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darthviper107

Latest Activity

Posted in: The mod tools are out!
 darthviper107
02-22-2006, 2:15 PM
#9
Hmm, I hope these tools are better than the ones that were with BF1, those were terrible....  [Read More]
No, it isn't possible right now. When the .xsi is imported the bones end up as helpers, they are still animated correctly, but it doesn't help you when you need the animation applied to bones....  [Read More]
So you and another dude on your team killed another person on the other team together and they got mad? One thing--I thought you could only boot people on your own team. (i.e. someone on your team deliberatly kills you so you boot him) But besides...  [Read More]
Posted in: Welcome to the game! We are all noobs!
 darthviper107
11-02-2005, 6:04 PM
#13
I probably won't play it online once I get the game. One reason is that my internet connection disconnects randomly and I don't want that to happen while I'm in a game. Secondly, I played the Beta version and it didn't run well anyway when the connec...  [Read More]
Posted in: Where the heck is the celebrity...
 darthviper107
11-02-2005, 5:54 PM
#9
No, it was Episode IV and it was "Always emotion the future is." At least I think it is......  [Read More]
Posted in: My model shows up as kyle
 darthviper107
12-22-2005, 3:47 PM
#2
I think you are using the wrong skeleton--Make sure the skeleton file you downloaded is for JKO and not the one from JKA--they aren't compatable....  [Read More]
Posted in: Cel-shaded skins?
 darthviper107
12-14-2005, 7:28 PM
#3
The way those were made was with the mesh, there is a second mesh of the model that has the normals flipped and then is textured black, then it uses the push modeler and makes it slightly larger than the main mesh--makes it look like it has lines fro...  [Read More]
You are so impatient, we've given you sites but you still can't find the file, just go to www.maxplugins.de and click 3ds Max 6 and then type XSI in the search box---at the top---Then it will come up with a XSI plugin for 3ds Max 6. There, I even bo...  [Read More]
Go to www.maxplugins.de and search for the XSI Exporter or Importer(they are separate). Oh, and you don't need to post so much, that's just being impatient, wait for longer than a couple of hours before you start wondering if anyone will post a reply...  [Read More]
That plugin does work, you just have to fool around with the settings for the plugin....  [Read More]
Does it really matter anymore? cchargins extractor works just fine and gets all of the models out, so why should you try to get Element's?...  [Read More]
Posted in: What tool should I use to view model file
 darthviper107
06-02-2004, 2:30 PM
#4
There's an extract0-4? Cool....  [Read More]
Posted in: Ebon Hawk Model?
 darthviper107
05-31-2004, 3:15 PM
#1
Does anyone know where the Ebon Hawk model is? I've found like the top of it, but that's it, not anything else....  [Read More]
Posted in: OJP_droideka_06.pk3?!
 darthviper107
05-25-2004, 2:31 PM
#9
I found it. Thanks!...  [Read More]
Posted in: OJP_droideka_06.pk3?!
 darthviper107
05-24-2004, 10:32 PM
#7
Which files from the OJP Repository are the ones that code for the new droideka animations?...  [Read More]
Posted in: Door Subtract for Cylinders
 darthviper107
05-02-2004, 5:04 PM
#1
I have a cylinder that I want to put an opening for a door in, I made a rectangle and placed it going through where I want the hole, but when I do try to subtract it it doesn't do anything, while it will do it for another rectangle. Is there a way to...  [Read More]
Posted in: MP Jetpack
 darthviper107
04-28-2004, 9:34 PM
#4
Ok, I know now to use the SDK, it has the info, but I would have to use C++ and I know nothing of that....  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
05-14-2004, 2:43 PM
#23
Well, the Sentinel might end up as only a ground vehicle, I can give it no gravity so that it can fly but it won't go up. So, I was trying to get someone to make code that allows for the flying vehicles to have the same animations as the new class fo...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
05-04-2004, 2:21 PM
#20
Well, I have it as a vehicle, but it can't have attack animations. I'm trying to get a coding person to make a mod that will allow for attack animations for vehicles, but they haven't replied back yet. The model is pretty cool though. The map is co...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-30-2004, 6:31 PM
#19
Well, I got it in-game today. But there are a few problems...the animations don't work, it stays in the regular form. Also, it only works in SP, also the center was way off. So, I'm going to have to make it into a vehicle, which will be easier althou...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-29-2004, 10:56 PM
#17
Give it a rest, Jorge-Fonseca. I didn't steal your idea. Anyway, the textures for the Sentinel could get some updates soon, maybe even be able to show the shaders. We will see what develops. I wish GTKRadiant was more like 3ds Max, it would be s...  [Read More]
Posted in: Matrix Revolutions Siege
 darthviper107
04-28-2004, 11:27 PM
#14
Yeah, that was me. I can't get the Sentinel in-game yet to test the shaders since the I'm having troubles with a blank animations file being made. Also, I really hope that I don't have to use the normal jetpack (invisible though) because the SP versi...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 darthviper107
05-20-2004, 12:01 AM
#21
This will help with animations a lot. Thanks Keshire....  [Read More]
Posted in: Knights Of The Old Republic Models!
 darthviper107
12-23-2005, 3:07 PM
#12
Well, I haven't done mods for about a year but I do know that you would have to reimport the glm model into 3ds Max and reweight it to the bones on the JO skeleton (fix the textures too, they are messed up, it was before I knew how to texture correct...  [Read More]
Posted in: Knights Of The Old Republic Models!
 darthviper107
12-22-2005, 3:50 PM
#7
Hmm--I wish I could redo the Revan model I made so that it would work in JKO--BUT-I lost the files in a computer crash a while a year ago--WOW this thread is old......  [Read More]