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Star Wars Battlefront 3 (wishlists)

Page: 5 of 5
 The Death Star
01-27-2006, 11:16 AM
#201
For a death star Surface level, how about some turrets, such as the Turbo Lasers, Not THAT effective against small craft, but still good.
For a story mode mission you get sent to the death star, and you must fly into the trench and provide cover for luke. Then an option comes up saying "Do you want to play as luke?" Press yes, and you are in his X-Wing (With en-suite R2) and you must fire the torpedoes into the exhaust port. this level would also be available as a space battle. If you want to control turrets as the empire (Everybody spawns from a hangar on Yavin IV or On the Death star) go into the turret control room and fire. As rebels, you have a loading time to get to the death star, but it is very short. You get treated to a (skippable) movie clip of the X-wings going to the Death star. Also in galactic conquest you can build a death star, which can enter a space battle. When you are near to winning, you see an on screen prompt saying "The Death Star Is Cleared to Fire!" then, in game, you see it fire. And you win. Pwned.
 jawathehutt
01-27-2006, 12:31 PM
#202
i think they should turn the atat and atte into transports
like the half track in bf1942 where some people can be in them and they regenerate health and ammo
 lordzack
01-27-2006, 6:58 PM
#203
Do you people read? I already said that.

I would like to see a type of ship that's in between fighters and frigates, like a YT-1300, Firespray or Imperial Customs ship.
 ParanoidAndroid
01-27-2006, 10:12 PM
#204
Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe we should try expanding on ideas instead of just throwing out random stuff and forgetting about it.

Now I do think it would be cool if frigates and capital ships in general played more of a role in space combat. Actually manuvering them and having them blast at each other would add a whole new dimension to the game. I always did find it kind of cheesy that those heavy blasters did no damage to starfighters, let alone another capital ship. It would be cool if the ships had whole ranges of heavy turrets that did considerable damage unless disabled. Meaning you would have to strategicly plot your ship so it's not to exposed to enemy turrets.

I'm not too sure I want frigates spawning fighters to tell you the truth. Really I think that should be left to the capital ships. The frigates should be turret covered gunboats designed to devestate groups of starfighters or bombard enemy capital ships in my opinion. Maybe they could be controlled by the AI, in case no one feels like driving it around. But have a "crew" capacity allowing a certain number of players to spawn within and control movement/turrets.
 xerato
01-28-2006, 12:29 AM
#205
I think they should just fu**ing make a Expansion, "F" the BF3 just make an expansion, and this time put in the graphs, iff they cant do it, kill george and get the graphic designers to do it all, loool :P :D, but yeah, expansion, no BF3, its waste, expansion is what we should have.

(e.g. Graphics fix, bug fix, hack protection, jedi jump should be limited to 2 jumps, [jedi jump spammer], voice support, AI Voice, Real time voice compatability, Jedi council map, You should be able to fly out into the thick of the corruscant battle, smoother internet support)

These are some of the things it needs fixed, no SWBF3 it will cost more to re-make a whole new game again, anyway expansions excite people to buy them cause it's not just an expansion, it's an extension to make the game BIGGER and BETTER... get me?:D
 zerted
01-28-2006, 12:42 AM
#206
Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe...Yes good idea. I nonimate ParanoidAndroid for the task. All in favor?

For SWBF3 I wish it can't be considered an expansion of SWBF2, like SWBF2 can be though of as an expansion of SWBF1.
 lordzack
01-28-2006, 6:55 AM
#207
I've taken it upon my self to compile a (possibly incomplete list) it will be in the first post.
 jediofdoom
01-28-2006, 2:08 PM
#208
Remember people that not everyone is a mass star wars fan so they only know the basic story and this game will have to appeal to eveyone so lets keep the levels and stuff basic. Not everyone will know what a Manderlorian (spelling?) is and will porbably have no idea what the war was. Let's make sure we have a game everyone can enjoy. I'm not syaing your ideas are terrible but I think massive star wars fans are going to have to compramise so that not so massive star wars fans can enjoy SWBF3
 MachineCult
01-28-2006, 2:58 PM
#209
Right you are Jediofdoom, I think Rhen Var in SWBF1 was a high enough level of EU content.
 ParanoidAndroid
01-28-2006, 3:26 PM
#210
Looks like you beat me to the list lordzack, I think you've got all the major ideas most people agreed upon.
 jawathehutt
01-28-2006, 11:32 PM
#211
ya no what would be cool
if they made more easter eggs
i mean jubjub was ok
but every1 loves easter eggs
like secret rooms and stuff
 lordzack
01-29-2006, 6:50 AM
#212
Just because most people don't know alot of EU doesn't mean it shouldn't be in. Of course from what I've seen so far, new Eras seem to be a no-no. Battlefronts, heroes, vehicles ect. from the Clone Wars Video Games and Microseries could be used to flesh out the early days of the conflict in this game, though. Kudos with Galactic Civil War things like a few Rogue Squadron missions could be turned into Battlefronts.
 jediofdoom
01-29-2006, 6:55 AM
#213
You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.
 ParanoidAndroid
01-29-2006, 8:30 AM
#214
well, Ive gotta agree with you mostly jediofdoom, but I still think there could be room for one or two EU levels. Most of the maps would be stuff any fan could recognize and enjoy of course. But I don't think a few EU maps would completely throw off the majority of star wars fans. Heck, I know I didn't have a problem with Rhen Var or Kashyyyk in BF1 (this was before Episode III so I had never seen Kashyyyk before of course it's not EU to me now). Just so long as the focus remains on classic movie locations I think a few EU maps could possibly be thrown in for good measure. But as you said, It's up to the creators if they want to add it. I'm not asking for EU maps specificly. I'm just saying I'm not going to reject the game, or dislike the level merely because it's EU.

That said, if enough people seem to want EU maps/eras/armies maybe they could make an expansion chock full of that stuff just for the people who would want it. If the demand was great enough of course.
 MachineCult
01-29-2006, 9:10 AM
#215
After playing KOTOR I wouldn't mind a Jedi Civil War era.
 Redtech
01-29-2006, 11:56 AM
#216
After playing Rome: Total war, I wouldn't mind city sieges!

Y'know, for a War Game, Battlfront might as well be called a "Over-sized SWAT team" game. Where's the carnage? I want to be convinced that I'm fighting TO SAVE SOMETHING, no more running around like a lemming to save command posts, I want them to be seen as a critical loss/gain to have them because they're in strategic positions.

I do agree that mixing up eras should be at least allowed, especially as the classes as so similar that any lack of balance was chucked out ages ago. For example, why is the heavy class even in the game? They're all the same, and Destroyers get 0wned by grenades easily, as do tanks...so and and so on.
 lordzack
01-29-2006, 1:03 PM
#217
You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.

Well I'm not saying put every map I listed. Just a few. The list was just for fun, which I've already stated. And who cares if they've never heard of the planet before? They'll hear of it if it's in the game. And alot of of planets not seen in the movies are mentioned, or they're inhabitants are seen.

Also why would Lucasarts market the game to someone who doesn't know EU? Games are EU. This is a game. Therefore someone who doesn't buy EU, would most likely not buy this game.

I never said, though, that EU had to be in it, or a central part.
 jawathehutt
01-29-2006, 2:21 PM
#218
heres another thought la
PUT THE FRICKEN CD KEY ON THE FRICKEN BOX
GOD I HATE U LA
because of that genus who decided to put the key in the manual is a complete moron
my dad threw it away on accident and now i can only play at my house on 1 computer
 ParanoidAndroid
01-29-2006, 2:41 PM
#219
Also, aside from better, and more complex map design another thing I think the new maps could really use would be the ability to interact more with the enviroment. Now I don't mean that everytime you shoot a cannon it would leave a crater in the ground, or the ability to knock down tree's or maybe demolish a house in Mos Eisly if you plant enough time bombs on it, although those would be cool. I'm just talking about some simple stuff that would give the levels more depth.

Like on city levels like Theed or Mos Eisly you could open doors and enter buildings, heck the CP's could actually BE inside the buildings instead of just sitting randomly out their in the open. Maybe some choice destructable terrain as well like collapsable caverns in the Hoth tunnels, to help dissuade the use of explosives. Just simple stuff like that would really add somthing to the levels I think.
 MachineCult
01-29-2006, 2:50 PM
#220
heres another thought la
PUT THE FRICKEN CD KEY ON THE FRICKEN BOX
GOD I HATE U LA
because of that genus who decided to put the key in the manual is a complete moron
my dad threw it away on accident and now i can only play at my house on 1 computer
What are you babbling about? The CD key is usually on the manual and from the looks of it the only moron is you. It's not hard to find a keygen.
 jawathehutt
01-29-2006, 3:50 PM
#221
um what the heck are u talking about machine
did u start playing games yesterday
cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games

and i also think destructable enviroments would be sweet
 zerted
01-29-2006, 4:42 PM
#222
...my dad threw it away on accident and now i can only play at my house on 1 computer
Its illegal to have the game installed on more than one computer at any given time (that goes with all software but free software). Read the EULA. You don't own the game, the comapny gives you the right to install and use it on one maching only, but it is still theirs.
Also, you can recover your game key, its in the Windows registry.
 MachineCult
01-29-2006, 6:15 PM
#223
um what the heck are u talking about machine
did u start playing games yesterday
cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games

Games have only recently started needing CD Keys, and half of the games out right now don't even need them. It is perfectly acceptable to put the CD Key on the manual, you're meant to read the manual so I doubt LucasArts would take into consideration the fact that someone would throw it away, and like zerted said, it's illegal.
Next time you want to argue, use actual sentences, words and punctuation.
 jawathehutt
01-29-2006, 10:31 PM
#224
so basicly if you own 2 computers and have games installed on both then you are breaking the law
man im gonna be sent to death i geuss
 lordzack
01-30-2006, 10:14 AM
#225
This is off-topic, discuss it somewhere else please. I believe their is an entire forum for that kind of talk.

I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles. Some might spawn fighters, such as LAAT/is for the Acclamator. Some might spawn lander corvettes (vehicles larger than fighters, smaller than frigates), including LAAT/cs (for AT-TEs) and LAAT/vs (for light scout vehicles or medium assault vehicles). Some might land themselves to allow vehicles to disembark as well as to pick them up and transport them.

And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it.
 jawathehutt
01-30-2006, 10:31 AM
#226
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED
 MachineCult
01-30-2006, 10:34 AM
#227
I don't like the command post function, mainly because the AI don't get it, whenever I land in the enemy hanger some stupid bot gets in and flies it away (usually destroying the ship in the process.)
 Commander Obi-Wan
01-30-2006, 12:11 PM
#228
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED

Not a chance. That is completely unrealistic especially for a Star ars game.
 MachineCult
01-30-2006, 12:34 PM
#229
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED
Thats stupid. There would be n00bs like you making huge holes ramming it over and over again.
 ParanoidAndroid
01-30-2006, 3:52 PM
#230
I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles.

Well, if they allow troops to spawn on them, and spawn vehicles then they effectivly become a toned down capital ship, right? These types of vehicles would no longer be considered "frigates" but instead they are

And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it. effectivly minor capital ships.

Yeah, it would suck to just spawn as the gunship is just taking off, leaving you stranded in the middle of some jungle surrounded by enemies. I think that as soon as it lifts off of the ground it ceases to become a spawn point for troops.

Of course the AI would have to be tweaked a bit to use gunships more effectivly as they would hopefully play a larger role in a SWBFIII being on several ground maps.

A neat idea might be to have all troops spawning spawn inside the transport, then they could immediatly get out and fight, or stay inside if the ship is in flight or about to retreat. Each Transport could only hold a certain amount of units, but units will only stay in it for transport purposes, once it lands you should probably exit. Also it would be cool if guys riding the transports could fire from inside, not in space of course as the hatches would be closed but in land battles.

i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down

I'm not sure this would be a good idea, In my opinion the capital ship drive setup should make purposly ramming other ships illegal. The only way it would be possible I say is if the engines or bridge are destroyed and you lose control of the ship, then it drifts aimlessly and could hit and damage other vessels.
 jawathehutt
01-30-2006, 10:30 PM
#231
sure it would be bad but wouldnt it be fun
but dont include it la
cause ya retards would spam it
i think they need to fix the bug where ai take your transports from the enemy ship cause then they just crash them
 Redtech
01-31-2006, 6:08 AM
#232
Punctuation isn't a crime y'know. Look, I used an comma!

Oh yeah, and Android does know what he's talking about.

Never thought about a ship drifting if the bridge is down. It'd be funny if it randomly rolled out of control. I wonder if it'd be fair for all "command vehicles" to have many passenger seats and you just spawn inside one of them, THEN decide if you want to leave or not.
 Fate's Decision
01-31-2006, 7:55 PM
#233
Perhaps being able to fly frigates with a set number of vehicles attatched.

Ima gonna change my avatar to something totally different!!!
 Commander Obi-Wan
01-31-2006, 10:47 PM
#234
My...I just realized something. I forgot to add to the wishlist....Well, really my only wish is that LA and Pandemic don't make another Battlefront game. Yes...my opinion has changed. Now, I personally see it was a waste of money to buy Battlefront II. Meh, if they make a new Battlefront I hope it's decent.
 ParanoidAndroid
02-01-2006, 6:57 PM
#235
Me, I thought BF1 and 2 were fairly good. But always seemed to be a step or two away from the kind of game I could really go crazy over. That's my main wish for SWBF3, that it be that sort of game.

Somthing that looks and feels more like a new game, instead of merely a souped up, improved, but ultimatly old version of the original.
 MachineCult
02-01-2006, 7:09 PM
#236
Somthing that looks and feels more like a new game, instead of merely a souped up, improved, but ultimatly old version of the original.
A "new game" is defiantely what I would expect from SWBF3 but for some reason I got what I expected from SWBF2.
 Commander Obi-Wan
02-01-2006, 7:29 PM
#237
Do you mean you'd like the "third" Battlefront, that is if there will be one, should be more of a game, like adventure game. Based on following the story wars story a bit more than SWBF2. What exactly mean by more of a "game"?
 vader815
02-01-2006, 7:43 PM
#238
I want the game's timeline to expand into the days of the New Republic. I want a space battle with the deathstar. I also want them to take their time in making the game and fix all the noticable kinks in the game. Finally I want to the units actually get into the vehicle through a door and not just appear inside the vehicle.
 ParanoidAndroid
02-01-2006, 8:37 PM
#239
Do you mean you'd like the "third" Battlefront, that is if there will be one, should be more of a game, like adventure game. Based on following the story wars story a bit more than SWBF2. What exactly mean by more of a "game"?

What I mean is I'd like it to seem more like a new battlefront game. I mean, for me SWBF2 felt sort of like an expansion, sure their were some minor graphical updates, new maps, etc but it still felt like SWBF1 and still had most of it's disapointments and limitations.

What I meant when I said I want a new game, is I want a game thats still basicly battlefront, still the same basic concept but completely suped up and improved. Revised and Expanded: completely new, better graphics, improved, expanded gameplay, all sorts of revisions, most of the stuff we've talked about here actually.

I'd want them to take their time with it, to make it a definite, concrete improvement from the originals. With everything you liked giving you a much better experience overall.
 Commander Obi-Wan
02-01-2006, 10:43 PM
#240
What I mean is I'd like it to seem more like a new battlefront game. I mean, for me SWBF2 felt sort of like an expansion, sure their were some minor graphical updates, new maps, etc but it still felt like SWBF1 and still had most of it's disapointments and limitations.

What I meant when I said I want a new game, is I want a game thats still basicly battlefront, still the same basic concept but completely suped up and improved. Revised and Expanded: completely new, better graphics, improved, expanded gameplay, all sorts of revisions, most of the stuff we've talked about here actually.

I'd want them to take their time with it, to make it a definite, concrete improvement from the originals. With everything you liked giving you a much better experience overall.

I can agree with you on most of the things you should, except that it felt like an expansion. I personally found it felt rather different. I found it was more improved controls and better units. It just seemed totally different to me.
 lordzack
02-02-2006, 10:22 AM
#241
I think that the sniper class, should be a scout character, with bonuses relating to mobility and stealth (they would have camoflague and wouldn't be able to be seen if they're X amount away). They would still have they're sniper rifle too, of course.
 ParanoidAndroid
02-02-2006, 3:08 PM
#242
I think the scouts are pretty good the way they are actually, the quickest units but also the ones with the lowest health.

If I had to change the scouts I would give them back the back the recon droid, but keep it's self activated self destruct. They could still call down air strikes though, just in a diffrent way. Maybe somthing that involves the commander units, like the droid spots the target but the commander has to order the strike in that location, or some other method involving teamwork.

Also you could switch control back to the sniper, leaving the recon droid hovering in one spot, so it can also serve as an auto turret if the need arises.

Another thing the snipers could use in my opinion is a grappling hook. I know that several mods used this device, and I found it quite fun and I think it would be awsome for scouts to have. To let them get into those nifty sniping spots normal troops can't get to.
 Redtech
02-03-2006, 9:07 AM
#243
Only prob is people complaining about exploits. The levels as they are will just result in people getting into "unshootable" locations and picking people of.

What I wonder is, Why do people hate snipers so much? Why not keep the rate of fire, but make it hurt less on body shots, rather than have everyone doing ninja impressions if someone misses? Mind you, situations where sniping someone in the legs makes them fall over would be a laugh.
 zerted
02-03-2006, 11:20 AM
#244
In SWBF2, sniping a standard armored (and above) unit in the body does not kill the unit in one shot. I think the sniper is too weak in close combat. Give it a crosshair or improve its pistol.
 Bane706
02-03-2006, 2:42 PM
#245
I'd like to see old Republic maps like Korriban, Mandalorian homeworld, ect.., some old Great Hyperspace Wars.
 ParanoidAndroid
02-03-2006, 10:18 PM
#246
Yes, it would be cool if the snipers had a "scout pistol", somthing with a good rate of fire, but a very short range and a longer recharge rate. Also maybe with the grappling hook secondary mode.

Of course they'd have to make sure theirs no cheap "unshootable" areas. Sure it will be hard to eliminate a sniper wholed up in a certain area, but thats nothing another sniper or a jet pack trooper can't fix.

Also how about giving each class a slightly diffrent rifle, the empire and rebublic could have heavier rifles dishing greater damage, while the rebel rifle has less ammo, and less power but boasts a longer range and a slightly faster rate of fire. The CIS rifle will appear to be the worst, dealing slightly less damage then the standard rifle, but when fully charged it's the most devastating of the sniper rifles. Or somthing along those lines.
 Commander Obi-Wan
02-03-2006, 10:44 PM
#247
Also how about giving each class a slightly diffrent rifle, the empire and rebublic could have heavier rifles dishing greater damage, while the rebel rifle has less ammo, and less power but boasts a longer range and a slightly faster rate of fire. The CIS rifle will appear to be the worst, dealing slightly less damage then the standard rifle, but when fully charged it's the most devastating of the sniper rifles. Or somthing along those lines.

I can definitely agree with these ideas. Those, I think, would cope well, if there is going to be a Battlefront III.
 jimmypop86
02-04-2006, 9:52 PM
#248
Way I see it, Cap ships should be controlled by someone plotting a couse(e.g. straight line, up, down, left, right, circular patterns, figure of 8 etc.) but you can't plot a course that means a collision with another capital ship, although ramming starfighters is a novel idea! This prevents people just trying to ram other ships and causing clipping/collision problems.

A great Idea, you could also go with a collision warning system. Let's say a Capital ship is close to ramming your Capital ship, a warning pop's up on your side's screen giving you or whoever you're playing with time to move your ship out of the way. Also make the damage received form a collision equal on both parts. It wouldn't take long for people to learn not to crash a ship. But destroying the heavy guns on one side of your enemy's ship and moving your ship to that side so you could blast away would be fun.

Also, I'd bump up the health of a capital ship REALLY high, but the systems are weak points, once those are wrecked, bad things continously happen to the ship (mentioned in other posts by Paranoid Android, ask him) then the systems would be critical points of the ship. Wrecking them all weakens the ship to about 30% health left, then you can just wreck through armour and the ship blows, you win. It's a lot more "powerful" then simply gaining points.

I agree with this couple this with your other idea

or more interesting battles, the ship has a lot of weakpoints only found inside a ship, and to be even eviller, you can destroy a ship by destroying all the weak points inside the vessal, you really have to watch out for those invasions, they're not just annoyances, they're a REAL danger!

it would make the space battles a lot more fun and harder to win.

Maybe have an entire different type of space battle. Just dogfighting. Pick your ship and have at it. After a bit if you score enough kills you get your choice of a "Hero" ship..Luke's x-wing and such. First team to 50 or 100 wins the dogfight.

The space battles are just too easy to win now. All you really need are about 6 people to play these roles. 2 to bomb the enemy ships, 1 or 2 to bomb stuff on the inside of the enemy ship and 2 to provide cover for the bombers and or destroy the enemy bombers. Only time you really lose is if everyone goes after the inside of the enemy ship or they just want to all dogfight.
 Redtech
02-05-2006, 8:09 AM
#249
Thanks. :) I was thinking more along the lines of not crashing cap ships at all though. Sort of like an "emergency halt" if that's about to happen.
--------------------------
Paranoid, I like the idea about the sniper rifles, especially since the CIS use cheaper mass produced "civil" weapons for standard battle droids.
-------------------------
Zerted, how about exaggerating the movement speeds of classes. Make the "scout" class really fast and the heavy classes really really slow. Personally, I don't think the sniper should be "that" good at close range though, otherwise they'll replace the other shorter range classes, but being able to chuck multi auto-turrents or smoke grenades, something defensive (maybe more themal dets or very high endurance)...something along those lines.
 zerted
02-05-2006, 4:12 PM
#250
Smoke gernades wouldn't be effective in SWBF2. People would just lock-on to the enemy, and you would be able to see the lock-on graphics through the smoke. I'd settle for a second auto-turret. Lower the turret's health (not time length) and give the sniper 2 would be fine with me. I don't want to make the sniper stronger at close range, just give it the chance to run away from a fight or something like that.

I can just see it now. The Ultimate TK. Drive a captial ship off the map. It will give all the players on it a warning about leaving the map then BOOM. The entire ship blows up killing everything on it and ending the match. TKers will love this.
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