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mknote

Latest Threads

Page: 1 of 1
Posted in: Music conversion
 mknote
11-29-2006, 4:42 PM
#1
How can I get the origional music from TIE Fighter onto the Collector's Edition? The new music is VERY annoying... compared to the origional game. I seem to have lost my TIE Fighter CD, too... MK...  [Read More]
Posted in: TIE95 and WindowsNT
 mknote
12-25-2005, 11:23 AM
#1
I am trying to run my TIE Fighter from my new XWing Collecter Series, but it won't let me. It says "TIE95.exe has generated errors and will be closed by Windows. You will need to restart the program." How do I run it? MK...  [Read More]
Posted in: Teleporter that you can see thorugh
 mknote
07-31-2004, 2:49 AM
#1
All right, I am probably a few Q engines ahead of the time, but I'll fire away anyway. I want to project an image of an area onto another area. Technecally, I want two rooms to seem like they are connected through a door (i.e. if an enemy is on the o...  [Read More]
Posted in: New map, new problems... terrain
 mknote
07-29-2004, 5:21 PM
#1
Okay, I have tried EasyGen... I have tried gtkgensurf... but it WON'T WORK! It gives me thousands of brushes with triangles! They need to be one solid brush but still look realistic... plus, they are making the time to load my .map file almost six mi...  [Read More]
Posted in: Queston on Bot Routing
 mknote
07-27-2004, 1:40 PM
#1
Okay, so my map has an elevator that can only be moved by pressing a button. I know I need to put bot_wp_addflagged f, but will that make them press the button (actually, a trigger_multiple that requires the use button)? And if it won't, then how can...  [Read More]
Posted in: LAST PROBLEM (That I know about) - Sound yet again
 mknote
07-26-2004, 12:10 AM
#1
Okay, with fog solved, my elevator working, and the fact my sound was muffled in one area, I have come to the final problem delaying my map: the solution to the first sound problem I just mentioned (real simple, just run .vis) made another problem cr...  [Read More]
Posted in: Fog problem #1,899,473,291 - _foghull
 mknote
07-24-2004, 5:14 PM
#1
Okiedokie, so, I gave up my plan for light, yavin_swamp fog for volumetric, yavin_white with the _foghull. I read a tout. on it (forgot the site), and did the steps it told me (make 6 8x8 pixle things with the RGB of the fog), put it into a folder, a...  [Read More]
Posted in: Revenge of the sound problems
 mknote
07-11-2004, 5:21 PM
#1
I haven't posted here since December 24, 2003. The reason: sound problems with my map mixed with my impatience. Well, I load her up... same problem. I will tell you: I have four congruent rooms. In the top-left, bottom-left, and bottom-right rooms, t...  [Read More]
Posted in: Need some ships for XvT
 mknote
07-09-2004, 6:41 PM
#1
[brushes dust off of both my account and the fourm] Okay now, I have looked on the internet for weeks, and I need ships for X-Wing vs. TIE Fighter: TIE Defender Container Transport (you know, the one that looked like three bricks around a rod) Passe...  [Read More]
Posted in: Hill question
 mknote
12-19-2003, 7:41 PM
#1
In my map, I am making a hill. However, I can walk right through the hill. How do I make it solid? Also, in my other thread, (http://66.227.96.58/showthread.php?s=&threadid=119533) see if you can help me. TIA MK...  [Read More]
Posted in: Sound won't play, and an error
 mknote
12-10-2003, 9:13 PM
#1
In my map, I have a room that, with my trigger_speakers, will not play sound. I copied and pasted the ones from my first room, where they work. I have four such rooms, and when I did it in the fourth room and compiled, no sound. There are 12 for each...  [Read More]
Posted in: Range of sound...
 mknote
11-27-2003, 8:02 PM
#1
How do I change the sound of a trigger_speaker? My map has quite a fire effects, and I used a target_speaker to make the fire sound. But, I don't want the sound to be heard all over the map. So, what can I do? I saw a thread on Medieval Lighting sayi...  [Read More]
Posted in: Lights, camera, action! Lighting issues.
 mknote
11-22-2003, 12:50 AM
#1
Thanks for all the great help in making my map. My next question comes because when I run the map in LIGHT, the light bleeds through. If it is on one side of a wall, you may still see it where the wall meets the floor on the other side. How do I fix...  [Read More]
Is there a button, key, or command that can show only detail brushes or only structural brushes? If there is, what is it? If there isn't, how do I contact the makers of GtkRadiant to include it as a tool in the next patch? (It's late at night for me,...  [Read More]
Posted in: Stupid music troubles
 mknote
11-05-2003, 1:41 AM
#1
I am getting real tired of this music problem. After fixing a sky problem (thanks for the help) I came across another. I am making a swamp level and I want to add the Yavin Swamp music from JO. I know that it is in the JA .pk3, as I have extracted it...  [Read More]
Posted in: Skies
 mknote
10-25-2003, 4:36 PM
#1
I am making a Yavin Castle, and I have run into a problem. My skies are pictures, both in editor and in game. Two of them don't show up in the game, and I get the "void" effect. How do I get them to the normal "sky" texture in the...  [Read More]
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