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TPM_Montross

Latest Threads

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ok guys i stumbled acrost somthing u all might find usefull, its this site that has a bunch of star wars related models, they have a whole bunch of pod racers in a variety of .max and .3ds, for all u vehicle and model guys, u should be able to dl the...  [Read More]
Posted in: HELP! JKA says my fs_game is write protected
 TPM_Montross
12-02-2003, 11:09 PM
#1
HELP! JKA says my fs_game is write protected, how do i make it non-write protected, thanx...  [Read More]
Could sombody explain to me how fire works, i never was able to get it in my map, what do i have to put in??? -THNX Montross :jango2...  [Read More]
Posted in: Sky Question
 TPM_Montross
11-08-2003, 8:38 PM
#1
Does anybody know where to find the basic "cloudlayer" sky in gtk radiant, ive looked but i cant find it, and for u all its not in skies (if u dont know what im talkin about its the one used in nathans matrix reloaded) -thanx :jango2...  [Read More]
Posted in: func_rotate?
 TPM_Montross
11-08-2003, 5:52 PM
#1
Can sombody help me, i wanna make a spinning door, u know like one that turns on a pole in the middle, i'm using the func_rotate but the whole thing goes around in a big cricle, can any one help me? -Thanx :jango2...  [Read More]
Gmax, newb question, can i make glms with gmax? Thnx:fett:...  [Read More]
Posted in: Lighning Effects
 TPM_Montross
10-18-2003, 10:54 PM
#1
Ok one question for everybody, but first, i'm making a map with vehicles and stuff and its outside so i thought it would be cool to add rain and lightning and i used the hevil sky so it looks like its dark and raining outside, but my question is what...  [Read More]
Posted in: Respawning Vehicles
 TPM_Montross
10-06-2003, 9:40 PM
#1
Ok people, i'm just wondering, i already know how to spawn vehicles in multiplayer because of MChrono's tutorial, but i wanted to know how to get the vehicles to respawn (he says he know how but he dosnt have an updated tutorial) :confused: Just won...  [Read More]
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