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AJL

Latest Posts

Page: 3 of 6
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 AJL
12-11-2003, 7:12 PM
#68
No... unfortunately that is not possible since there is no SP code available... Or is there ?? (I haven't checked much JO/A news lately)...  [Read More]
Posted in: Force push & pull graphic problem
 AJL
07-08-2004, 11:22 AM
#4
I think I have that same or similar problem (but it ONLY appears when there are "Invisible Imperials" nearby... If I try to push or pull it feels like my computer will crash...) I quess it can't render distortion effect of already distort...  [Read More]
Posted in: SinglePlayer (Custom models)
 AJL
07-07-2004, 1:54 PM
#1
I am (maybe) going to play JediAcademy through again but... can I somehow add new model with different piece/skin/color options to the game ??...  [Read More]
Posted in: Am I evil?
 AJL
07-07-2004, 1:07 PM
#13
Most powers are "neutral" and it is just the way how you use them... But some others are definitely just Dark side Powers... like Force Lightning... And I think Jedi Knight games have too many different kind of force powers... (There shou...  [Read More]
Posted in: Bots with no force powers
 AJL
06-26-2004, 1:42 PM
#3
I think that works in Jedi Outcast but in Jedi Academy bots force power settings are partly hardcoded... (so you can't turn them off...)...  [Read More]
Posted in: "Ready" movie style sabers...
 AJL
07-10-2004, 10:21 AM
#10
So... Are my saber tweaks any use ?...  [Read More]
Posted in: "Ready" movie style sabers...
 AJL
05-20-2004, 2:25 PM
#5
Originally posted by WhiteShdw The aspect ratio of you saber blade file was off AJL. It was 128*256 when the original is 64*256(i think). Don't know it this was intentional or not and it looked ok ingame. It's just that when changing the saber blade...  [Read More]
Posted in: "Ready" movie style sabers...
 AJL
05-19-2004, 12:00 PM
#1
http://alienjl.homestead.com/files/SFX_Sabers.zip There are small PK3 you can use to test what they look like and TXT file which should help you to add them to the code... Image (http://alienjl.homestead.com/files/Sabre.jpg)...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 AJL
05-18-2004, 8:44 AM
#4
Making these saber effects wasn't one day project... I hope it wasn't all for nothing... (If someone who is developing those little biger mods that are actually used on the servers would take my sabers and maybe develope futher would be nice...)...  [Read More]
Posted in: My (SFX3) saber effect Download (test/code)
 AJL
05-17-2004, 12:07 PM
#1
http://alienjl.homestead.com/files/SabreS.jpg (http://alienjl.homestead.com/files/Sabre.jpg) http://alienjl.homestead.com/files/SFX_Sabers.zip That ZIP contains little PK3 file which you can use to test what those sabers look like (+ it contains s...  [Read More]
I would definitely like if next Jedi Knight game would be more realistic and "require" stealthy and in every way more carefull action... (and not so much saber combat/saber enemies...) ------------------------------------------------------...  [Read More]
Posted in: "Episode III" the new jedi game
 AJL
05-08-2004, 12:52 PM
#18
Originally posted by Kurgan The best Star Wars games are either based on all the movies (like the classic trilogy) or EU based (virtually the entire JK series), because they have a lot of material to draw from and some freedom to extend out into unc...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 AJL
02-27-2004, 8:54 AM
#127
That is very good map but it would have been nice to have FFA version of it too... :rolleyes: And because of some unknown reason my mod doesn't like that map very much......  [Read More]
Posted in: Bots with no sabers and no powers
 AJL
02-24-2004, 10:42 AM
#3
Originally posted by jon_hill987 I think I've got that to work, they will use sabers in saber only though, I can email you the pk3 if you like. they can still jump about though as force jump has to be on one, you could just try spawning the NPC's...  [Read More]
Posted in: the future of the jedi series ...
 AJL
02-22-2004, 7:59 PM
#27
I think it would be nice if next JEDI game would have less combat and more talking, investigation, sneaking, ... And it should be far in the future or past... (pretty much like KOTOR but where the control of the character works like in JK fps...)...  [Read More]
Posted in: Guns, Stormtroopers, ... Vs Sabers...
 AJL
02-06-2004, 3:49 PM
#8
Originally posted by Kengo Its in keeping with the movies too - one skilled guy with a saber can wreck havoc on even a large force of gun wielding opponents... And you think its true to movies that: 1. Blaster pistols and rifles fire like machine...  [Read More]
Posted in: Guns, Stormtroopers, ... Vs Sabers...
 AJL
02-06-2004, 7:20 AM
#1
Why basic blasters are always so low powered and impractical in JK games ?? (high firerate, absurdly slow projectiles, very bad accuracy and practically no damage...) only "usefull" guns are those huge cannons and such which have explosi...  [Read More]
Posted in: EFX files in the code...
 AJL
02-07-2004, 9:24 AM
#4
Originally posted by razorace Actually, try checking out the saber marking effect. That might use efx files that are set dynamically (to draw the burn line). Hmm... no... It doesn't use efx files......  [Read More]
Posted in: EFX files in the code...
 AJL
02-03-2004, 4:15 PM
#1
Is it possible to change attributes of those EFX (effect) files from the code before playing them ?? For example can i over write the end point of the lightning beam in the effect file with a point which i calculated in the code ??...  [Read More]
Posted in: Changing Rate of fire.
 AJL
01-18-2004, 12:38 PM
#5
Originally posted by sroerick Didn't work. compiled with some other files, so i know the actual mod works. I changed the bowcaster ROF, but nothing happened. You changed the primary or secondary ROF ? (If you changed primary fire then the problem...  [Read More]
Posted in: Changing Rate of fire.
 AJL
01-13-2004, 5:22 PM
#2
bg_weapons...  [Read More]
Posted in: Luke must be slipping... [spoilers]
 AJL
01-01-2004, 3:54 PM
#10
Hmm... What is the light if there is no darkness, whats is good if there is no evil... there must be contrary so evil is necessary and if evil is necessary evil must be good so thats it Evil is Good.. :rolleyes:...  [Read More]
Posted in: JKA_MP(SDK) First check... Errors/Warnings ??
 AJL
12-18-2003, 9:59 AM
#1
I am using VC6 and I just compiled those files for first time (no changes just checking if things work) and i didn't get any errors but LOTS OF WARNING... (Some files are missing, Some size mismatches in arguments, variable maybe used without hav...  [Read More]
4. Force powers should be changed -- Overally all force powers should be made much more powerfull but the power should be weaker on other force users and using them should be slower... (for example if you push someone you have to extend your hand a...  [Read More]
3. Shields should be changed -- Shields shouldn't be just some extra health but device which can be turned On/Off (when Off it should recharge and when On it should slowly drop... and hits of cource drop it faster...) -- There shouldn't shield pic...  [Read More]
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