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TPM_Montross

Latest Activity

Posted in: Install problems? Official fix here
 TPM_Montross
09-29-2004, 5:12 PM
#21
i disabled norton antivirus and then it installed properly :-P...  [Read More]
Posted in: SWBF PC Dedicated Server FAQ
 TPM_Montross
10-01-2004, 6:38 AM
#10
if we dont get some good patches quick, the game is going to die fast...  [Read More]
Posted in: SWBF PC Dedicated Server FAQ
 TPM_Montross
09-29-2004, 5:26 PM
#7
just up ur resolution dude...  [Read More]
Posted in: ForceMod III beta tester server up
 TPM_Montross
05-12-2004, 9:45 PM
#19
y do it say its a ja+ server?...  [Read More]
Posted in: ForceMod III beta tester server up
 TPM_Montross
05-12-2004, 9:26 PM
#18
Originally posted by Alegis Gensan this mod sounds awesome..Like a "savage" mod for JA i'f ur saying like savage the game, then u have it a small bit off, first no leveling, 2nd no buildings, 3rd no commander, so its bassically just a cl...  [Read More]
darn, well like u said, still good skinning stuff, i just want sombody to do a pod map for jkr...  [Read More]
yea, i didnt look at the polycount, the permissions are in the model .zip and i know about the using ur own work but just wanted to give this to u all incase sombody wanted it...  [Read More]
ok guys i stumbled acrost somthing u all might find usefull, its this site that has a bunch of star wars related models, they have a whole bunch of pod racers in a variety of .max and .3ds, for all u vehicle and model guys, u should be able to dl the...  [Read More]
Posted in: What free UV mappers are there?
 TPM_Montross
03-07-2004, 3:51 PM
#8
dang, ur gonna have to take a screen of the uvw with prnt scrn, then paste it into paintshop, then resize it to however u like...  [Read More]
Posted in: What free UV mappers are there?
 TPM_Montross
03-07-2004, 2:31 AM
#6
i'm not to great at writing tutorials, but i think i can do better, discreet has made some tutorials on how to do most nething in gmax, including uvmap (this is where i learned) u can find them here (ftp://ftp1.discreet.com/web/products/gmax/gmax12_t...  [Read More]
Posted in: What free UV mappers are there?
 TPM_Montross
03-06-2004, 3:23 PM
#4
um, u know u can uv map with gmax right?...  [Read More]
Posted in: scale models
 TPM_Montross
03-06-2004, 1:19 AM
#6
bing an old gmax user, u cant do vehicles with it, it has no support for glms or xsi files, and u cant make it an md3 and then convert it with md3 view, cuz u loose the skeleton, so no gmax vehicles...  [Read More]
Posted in: Space Battles?
 TPM_Montross
01-26-2004, 8:34 PM
#42
um, yea, if nebody says they dont want aircraft they clearly havent speant much time on bf1942, and also lucasarts is kinda modeling battlefront after battlefield, so i think air will play a large role as it does in bf -Montross :jango2...  [Read More]
Posted in: HELP! JKA says my fs_game is write protected
 TPM_Montross
12-02-2003, 11:58 PM
#2
fixed it, on ur shortcut type in set fs_game omni instead of fs_game omni like the readme told ya, i found it on another thread...  [Read More]
Posted in: HELP! JKA says my fs_game is write protected
 TPM_Montross
12-02-2003, 11:09 PM
#1
HELP! JKA says my fs_game is write protected, how do i make it non-write protected, thanx...  [Read More]
thanx a bunch - Montross :jango2...  [Read More]
um im not seeing any func_runner r u sure thats what its called?...  [Read More]
Thanx alot Shadow Stone - Montross :jango2...  [Read More]
Could sombody explain to me how fire works, i never was able to get it in my map, what do i have to put in??? -THNX Montross :jango2...  [Read More]
Posted in: Effects questions
 TPM_Montross
11-16-2003, 1:34 PM
#3
wouldnt it have to have 2 targets how does that work? or are u saying they should have the same target name?...  [Read More]
Posted in: Mirror floor and Caulk(ing?) question ;)
 TPM_Montross
11-22-2003, 11:22 PM
#5
I GOT IT!!!!!!!!!!!!!! first u use the system/yavinmirror texture (or whatever might be mirroryavin) then u put a misc_portal_surface right next to it...  [Read More]
Posted in: Mirror floor and Caulk(ing?) question ;)
 TPM_Montross
11-22-2003, 11:10 PM
#4
did u get the mirrors to work, cuz i need to know how to get em too -Montross :jango2...  [Read More]
Posted in: can you covert hal-life maps to jk2
 TPM_Montross
11-16-2003, 1:45 PM
#9
Originally posted by Buffy they are both same .pk3 file but is possible to play SOF2 map in JA ? thank you :rolleyes: um, i put a Elite force 2 map in my jk2 and it said it was the wrong version :confused: , no clue what that means, but it wouldnt...  [Read More]
Posted in: Sky Question
 TPM_Montross
11-15-2003, 1:17 AM
#3
thank you nathan - Montross :jango2...  [Read More]
Posted in: Upcoming siege map
 TPM_Montross
11-11-2003, 8:05 PM
#19
Originally posted by darthVADER yes i'm compiling it without light for now cause it takes a ****load of time to compile it with lights olso if anyone knows how to place automated turrets with would be apriciated that way the ISD wil have both autom...  [Read More]