Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

pitched_black

Latest Activity

Posted in: scrolling textures + selecting mult faces
 pitched_black
04-25-2002, 4:44 PM
#2
a few things are missing in JOradiant that were in the last q3radiant like csg merge, but I can't even figure out how to select even 1 face yet!...  [Read More]
Posted in: texturing faces/decals
 pitched_black
04-25-2002, 12:18 AM
#1
Sorry for all these questions you guys, but does anyone know how to select faces only or just apply decals to have more than one texture on a single brush?...  [Read More]
Posted in: Cant get the Models to work!!! Help
 pitched_black
04-24-2002, 11:11 PM
#2
The entities are really different in Jo then Q3, I think I seen models in the entity list though. Does anyone know how to edit entities. I was looking through the kejim lvl and every entity had like five things in the list, how do I make a list like...  [Read More]
Posted in: really need help with bsp!
 pitched_black
04-23-2002, 9:28 PM
#1
I'm still having the same problem as before! About 8-9 minutes into the bsp process a windows message comes up and says that there isn't enough virtual memory left and while it is increasing it, some applications may be denied. Soon after that, I get...  [Read More]
Posted in: Need help JK2radiant
 pitched_black
04-24-2002, 11:06 PM
#3
In JO radiant, click the bsp button up top then one of the options, full for a finished map. JO has a number of changes from quake 3 mostly with entities so any q3 map has to be converted to a JO map. If you have JO .bsp map file, then zip it in a .p...  [Read More]
Posted in: Ok- old WC3.3 user here... help a fella out
 pitched_black
04-23-2002, 8:47 PM
#3
I usually use the inside select tools, you make a new brush around what your trying to select and then press one of the 4 buttons. It deletes the brush and selects stuff.. Go to edit>properties and from there you can choose four different views. O...  [Read More]
Posted in: JKRadiant Question!
 pitched_black
04-25-2002, 12:16 AM
#12
I had only 7, and my map was pretty bright......  [Read More]
Posted in: JKRadiant Question!
 pitched_black
04-24-2002, 11:09 PM
#10
lol, did you try putting lights in it? i got bsp to work, but I had to set virtual memory to over a gig. I'm not sure if this is such a good thing but it works......  [Read More]
Posted in: JKRadiant Question!
 pitched_black
04-23-2002, 8:39 PM
#7
I was trying the fastvis and novis because I just wanted a quick job to ceck out the sizes...  [Read More]
Posted in: JKRadiant Question!
 pitched_black
04-22-2002, 11:54 PM
#4
try going to file>load project and then load starwars.qe4 or starwarsmp.qe4 then trying it again. I'm having a problem with the bsp. Whenever I try to compile it, it says "(Output buffer full: clearing it)" Anyone know what's going on h...  [Read More]
Posted in: jk2radiant textures/shaders
 pitched_black
04-23-2002, 9:08 PM
#4
whats missing then?...  [Read More]
Posted in: jk2radiant textures/shaders
 pitched_black
04-22-2002, 11:12 PM
#2
well, apparently all texture flags are entities...if anyone can clear this up, it looks like, to make glass for an example, you dont use a glass texture flag, but a func_glass entity?...  [Read More]
Posted in: jk2radiant textures/shaders
 pitched_black
04-22-2002, 8:18 PM
#1
Hurray! I finally got the sdk! And much sooner than expected. Congrats to Raven! But anyways... How I get all those buttons that were in the surface inspector screen? I'm just trying to find out which textures do what (water, glass, etc...) Any help...  [Read More]
Posted in: quake/jk2 compatibility
 pitched_black
04-21-2002, 11:12 PM
#1
I've started work on a sith infiltrator duel map, you can go inside and outside and everything, so far it looks really sweet. If you want to see a sweet pic even though it's not textured yet, I can post one. I've run into a problem though, I'm not s...  [Read More]
Posted in: Patience, JK2Radiant is coming...
 pitched_black
04-09-2002, 8:21 PM
#7
Is there any idea on the release of the new radiant. I heard some time this week but I haven't seen any sign of it's release....  [Read More]
Posted in: Bot-making Tutorial
 pitched_black
04-06-2002, 12:28 PM
#1
This is small, not-so-indepth tutorial at making mp bots. To make a bot, first you need a working multiplayer skin. After that, you need to make a few extra files. First you have to make the bot personality. Open /botfiles folder in the pk3 file an...  [Read More]
Posted in: unfied model pack...
 pitched_black
04-08-2002, 9:48 PM
#6
That's why I think Raven should've enabled that option by default, but they didn't so everytime you make a server, remember to enable it! And don't forget to check on it once in awhile to make sure it's enabled server-side....  [Read More]
Posted in: unfied model pack...
 pitched_black
04-08-2002, 8:16 PM
#4
The problem I see with that is that the file would get pretty large after a while and everyone would have to download the entire thing again to get 1 more skin. That would suck even for me with cable internet....  [Read More]