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epikon

Latest Threads

Page: 1 of 1
Posted in: uv mapper needed
 epikon
12-07-2004, 5:23 AM
#1
I know this post may sound a bit silly but ive been trying to uv map for days now still cant get it looking good. I want to finish my blaster so i can release it and get started on a christmas mod, anyone willing to map it for me i will give credit t...  [Read More]
Posted in: Help getting weapon in game.
 epikon
11-29-2004, 11:00 AM
#1
I have just followed the tutorial giving with mdlops but i havent been success full. When in game my weapon looks like this. http://www.boomspeed.com/0sid0/ingamerror.JPG Another wierd this is the sizes of my files i put into the overide have a loo...  [Read More]
Posted in: WIP: EP-1 Blaster Pistol
 epikon
11-28-2004, 6:34 AM
#1
Just started in the morning on my new blaster pistol got a few shots to show. Should hopefully get it in game tonight and hopefully get the texture and everything else done for a mid week release. I know the model isnt anything thrilling but im using...  [Read More]
Posted in: Retexturing
 epikon
11-27-2004, 8:10 AM
#1
Ok i want to know how to retexutre some sith armor in the game. I have seen the tutorial but thats just changing the color by changing the value of something. I want to know how to extract the tga (or what ever the format is) so i can completly retex...  [Read More]
Posted in: A corridor lol
 epikon
07-13-2004, 4:12 PM
#1
Ok im working on a new map called "courscant spaceport" Its going to consit of a entrance room (with desks etc) the hanger room with the ships in, and a lift. It will have a very small corridor, and what ive almost completed here a large co...  [Read More]
Posted in: lighting
 epikon
07-12-2004, 4:38 PM
#1
I was wondering, after texturing a light with a light texture how do i get it to have that glowing effect? I have the light source by the light but it dosnt seem to have that glowing effect. Thanks for helo...  [Read More]
Posted in: Radiant Prob
 epikon
06-20-2004, 5:19 AM
#1
http://www.boomspeed.com/0sid0/radiant.jpg Look at the 3d view i cant see the texture on it, any help would be nice, and ive tried reinstalling radiant, thanks in advance...  [Read More]
Posted in: Sith Garden
 epikon
11-17-2003, 7:15 PM
#1
My first Map for JA its a duel/power duel http://www.boomspeed.com/0sid0/sithgarden.JPG Download Link http://www.edgefiles.com/files/10790.html Go easy as its my first map :D...  [Read More]
Posted in: Bot Routing Tutorials
 epikon
11-09-2003, 9:06 AM
#1
Now i have finished my duel map i want to add bot support, can anyone give me a tutorial into how to do bot routing, thanks...  [Read More]
Posted in: NPC problems and sound
 epikon
10-26-2003, 10:16 AM
#1
WHen i try and make NPCS move through waypoints and point_combat they wont move and when i start the level i get this error in console Error: Combat Point at (80.00 1056.00 24.13) has no waypoint! But it does. And another thing. When you hear sto...  [Read More]
Posted in: Need cutscene help
 epikon
10-24-2003, 1:25 PM
#1
Anyone who can do cutscene, ie normal ones, intro crawler and ending credits please contact me on MSN. I need some help for a small Bounty hunter mission pack, my MSN is the5id@hotmail.com ty....  [Read More]
Posted in: 3 questions
 epikon
10-18-2003, 3:02 PM
#1
ok seems that im spamming the forums with questions so ill put them in one thread 1) how can i put my own .mp3 into a map 2) how can i put my own textures into my map 3) i take it that cutscenes need a .nav, how exactly do i make them? thanks :at...  [Read More]
Posted in: Spawning Static NPCs(allies)
 epikon
10-18-2003, 11:51 AM
#1
Every time i try to make a NPC which is on your team he seems to follow me when i just want him to stand still, can anyone help me out(PS: sorry for all these questions)...  [Read More]
Posted in: map_objects
 epikon
10-17-2003, 7:56 PM
#1
there are some really great bespin models from Outcast that i wish to use in my cutscenes. However when i place them the shaders are not found, can anyone help me by telling me how to include the JO textures that are used for the JO objects that are...  [Read More]
Posted in: Sun
 epikon
10-14-2003, 2:07 PM
#1
how do i add the sun to my map im used to mapping for mohaa and i though it was these keys suncolor 70 70 70 sundirection 90 -45 0 sunflarename sun but this seems to be wrong plz correct me, thanks...  [Read More]
Posted in: Medieval Conquest (JA)
 epikon
09-15-2003, 2:28 PM
#1
hello, I would just like you guys to know of a mod being made for JA called Medieval Conquest. Set in the roman date, MC(Medieval Conquest) will allow you to choose from 5 classes. Fighter: The fighter is the most deffensive class of the lot. Armed...  [Read More]
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