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Planet ORD Mandell Released (New Areas)

Page: 1 of 5
 RedHawke
09-24-2004, 5:47 AM
#1
[Insert Evil Laugh Here]

Hello all,

Well... I was playing around with TK102's old idea/discovery that travelling to other worlds is possible (Thanks to StormTrooper789 here is the threads link (http://www.lucasforums.com/showthread.php?s=&threadid=127001)). Anyway I had planned some new areas then it dawned on me, I should make this a new planet... so I did! :D

Here it is the planet ORD Mandell, ready for your exploration.

This mod adds 5 new areas on their own planet, and two new quests, plus some other interesting tidbits, for your enjoyment.

Version 1.0 Released 09-30-2004

Update Version 1.2 Released 07-16-2006 Get It Here. :ben: (http://www.citlink.net/~redhawke/)

Older Version 1.1 Now with an easy to use Windows Installer EXE... Thanks to Fred Tetra! Still available here. (http://www.starwarsknights.com/kotor1mods.php)

EDIT 08-11-2005: Alternative download (v1.2) courtesy of ChAiNz.2da... here! :D (http://www.jumpstationz.com/RedHawke/RHORDMandellMod12.7z)

Version 1.1 FIXES: Hopefully it fixed the locked door problem some have expirienced.
Originally posted by T7nowhere
I thought I would add that for anyone that has saved after going to ORD But could not open the hangerbay door just extract the m33aa.git file from module liv_m99ae and drop it in override, open the door then save the game and remove the m33aa.git from override and you'll be on your way.
Version 1.2: Thanks and Kudos to Kaspian, added functionality to use the Rapid Transit Function on ORD Mandell. I thought this was lost but I found it on an old backup CD.

From The Readme
--------------------------------------------------
This Mod Does:
-----------------------------
This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it. :)

ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.

There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.

Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)

New Armor: (By Achilles)
------------------------------------------------
*Republic Battle Armor* By Achilles (Used And Included With His Permission)

This armors files have been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.

You get the Armor as a major-part of the quest reward from Major Stygian.

Other Possible Bugs And Module Notes
-------------------------------------------------
There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogue.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :D

The transit function does not seem to work in custom modules.

And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!

With all that out of the way...

Enjoy! :D
 T7nowhere
09-24-2004, 6:00 AM
#2
I'll check it out asap. :)
 stingerhs
09-24-2004, 6:18 AM
#3
:eek: this mod is...is... umm...well...just...umm...
.
.
*begins staring at the screen in silence*
.
.
.
j/k!! excellent work!!! will it be another staff pick @pcgamemods???? i'd nominate it!!!
 Lorden Darkblade
09-24-2004, 6:39 AM
#4
Sounds great!
I'll download it ASAP and test it :)
Must have taken days to do it :p
 MTV2
09-24-2004, 7:34 AM
#5
Wow this awsome Redhawke, it's a must:D
 Prime
09-24-2004, 8:14 AM
#6
Looks cool!
 Colja
09-24-2004, 11:02 AM
#7
Love the mod! but I have a question, how do I enter the republic enclave or whatever? I get off the ship and talk to the twi'lek, but when I try to open the door it says its locked and I can't seem to enter......HELP!
 FiEND_138
09-24-2004, 4:11 PM
#8
Wow man, that had to have been the most difficult experience I've ever had in this game. Well done!!
 DarthBuzzard
09-24-2004, 5:41 PM
#9
awesome! *drools*

Downloading ASAP!
 elijah_76
09-24-2004, 6:18 PM
#10
I am also experiencing the same problem as Colja. Is there some trigger that I need to activate?
 Drog
09-24-2004, 8:03 PM
#11
Go(o)d work ;)
 RedHawke
09-24-2004, 9:11 PM
#12
I'm glad you are enjoying it people! :D

Originally posted by Colja
Love the mod! but I have a question, how do I enter the republic enclave or whatever? I get off the ship and talk to the twi'lek, but when I try to open the door it says its locked and I can't seem to enter......HELP!

Originally posted by elijah_76
I am also experiencing the same problem as Colja. Is there some trigger that I need to activate?

That's wierd guys, the entry door's properties has no lock!!! :eyeraise: I made it into a standard openable door, it has never been locked for me. :confused:

Did you warp there or travel normally?

The only thing that door has on it is a script to set 2 unused Taris global numbers to 1, nothing that would stop it from opening, check your override directories for a conflicting mod, or a m33aa.git file it could be overriding the one in the mod. Other than that I really don't know what to tell you. :confused:

Anyone else have this problem?

EDIT: I just looked again and the door file k33a_dor_port.utd that is packed in the .mod doesn't have the locked property active. I'm going to have to lean toward the problem being a conflicing mod of some sort, or a m33aa.git file in your override directories.
 Nodakrattler
09-24-2004, 11:14 PM
#13
ROCK ON!!! I've been wait to see a mod like this.
 Mono_Giganto
09-25-2004, 6:57 AM
#14
Awesome job Redhawke!
 CDRSeadog
09-25-2004, 7:33 AM
#15
Ahh yes - what did I once say about you as a modder, RedHawke?
Hmmm - I believe the words gifted, indefatigable, and prolific were all included at one time or another *chuckles*

I must concur with the masses on this mod though - it truly is "awesome":-)
 svцsh
09-25-2004, 7:00 PM
#16
This looks really cool, I ‘ll give t a try on my next play through :thumbsup:

Great work !

svцsh
 Achilles
09-26-2004, 2:45 AM
#17
Just played through and was very impressed by how difficult it must have been to put all of that together. I really liked how you incorporated the various modules...it worked very well.

Keep up the amazing work!
 Drog
09-26-2004, 3:28 AM
#18
Redhawke .. whats up with the underground gang
cant fight them !"!:confused: !""#"¤"%&#¤!!!:confused: ?!!!!!?
:mad: :swear: :swear: :swear: :swear: :explode: :violin: :'(
 Achilles
09-26-2004, 10:18 AM
#19
Originally posted by Drog
Redhawke .. whats up with the underground gang
cant fight them !"!:confused: !""#"¤"%&#¤!!!:confused: ?!!!!!?
:mad: :swear: :swear: :swear: :swear: :explode: :violin: :'( You have to initiate a conversation with the Mandalorian (Jax). If you tried that and are still having problems, then perhaps some specifics will help us to understand exactly what's not working for you.

Thanks!
 RedHawke
09-26-2004, 9:15 PM
#20
Originally posted by Drog
Redhawke .. whats up with the underground gang
cant fight them !"!:confused: !""#"¤"%&#¤!!!:confused: ?!!!!!?
:mad: :swear: :swear: :swear: :swear: :explode: :violin: :'(

You mean Captain Jax and his crew?

You can't do anything with them until you agree to help Warren the Quarren, then go talk to Jax and he won't like you very much.

The same goes for the plastic crates blocking your way in the caverns, those won't go away until you agree to help the Major, and then once you are in the caverns talk to the Leutenant, about getting past the road blocks.

I wish there was a way to have that apartment door not open up until you have agreed to help Warren, but I couldn't find a place for conditional scripts for opening doors... Oh well. :D

Originally posted by Achilles
Just played through and was very impressed by how difficult it must have been to put all of that together. I really liked how you incorporated the various modules...it worked very well.

Keep up the amazing work!

Thanks Achilles, yes it was a real struggle to find the right areas that would kinda-sorta look right when grouped together.

Colja, elijah_76 you still having door trouble?

If so, and it isn't too much trouble, I would like a list of the mods you have installed and I can try to see which one would possibly be the culprit, as this is the only possibility I could see the problem being, as it seems only a small amount of people are having trouble with the first door.
 Achilles
09-26-2004, 10:15 PM
#21
Originally posted by RedHawke
Warren the Quarren :rofl:

I took note of the name but I didn't put two and two together until now. That's hilarious!
 RedHawke
09-26-2004, 10:54 PM
#22
Originally posted by Achilles
:rofl:

I took note of the name but I didn't put two and two together until now. That's hilarious!

:D

And how about Mr. Happy?
 Mav
09-27-2004, 12:56 AM
#23
Just DL'ed it I'll give it a whirl
 StormTrooper789
09-27-2004, 4:50 AM
#24
Originally Posted by RedHawke
Well... I was playing around with TK102's old idea/discovery that travelling to other worlds is possible (Search Function Down so I can't provide the threads link). Anyway I had planned some new areas then it dawned on me, I should make this a new planet... so I did!

I have the link!:THE LINK! (http://www.lucasforums.com/showthread.php?s=&threadid=127001)
 Darkkender
09-27-2004, 10:29 AM
#25
:eek: :cool: ok paint me impressed I haven't run through it yet but soon will. The only thing I can think of is hey where are the swoop races we need another swoop race in the game. That and another dueling arena like on taris(exception of the dantooine dueling ring). It would be above and beyond the call of modding if either or both of these things found there way into an update for this mod eventually. :D
 Mono_Giganto
09-27-2004, 12:03 PM
#26
Originally posted by RedHawke
:D

And how about Mr. Happy?

Mr. Happy! That actually made me fall out of my chair laughing, when I got up HK 47 was in 3 pieces. :D
 DarkBlade2Z
09-27-2004, 4:24 PM
#27
And what about this secret area you speak of O' Master RedHawke? I couldn't find it? And I looked all over the caves....I'll look again right now, and hope I stumble across it.

------
"The Jawa's are funny little things, aren't they Boba?":evanpiel:
"Yep, and good target practice too.....PULL!" :fett:
 elijah_76
09-27-2004, 5:21 PM
#28
RedHawke, I have cleared out all of the mods I had installed previously except for:

Your Item pack1b
No fighters mod
EZ Swoop mod
Jawa Shop mod
Ord Mandell Mod
Swoop Colour change mod

I will test these out and see what happens.
 RedHawke
09-27-2004, 10:20 PM
#29
Originally posted by StormTrooper789
I have the link!:THE LINK! (http://www.lucasforums.com/showthread.php?s=&threadid=127001)
Thanks StormTrooper789! :D
Originally posted by Mono_Giganto
Mr. Happy! That actually made me fall out of my chair laughing, when I got up HK 47 was in 3 pieces. :D
:D
Originally posted by DarkBlade2Z
And what about this secret area you speak of O' Master RedHawke? I couldn't find it? And I looked all over the caves....I'll look again right now, and hope I stumble across it.
The back of the cavern behind Mr. Happy the Rancor. Be prepared for a fight! :D
Originally posted by elijah_76
RedHawke, I have cleared out all of the mods I had installed previously except for:

Your Item pack1b
No fighters mod
EZ Swoop mod
Jawa Shop mod
Ord Mandell Mod
Swoop Colour change mod

I will test these out and see what happens.
I hope it works for you. :)

elijah_76 did you happen to have the Holowan Plugin installed when the door didn't work for you?
 RedHawke
09-28-2004, 7:34 PM
#30
Has anyone else had the door locked problem that Colja, elijah_76, and Lord*Venfort have had happen?

If so did you have the Holowan Plugin installed?

If not then I guess I'm freaking out for nothing. :headbump

*Celebratory Dance*

This mod also got Staff Pick at PCGameMods... WhooHoo!!!

:rddance: :elephant: :yeldance:
 T7nowhere
09-28-2004, 9:35 PM
#31
Originally posted by RedHawke
Thanks StormTrooper789! :D

:D

The back of the cavern behind Mr. Happy the Rancor. Be prepared for a fight! :D

I hope it works for you. :)

elijah_76 did you happen to have the Holowan Plugin installed when the door didn't work for you?

I have Holowan Plug-in installed ;) and it worked for me. :p
 Achilles
09-28-2004, 9:44 PM
#32
Originally posted by RedHawke
Has anyone else had the door locked problem that Colja, elijah_76, and Lord*Venfort have had happen?

If so did you have the Holowan Plugin installed?

If not then I guess I'm freaking out for nothing. :headbump

*Celebratory Dance*

This mod also got Staff Pick at PCGameMods... WhooHoo!!!

:rddance: :elephant: :yeldance:

Works just fine for me...and congratulations!
 RedHawke
09-28-2004, 10:47 PM
#33
Originally posted by T7nowhere
I have Holowan Plug-in installed ;) and it worked for me. :p

Hmm... so much for that theory. :headbump
 elijah_76
09-29-2004, 5:19 PM
#34
Actually, I did have the Holowan Plug-in installed when I was experiencing this problem.
 DarkBlade2Z
09-29-2004, 7:05 PM
#35
Oh wow I'm dumb. I had actually found that little area back there with the Mandalorians. But I though you had to kill them to complete the side quest...
 RedHawke
09-29-2004, 9:47 PM
#36
Originally posted by elijah_76
Actually, I did have the Holowan Plug-in installed when I was experiencing this problem.

elijah_76 at least you said "was experiencing this problem" It is working OK for you now at least. I really don't know why that happened, and then only happened for a small few... very strange.
 RedHawke
09-30-2004, 10:04 PM
#37
New Version 1.01 Released 09-30-2004

Hopefully by completely re-naming the door file the locked door problem will go away.

*Crosses Fingers*

Big Thanks To T7 for helping me out with this!

As well as everyone else who brought this problem to my attention! :D
 T7nowhere
09-30-2004, 10:15 PM
#38
I thought I would add that for anyone that has saved after going to ORD But could not open the hangerbay door just extract the m33aa.git file from module liv_m99ae and drop it in override, open the door then save the game and remove the m33aa.git from override and you'll be on your way.

Im glad you could get it fixed Redhawke. :cool:
 TheOutrider
10-04-2004, 2:47 PM
#39
I have the mod downloaded but how do I get it on the galaxy map (I read the readme but its all so confusing:confused: )Or is it possible to warp there
 RedHawke
10-04-2004, 9:20 PM
#40
Originally posted by TheRealJedidude
I have the mod downloaded but how do I get it on the galaxy map (I read the readme but its all so confusing:confused: )Or is it possible to warp there

:confused: Confusing??? :confused:

From The Readme:

Installation Instructions:
--------------------------------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.

Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.

If you have my Recruit RedHawke mod installed, or my Weebul & Utiinii's Shop installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with those mods, if you want to install one of them later on, just make sure to keep the global.jrl from this mod, it is the most recent, and they will all 3 work fine.

This mod should be compatable with just about everyone elses mods as well.
--------------------------------------------------
I tried to make it as simple of an installation as I could. As long as you extract the files to their right places you should be OK. :D
 TheOutrider
10-05-2004, 8:43 PM
#41
Originally posted by RedHawke
:confused: Confusing??? :confused:

From The Readme:

Installation Instructions:
--------------------------------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.

Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.

If you have my Recruit RedHawke mod installed, or my Weebul & Utiinii's Shop installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with those mods, if you want to install one of them later on, just make sure to keep the global.jrl from this mod, it is the most recent, and they will all 3 work fine.

This mod should be compatable with just about everyone elses mods as well.
--------------------------------------------------
I tried to make it as simple of an installation as I could. As long as you extract the files to their right places you should be OK. :D Sorry just mostly used to throwing everything in the overide folder and will I have to start a new game over after I reinstall everything into there right places
 RedHawke
10-06-2004, 10:29 PM
#42
Thanks to Fred Tetra... my ORD Mandell Mod now has its own windows installer exe.

Now you can install the mod from an easy to use windows installer program, and if you later wish to uninstall it just go to add/remove programs and you can remove it there.

For those of you having installation trouble with the first version(s) this easier windows installer version is now available from my site.

Just unzip the RHORDMandellSetup.exe to whereever you want, and run it... you can't get any easier than that! :D

Just a safety note, the mod hasn't changed in this revision, hence why it is still 1.01, just the addition of the new installer. :)

Thanks Fred! :D
 abcdow
10-06-2004, 11:14 PM
#43
Unbelievable! I just finished playing this area, incredible, no wonder it was named the mod of the week! I can't praise this enough. I've used a wide variety of mods out there, a lot of great mods, and I hope I don't offend any of the other modders out there (whose mods are great and I constantly use, and have influenced my first mod), but this is the best mod I've played. It's obvious that a lot of work and thought went into this mod.
Congrats Redhawke on mod of the week, it's well deserved.
 whitguy
10-13-2004, 9:50 AM
#44
Hello i was just wondering how you get in to the STRONGBOX that is own'd by darth333 he says that he was waiting for me and left me some stuff in the STRONGBOX but i still cant get in it. PLEASE reply and thank you.

PS: The mod is awesome
 TheOutrider
10-13-2004, 1:50 PM
#45
Originally posted by RedHawke
Thanks to Fred Tetra... my ORD Mandell Mod now has its own windows installer exe.

Now you can install the mod from an easy to use windows installer program, and if you later wish to uninstall it just go to add/remove programs and you can remove it there.

For those of you having installation trouble with the first version(s) this easier windows installer version is now available from my site.

Just unzip the RHORDMandellSetup.exe to whereever you want, and run it... you can't get any easier than that! :D

Just a safety note, the mod hasn't changed in this revision, hence why it is still 1.01, just the addition of the new installer. :)

Thanks Fred! :D Thanks RedHawke now you can install it with a click of a mouse, button, thingy
 RedHawke
10-13-2004, 8:19 PM
#46
Originally posted by whitguy
Hello i was just wondering how you get in to the STRONGBOX that is own'd by darth333 he says that he was waiting for me and left me some stuff in the STRONGBOX but i still cant get in it. PLEASE reply and thank you.
:eyeraise: Er'... I believe you just open it. :D

PS: Darth333 is very definately a she! :D
Originally posted by whitguy
PS: The mod is awesome
I'm glad you are enjoying it. :D
 whitguy
10-14-2004, 10:35 AM
#47
[QUOTE]Originally posted by RedHawke
[B]:eyeraise: Er'... I believe you just open it. :D

Thanks for replying but i still cant get in it says its locked
please help. Thanks:confused:
 RedHawke
10-14-2004, 7:57 PM
#48
Originally posted by whitguy
Thanks for replying but i still cant get in it says its locked please help. Thanks :confused:

You open the footlocker... just like any other locked footlocker in the game, use the middle security option.

If your main PC's security skill cannot open it, use a Party NPC that has the highest security skill and try with them. You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can)

If you don't get a security option then check your KOTOR override for a stray footlker001.utp file and delete it.
 Darth333
10-14-2004, 8:01 PM
#49
Originally posted by RedHawke
You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can)
Of course, I don't let just anyone open my strongbox: I am used to play with locks :lock: so you need to have some skill to open it :D

Thanks Redhawke, I found that pretty funny when i played your mod :)
 whitguy
10-15-2004, 11:33 AM
#50
Originally posted by RedHawke
You open the footlocker... just like any other locked footlocker in the game, use the middle security option.

If your main PC's security skill cannot open it, use a Party NPC that has the highest security skill and try with them. You probably cannot open the footlocker because your security skill is not high enough. (You have to beat a 20 difficulty, if you can't beat a 20 difficulty go back to it when you can)

If you don't get a security option then check your KOTOR override for a stray footlker001.utp file and delete it.

Thanks i finily opend it thanks a lot.
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