains
*Hoth: Space
*Hypori: Droid Foundry
*Hypori: Fallen Spaceships
*Hypori: Space
*Ilum: Outpost
*Ilum: Temple
*Invisible Hand: Interior
*Jabiim: Mud Field
*Kamino: Cloning Facility
*Karbala: Karbala City
*Karbala: Space
*Kashyyyk: Beachhead
*Kashyyyk: Rwookrrorro
*Kashyyyk: Space
*Kemplex IV: Space
*Kemplex IV: Station
*Kessel: Strip Mines
*Kessel: Prison
*Koros Major: Cinnagar
*Koros Major: Space
*Krant: CIS Fortress
*Kuar: Plains of Harkul
*Lok: Nym's Stronghold
*Lok: Space
*Lok: Wasteland
*Mandalore: Kedalbe
*Mandalore: Space
*Maramere: Mt. Meraken
*Maramere: Space
*Maramere: Spaceport
*Maw: Space
*Mon Calamari: City
*Mon Calamari: Oceans
*Mon Calamari: Space
*Mustafar: Bunker
*Mustafar: Refinery
*Mustafar: Space
*Muunilist: Harnaidan
*Muunilist: Space
*Mygeeto: War-Torn City
*Mykyr: Hyllyard City
*Mykyr: Jungle
*Myrkr: Space
*Naboo: Core
*Naboo: Swamp (Naboo: Otoh Gunga)
*Naboo: Theed (Naboo: Palace)
*Naboo: Space
*Nod Katha: Bio-Weapon Factory
*Nod Katha: Space
*Onderon: Iziz
*Ossus: Jedi Temple
*Ossus: Space
*Raxus Prime: CIS Fortress
*Raxus Prime: Wasteland
*Rhen Var: Citadel
*Rhen Var: Harbor
*Sivvi: Shield Generator
*Saleucami: Clone Facility
*Saleucami: Space
*Sarapin: Mt. Corvast
*Sarapin: Power Facility
*Sarapin: Space
*Sluis Van: Maintenance Station
*Sluis Van: Space
*Sulon: Barons Hed
*Talay: Space
*Talay: Tak Base
*Tantive IV: Interior
*Tatooine: Dune Sea
*Tatooine: Jabba’s Palace
*Tatooine: Mos Eisley
*Tatooine: Mos Espa (Tatooine: Boonta Eve)
*Tatooine: Mos Osnoe
*Tatooine: Space
*Thule: Kessia
*Thule: Sith Temple
*Troiken: Forest
*Troiken: Pirate Base
*Troiken: Space
*Utapau: Sinkhole
*Vento: Space
*Yavin IV: Arena
*Yavin IV: Jungle
*Yavin IV: Space
*Yavin IV: Temple

Possible Concepts
*Campaigns for each side
*Sides made more different
*A.I. better
*Intense the forward fire power! (make capital ships' turrents better
*Make maps better
*Bring back flying ships on ground-based maps
*Increase the interior size of capital ships
*Put more ships into space battles
*Realistic Damage/Destrucible Buildings
*Campaign Editor
*Speed varied by map
*Transport Vehicles
*Space Heroes/Hero Vehicles
*Capital Ship Systems have a purpose, ships move
*Special Fighters
*Magnaguard's Electrostaff
*Map Design
*Classes Based Off Map
*Possible Jedi Class?
*Command Vehicles
*Artillery?
*Other Eras possibly?

Anything to add?
 REDJOHNNYMIKE
12-26-2005, 12:50 AM
#2
I'd like to see some old republic stuff, mandalorians anyone?
 zerted
12-26-2005, 12:05 PM
#3
Nice map list. What makes you think there will be a SWBF3?
 Fate's Decision
12-26-2005, 12:46 PM
#4
Probably because of all the unpatchable complaints about SBFII. This is a neat map list (somebody reads the books). I'd be suprized if they made all of these levels, but some of them would be nice...maybe I could mod some of them when they come out with modding tools.
 lordzack
12-26-2005, 1:42 PM
#5
Probably because of all the unpatchable complaints about SBFII. This is a neat map list (somebody reads the books). I'd be suprized if they made all of these levels, but some of them would be nice...maybe I could mod some of them when they come out with modding tools.

Actually I read wikipedia. I think Lucasarts will make BF3, because they're greedy, and it would be the sequel to the sequel of the best-selling Star wars games of all time. For all we know BF2 could surpass BF in sales. I think there will be a Jedi class, similar to the heroes, except less powerful and with normal health. It will be useable in space and will give extra energy to any vehicle piloted. I also want to see space battles and land battles combined (like Gunships at Geonosis). We know they could've done it (Gunships on Kamino in the Campaign).
 MachineCult
12-26-2005, 3:23 PM
#6
I hope there will be a SWBF3, but please none of this obscure EU crap, Great Sith Wars? No. Lucasarts are trying to appeal to gamers, not superhardcore Star Wars fans. I do hope that they make the Clone armies different for each map and have the right commanders.
I wouldn't mind some EU heroes like maybe Ventress or Kyle Katarn, def. more Old Republic Jedi Heroes.

lordzack, your map list was an enormous waste of time, if Battlefront III is made then only a small fraction of those maps would be put in the game.
 TK-8252
12-26-2005, 3:35 PM
#7
For SWBF3 I'd like them to finally make a decent game... BF2 engine anyone?
 Darth Andrew
12-26-2005, 3:40 PM
#8
I hope there will be a SWBF3, but please none of this obscure EU crap, Great Sith Wars? No.I highly agree with you on this. Most Star Wars gamers (who aren't hardcore) would only care about the battles in the movies and those within the general time frame of the movies. I would let a bit of leeway go a bit before or after the saga, but that's it.

BUT, I highly doubt it ther will be a Battlefront III. Why? It's gotten to be the same ol', same ol'. The game engines have remained the same; the gameplay has remained the same. We need dynamic gameplay like in the Battlefield series; there needs to be more team involvement instead of everyone going solo and attempting to be the hero. Of coure Battlefront isn't supposed to to be Battlefield, but maybe it should. As it is right now, LucasArts isn't capable of creating a real Battlefront.

EDIT: Ah. TK beat me to the whole Battlefield bit.
 ParanoidAndroid
12-26-2005, 3:56 PM
#9
If they did make BF3, it would have to be a considerable improvement to get me to buy it, more then just a whole lot of extra maps. As much as I liked BF2, I want something more visably improved before I would buy a third game.
 Commander Obi-Wan
12-26-2005, 9:05 PM
#10
Too many levels listed.....I hope SWBF3 is better.
 REDJOHNNYMIKE
12-27-2005, 12:41 AM
#11
Depending on the current and projected battlefront 2 sales (anybody here have a link to that, might be useful) Lucas Arts probably will continue the series.

@Machine Cult, Please don't refer to the EU as crap, it has it's qualities.
If you compare the NT to the OT the entire clone war is crap, but it still makes a darn good game. Republic soldiers fighting against Sith soldiers on Manaan or Naar Shadaa (both from kotor) would be just as good gameplay wise as rebels vs troopers on Mustafar or Yavin 4.
As long as the current wars are improved upon there is no reason not to include "Official" EU wars, eventually people are going to get tired of playing the exact same soldiers and want something new, that's where EU battles (especially on the galactic scale of the Old Republic era battles) can add variety.

Besides battle settings and soldiers the gameplay itself needs to be deeper, and since Battlefront is, for the most part, Battlefield with lightsabers much can be applied from battlefield 2, mainly the leadership system, with a Commander and squad leaders. One way that LA could beat BF2 would be to integrate the galactic conquest with a BF2 leadership system where one player is the Emperor/Rebel Leader/etc. with an RTS view of the galaxy map, he has the power to decide which troops are sent to which area, what supplies they recieve (bought with money from winning and completing objectives, of course) and communicates directly with commanders (might have an option to appear as a superHero on a certain map, depending on a grade of his leadership abilities, the balance to having a SH on the map would be a decrease in organization and a halt to supplies...SH's might include Palpatine, Vader, Luke, and Yoda (all more powerful than their original versions) and Malak, Sion, Revan, and Exile EU XP) the commanders would assume the same role as those in BF2, directly commanding squad leaders and micromanaging every battle (access to higher ranks is based on an actual rank system so you don't have 9 year olds whining about how they would be a better commander).

One thing I want to see improved is the story games, There was only the 501st???
What about other groups who aren't famous because a bunch of fans dress like troopers (not hating on them by the way:))
I'd like to see more stories, and all of them adapted for coop mode.
 Redtech
12-27-2005, 7:56 AM
#12
I wouldn't mind having "unlockable factions". Playing the Sith army might be a funny spoof as a reward for example, heck, I want to take over the univese as the Naboo! Something that'd actually make it worth playing the game more than 4 times (to complete galactic conquest).

More levels, bigger levels, I've said it on other threads.

I think the sides need to be differentiated slightly, at the mo, they're too similar, I don't mind the classes, but can't it be that the Imps have the higher HP, then clones, then Cis, then rebels, or that certain sides excel in one area, such as CIS are better against vehicles in comparisons with the Republic, who are advantaged at infantry fights? Nothing game ruining, but something that makes chosing the side more important than "I wuv Droidekas!"
 Darth Andrew
12-27-2005, 10:29 AM
#13
Thats where Battlefront I excelled at. The Rebel vanguard shot 2 rockets instead of one, and Rebel and CIS snipers could zoom in farther than their enemy counterparts.

I think, though, to make the game more interesting, the way combat is played needs to change drastically. No more running and gunning until you croak; howzabout instead maybe only one life per class? You'd have to use cover effectively, and always look ahead for enemies. Though in this day and age of gaming, that is too drastic.
 PoiuyWired
12-27-2005, 10:50 AM
#14
Well, I think there should be some balance between appealing to hardcore fans and casual gamers. StarWars games are unlike StarTreks... many more normal people play StarWars games.

So the majority of SWBF series should be about gamous movie battlefrounds, after all SWBF series is more casual gaming than canon SW actions (don't get me started)

That having sait, it would be nice if they include a few EU maps, both for multiplayer and as story inserts (think the jabba palace map). It attracts more people to explore the EU world, without being too overwelming.

Sure the great sith wars would be fun, sure kotor maps would be fun, sure Vezhaan Vongs would be cool... but thats too drastic...
 ParanoidAndroid
12-27-2005, 10:57 AM
#15
I do miss the uniqueness between the armies now that you mention it, they were still balanced, but all had subtle details to make them unique. Right now the only thing that's really diffrent between the teams is the Super battledroid vs. all the other infantry units and all the speacial units/commanders.

I also agree, the game needs somthing to make playing it more interesting, somthing to give levels more of a point, capturing flags and CP's is an ok start, but how about somthing larger, more ultimate, some sort of objective to give purpose to the battles, also levels themselves could be made a bit larger and more intense but this has been gone over many many times before, just read the "custom maps" thread...
 jimmypop86
12-27-2005, 4:14 PM
#16
I miss the differences between the different armies too. Though the rebel vanguard firing two missles to the empire's one was annoying. That could have been fixed by making the reload time of the empire's vanguard quicker or letting the rebel's vanguard carry two less missles.

the game needs somthing to make playing it more interesting, somthing to give levels more of a point

I def. agree with this statement. For the online play more teamwork forced goals would be nice. For 1-4 players, yes I said 4 players, having a Hoth type map with the empire star destroyers and the rebel cannons playable would be nice, along with a ground attack. Being able to coordinate the air and ground battle at the same time would be great. Even having something like that online would be fun. An AT-AT is destroyed and the empire would have to send another one down to the surface, this would give the rebels a chance. Even having the launch point for the AT-AT be in firing range of the rebels ground cannon so you have to figure out a way to bluff the rebels into firing and getting your ship in the spawn area for a AT-AT launch while waiting on the rebel cannon to recharge.



Aanything to increase the replay value in single player mode would work for me. Better graphics and maybe some more interesting classes of soldiers would be a step in the right direction too. The new classes they introduced were good, they need to be tweaked and have a few more added to them. I get tired of playing online and having everyone fighting as a vanguard or as a pilot
 Rok_stoned
12-27-2005, 8:52 PM
#17
I'm not sure if it's listed but manaan would be cool with the part under water thing going and sharks an maybe specialised stormtroopers.
 zerted
12-28-2005, 6:55 PM
#18
...StarWars games are unlike StarTreks... many more normal people play StarWars games...I am fans of both and Babylon 5, FireFly, and more. I think I'm normal enough...
 THX1138_Scorpio
12-28-2005, 8:15 PM
#19
I miss the differences between the different armies too. Though the rebel vanguard firing two missles to the empire's one was annoying. That could have been fixed by making the reload time of the empire's vanguard quicker or letting the rebel's vanguard carry two less missles.

For the record, I'd bet all my Imperial Credits that the vanguard's reload time was more than the shock trooper's. Or was the clip of rockets for the shock trooper different. Idk anymore bf1 was a huge glitchy, poorly patched blur for me.


As for SWBF3, I highly doubt LA could milk any more money out of people into another game. Considering they've already stopped listening to the gamers and denied us access to linux support for servers, which would help keep more gamers longer, I really don't think they're going to have a huge, loyal fan base to buy the game. ESPECIALLY alienating their PC and PS2 fanbase by making the new buyable update only available for those ******* console nubs on the xblow.
 PoiuyWired
12-29-2005, 2:00 PM
#20
I am fans of both and Babylon 5, FireFly, and more. I think I'm normal enough...

*cough* By "normal" I mean non-fans.

Yes, I mean people who think wookiees are on the Enterprise and Vulcans are Sith Lords... oh wait, those are just nut cases.
 McCusto
12-29-2005, 4:21 PM
#21
How about planets that were acutally in the movie, and that most people have even heard of?
 lordzack
12-29-2005, 4:27 PM
#22
Yes, I did waste my time with the map list. but I also had fun. :) Every Battlefront in the movies is in my list, I think.
 McCusto
12-29-2005, 8:59 PM
#23
I have heard of Lok, atleast. And the pirate base name is Nym's Stronghold :D
 KenobiChronicle
12-30-2005, 5:09 PM
#24
Hello?! Nar Shadda Anyone?
 SirLancelot
12-30-2005, 7:57 PM
#25
I think one disadvantage this series has is it's concurrent development across multiple platforms. Battlefield 2 had the advantage of being exclusively developed for PC. The console version came out later. I think Pandemic needs to concentrate on one platform at a time, this way they can take advantage of the strengths of each player medium.

That being said, if SWBFII is doing well in sales, I cannot see why Lucasarts would abandon the franchise. After all, EA has been milking the Battlefield series for a few years.
 KenobiChronicle
12-30-2005, 8:10 PM
#26
Yeah Battlefield has been around for a long time, and EA's munching off of it.
 jedilars
12-30-2005, 9:26 PM
#27
I think it would be cool to have Yavin 4: Shawdow Acadamy attack from Young Jedi Knights.
 Redtech
12-31-2005, 9:50 AM
#28
Never read those, I'm afraid. BTW, WELCOME TO LUCASFORUMS. (Yay).

Personally, I'd get very bored seeing the same old planets in a new game, unless the maps were unique (e.g. Mos Espa podracing circuit).
 rut-wa jodar
12-31-2005, 11:01 AM
#29
For SWBF3 I'd like them to finally make a decent game... BF2 engine anyone?


Your kidding,right ?

The whole BF series my have been very popular,but from a technical point of view,they are unreliable,buggy games. Pandemic should not follow EA/Dice`s motto "if it can`t be fixed with a patch, release a sequel!"
 TK-8252
12-31-2005, 11:33 AM
#30
The whole BF series my have been very popular,but from a technical point of view,they are unreliable,buggy games.

And SWBF isn't?

The ONLY bug I know of in BF2 is the red name bug with online. Sure, it's irritating and can cause friendly-fire/team-killing, but at least BF2 is playable.

Pandemic should not follow EA/Dice`s motto "if it can`t be fixed with a patch, release a sequel!"

At least they actually make patches for BF. SWBF gets like... maybe two patches to fix bugs that never should have been in the retail version anyway. BF patches give new material like maps, sounds, and weapons.

And LA/Pandemic is even worse with that motto you said. They couldn't fix SWBF with a patch, so they released a sequel. And it blowed too.
 Ch1cago88
12-31-2005, 12:49 PM
#31
I hope LA comes to their senses and makes a new JK or KoToR game. This series has been nothing but rehashed models thrown in a few maps and a terrible space combat control layout. LA, don’t make a SWBF3 because I will not buy it and I guarantee it many others won’t either after the first two terrible installments.

If they were going to make a 3rd installment in this series this is what they would have to do.

-Make it more real; I’m tired of these arcadey fire fights. It requires almost no skill to play and kill anyone in this game. It’s just one nade f*** fest.

-Fix the space battles control scheme. Sure they were able to put some sort of configuration together in this one but it needs to be totally redone and re-looked at. It again requires no skill to lock on and kill off anyone in the game.

-Upgrade the graphics engine. I’m tired at looking at these dated graphics. I mean come on, most of the maps are just plastered skins.

-Change the game play. No more nade fights please. It just makes the game even more boring and repetitive, and makes even less people want to play it then there already is.

Oh yea, make sure you actually do some tests and get sid of the very obvious glitches and bugs instead of rushing it out for a quick buck.

Finally, make it it’s own game. Not some more maps and wait! There’s now 5 more Jedi! Not cutting it. It didn’t cut it in Battlefront 2, don’t dupe us again in this one.

This is what I would do if I were working on Battlefront 3.

But again I would rather want a JK or KoToR game. Or even a Republic Commando sequal, anything but this terrible series.
 PoiuyWired
12-31-2005, 3:13 PM
#32
Well, if you hate BF series so much...

Ad for the more real part, I don't know about you but I rather prefer a more fun style than the outra realistic control where you need a $100 flightstick to get some edge on air combat, or annoying wiggley motion while moving... I mean if you want realistric go play something like Rainbow6
 Ch1cago88
12-31-2005, 5:12 PM
#33
Well, if you hate BF series so much...

Ad for the more real part, I don't know about you but I rather prefer a more fun style than the outra realistic control where you need a $100 flightstick to get some edge on air combat, or annoying wiggley motion while moving... I mean if you want realistric go play something like Rainbow6

Who said you need a $100.00 yoke controller to play the game? I'm talking about game play that takes a little more skill. I mean come on bro are you really happy with the space combat? It's mostly rushed together. They just need to spend more time on it. Answers this, when you play as a soldier don’t you feel like your playing with almost like cheap plastic? The models are almost toy like. Who said if it's a little more realistic it cant be fun? To me your standards for games are somewhat low my friend.

Okay if they DO make the 3rd one arcade like. THEN at least make it well. I wouldn’t have a problem with the game if it was up to Unreal Tournament series standards but the truth is, it is not. And the population of the game and complaints about the game proves it.

And Rainbow 6? The series has been slowly falling of the track for a while now my friend.
 MachineCult
12-31-2005, 9:07 PM
#34
Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it.
Have you heard the phrase, "...best selling star wars game of all time"?
Theres going to be a new KOTOR game, now theres unrealistic fighting. How many Jedi miss a huge door at point blank range with a lightsaber?

You've given your opinion now so theres no reason for disagreeing with everything Poiuy said, and Battlefront II was totally different to Battlefront 1.
 TK-8252
12-31-2005, 9:08 PM
#35
However, this forum does offer freedom of speech.
 Ch1cago88
12-31-2005, 11:09 PM
#36
Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it.
Have you heard the phrase, "...best selling star wars game of all time"?
Theres going to be a new KOTOR game, now theres unrealistic fighting. How many Jedi miss a huge door at point blank range with a lightsaber?

You've given your opinion now so theres no reason for disagreeing with everything Poiuy said, and Battlefront II was totally different to Battlefront 1.

First, of all you cannot say we all like the game, it would be a false statement because you don’t really know that we all here at these forums like it.

Secondly, the info I gave for the 3rd installment would make the game great! I am disappointed you wouldn’t want to hear imo what would make the series better.

Thirdly, Even though it is the best selling Star Wars game of all time doesn’t mean it is good. The first one became over hyped because of the movie thus giving it a better chance to make more money. Many, and I mean many people got f****ed over with installation problems in the first one among other glitches. The Lucas Arts boards were swamped with complaints. And guess what? The people couldn’t get there money back because most stores do not take opened games.

Why not disagree? I can have my say and defend my opinions cant I? Or should I just act like a clone and follow the crowd and never argue. ;)

KotoR is a RPG. It is not a mass online multiplayer action game. You don’t need realistic fighting with it. You are talking about a whole different genre of game.

Lastly, Battlefront 2 was like a patch or expansion for Battlefront 1. It is not totally different at all. A few more maps, a few tweaks here and there, playable Jedi, space battles. It is not a full new installment. BattleField 2 and Unreal Tournament among other games does stuff like this just for patches.
 Pooeypants
01-01-2006, 7:38 AM
#37
Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it.I want to hear it. Just because you're a fanboy doesn't mean we're all like that. He's given constructive criticism, without such we would get stagnanted creativity and poor games such as the Battlefront series.
Have you heard the phrase, "...best selling star wars game of all time"?Enter the Matrix sold a bucket load as well but guess what, it was an abysmal game even by console standards. Fact is, virtually anything with the name Star Wars plastered on it will sell well.
Theres going to be a new KOTOR game, now theres unrealistic fighting. How many Jedi miss a huge door at point blank range with a lightsaber?Strawmen argument. KoTOR is a RPG which follows random dice throwing rules. It's a completely different genre all together.
You've given your opinion now so theres no reason for disagreeing with everything Poiuy said, and Battlefront II was totally different to Battlefront 1.Say, apart from a few gameplay tweaks and some new maps, how was it totally different?
 Redtech
01-01-2006, 8:58 AM
#38
PLAYABLE JEDI! I mean, they quad jump better than the UT2K4 mutator does it. And man, it's like playing with Goku amongst a bunch of "plastic men" for the damage they dish.

Although fair enough it's intentional.

My 2 cents, are that it'd be nice if death actually had meaning in the game, at the mo, some levels are faster than Sonic levels and you kill and be killed at a super-sonic speed. The command posts are so close to each other, that most of the time, wins are due mainly to their capture by skilled opponents, (and the reinforcement count ticking) rather than through teamwork and good doses of group superior firepower.

If the posts were further apart, it'd actually be a loss to lose one of them as a "staging point" like in UT2K4, rather than to find out a second later they've been nabbed-lost-gained in record time (Polis Massa comes to mind).
 MachineCult
01-01-2006, 9:52 AM
#39
I want to hear it. Just because you're a fanboy doesn't mean we're all like that.
I respect Ch1cagos argument, at least he wasn't resorting to insults because he didn't have anything better to say, fanboy? you don't know me. Real clever picking apart someones post as well, n00b, lets try it with you.

Strawmen argument. KoTOR is a RPG which follows random dice throwing rules.
He mentioned KOTOR in his post, so I did as well.

Say, apart from a few gameplay tweaks and some new maps, how was it totally different?
All but 3 of the maps are totally new, theres new characters, new modes, Heroes, space combat, new menu layout, new (much better) galactic conquest, new everything.

He's given constructive criticism, without such we would get stagnanted creativity and poor games such as the Battlefront series.
Next time you want to argue with someone don't make up words.

Secondly, the info I gave for the 3rd installment would make the game great! I am disappointed you wouldn’t want to hear imo what would make the series better.
Fair enough, it just looked like you were using it as an excuse to badmouth the game, I agree that the things you listed would make the game great.

Lastly, Battlefront 2 was like a patch or expansion for Battlefront 1. It is not totally different at all.
Like I said before, pretty much everything in the game is new.


and, I think it makes sense that most of the people who post on the Battlefront forums like the games.
 Pooeypants
01-01-2006, 12:55 PM
#40
I respect Ch1cagos argument, at least he wasn't resorting to insults because he didn't have anything better to say, fanboy? you don't know me. Real clever picking apart someones post as well, n00b, lets try it with you.You told him to shut up or put up.
This is your original line, unedited;
"Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it."
So, have I quoted you out of context? Did this line have another meaning to it. Please elaborate.
He mentioned KOTOR in his post, so I did as well.It is still a strawman argument. His pointers with regards to realism were in reference to the Battlefront series. Read his post if you don't believe me.
All but 3 of the maps are totally new, theres new characters, new modes, Heroes, space combat, new menu layout, new (much better) galactic conquest, new everything.So, throw in some hastily produced maps, poorly implemented super characters, some flying mode (which is pretty poor as well) and a new presentation package and there you have it, more of an expansion than anything else. How about learning to walk before they ran? Why has the A.I. barely improved? What's the point of having a new fangled single player mode when it's filled useless bots?
Furthermore, why this game still look like cack? It was late 2005 when it was released, Battlefield 2 came out more than half a year before it and that manages to look amazing.
Next time you want to argue with someone don't make up words.I do apologise, I spelt "stagnated" incorrectly.
 zerted
01-01-2006, 1:44 PM
#41
So, to sum up this topic so far, if they make a SWBF3 it will be because SWBF2 made enough profit to cover the expensives of tweaking SWBF2, adding some maps, and a new game type. It would most likely use the same engine. Lots of people will buy it and lots of people will not buy it.

By the way, don't argue over an ad ("...best selling star wars game of all time"). They never define "best." It could be made the most profit, sold the most copies, or many other meanings. Its an ad to get you to buy it, remember that.
 mogga
01-01-2006, 4:27 PM
#42
List of improvements they should make...
Increase turret power on capital ships
Include all old maps
Put more ships into space battles
much larger land maps (at least make utapau bigger, the battle was huge!)
Bring back flying ships on ground-based maps
Increase the interior size of capital ships
dont give heroes time limits, just less health
reskin weapons so they stop looking repetative (arc caster and blaster rifle are the same)
Put in more, many more troops
i wouldn;t mind a little EU, such as mandolorians
in galactic conquest, you should be able to recruit untis from conquered planets. (For instance, if you own geonosis, add geonosans, utapau, and utapaun warriors)
give dark troopers shotguns
put in afeature that allows you to pick up weapons from the ground.

more will come
 MachineCult
01-01-2006, 7:41 PM
#43
You told him to shut up or put up.
This is your original line, unedited;
"Listen, we all like the game here and no-one seems to be agreeing with you so just leave it because I sure as hell don't want to hear it."
So, have I quoted you out of context? Did this line have another meaning to it. Please elaborate.

I posted hastily and I take it back. But I don't have to explain myself to you.

It is still a strawman argument. His pointers with regards to realism were in reference to the Battlefront series. Read his post if you don't believe me.

Never heard the phrase "strawman argument" before but fair enough.

Why has the A.I. barely improved? What's the point of having a new fangled single player mode when it's filled useless bots?

The AI are the same, I don't care what Lucasarts say.

I wouldn't have expected such an in-depth argument from someone called Pooeypants.
 Master William
01-01-2006, 9:01 PM
#44
Enter the Matrix sold a bucket load as well but guess what, it was an abysmal game even by console standards.

You're saying console games are crap?
 Darth Andrew
01-01-2006, 11:22 PM
#45
List of improvements they should make...
*Include all old mapsThat's fine, but they need drastic facelifts. I don't want to fight the Battle of Hoth for a third time with only four snowspeeders. :headbump
 JetTrooper
01-02-2006, 2:20 AM
#46
Definitely. if they could make just a simple improvement to make it seem more like a proper battlefront, they should put in more vehicles and more troops on the maps. More like a real war. the clones on geonosis didnt beat all those droids with one at-te!!! before SWBII came out i thought, ok there were 2 AT-TEs on geonosis on battlefront I, so battlefront II should have, what, at least 4.... not one. that's pathetic. And the space battles should have more cruisers... that would be cool.
 jimmypop86
01-02-2006, 11:03 AM
#47
# in galactic conquest, you should be able to recruit untis from conquered planets. (For instance, if you own geonosis, add geonosans, utapau, and utapaun warriors)

great idea
 Ch1cago88
01-02-2006, 12:54 PM
#48
Make it actually feel like it’s a war is a great idea. Unfortunately though if they want to add AI to the maps, they need to take on time so the AI isn’t running into walls, or just standing around while theirs fighting going on three feet away. I mean we all want to be apart these HUGE battles! Where you have lasers whizzing past your heads, tanks and speeders shooting up everything in site! Some adrenaline rush ****, that’s what would make this game great. If they make you feel overwhelmed from the enemy.

What about realistic damage as well? How cool would that be? A tank shoots a cannon at the wall and the wall just gets a huge hole through it, with bricks flying everywhere the whole Sha-bang!

Not let me drift back to reality. I mean this is Lucas Arts were talking about where wowing people with their games happens rarely. And the same guys who have built a sequel almost exactly the same as the first. These are the same guys who are making such a huge deal about there X-box patch, like they are soooooooo great to give one platform a patch. These are the guys who have gone mum on the pc patch probably because they are working on Battlefront3 so it hits another rushed release in six months. Guess what though? In SwBf3 there is now playable gungans! WOOT! It is truly Pathetic.
 ParanoidAndroid
01-02-2006, 1:24 PM
#49
That really would be pathetic. Especially considering gungans are already playable in BF2.

The old maps do need major redoin's, I agree. Some of the maps could easily be made more exiting with just some simple changes, Impliment certain objectives to give soldiers somthing to work for, somthing more then just running around in circles after your opponents capturing posts. Larger battles is also a givin, I mean right now some of them feel to crowded. Others are a bit to spread out, and could use more vehicles and units.

Also I think more complex maps, with interactive enviroment would also add something to the maps, collapsable tunnels on Hoth for example, to slow down the imperials as they invade Echo base. Or the ability to enter buildings (or demolish?) on Mos Eisly or Naboo, and snipe from windows, stuff like that could also help improve the maps.
 lordzack
01-02-2006, 4:18 PM
#50
I do agree wth the destructible building idea. I also want bigger maps, and more vehicles per map. I also might like water vehicles like the TIE Fighter Boat, AT-AT Swimmers, and Amphibions. They're should be more crusiers and frigates, like 2-3 or more crusiers and 4-6 frigates. I definetly think they're should be armories with advanced weaponry, that you can get if you have enough starpoints or something. And they're should be various vehicles on each map. Most of the vehicles that fought in that battle should be in the game. For example, for Geonosis, speeder bikes, fighter tanks, AT-TEs, LAAT/is, vs snail droids, spider droids and hailfire droids.
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