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DeTRiTiC-iQ

Latest Posts

Page: 1 of 4
Posted in: Check out this new MP mode!
 DeTRiTiC-iQ
04-23-2003, 1:08 PM
#9
many things would be better if replaced with an Ewok, politicians for example....  [Read More]
Posted in: The Bot factor (MP)
 DeTRiTiC-iQ
04-27-2003, 10:56 AM
#34
Let me get this straight... people are complaining about bots because they force them to DODGE in order to avoid getting shot!? Heck, even my accuracy is better than the bot's I can hit a moving target at the top opposite end of Nar Streets from the...  [Read More]
Posted in: The Bot factor (MP)
 DeTRiTiC-iQ
04-26-2003, 10:33 AM
#24
*why? *Lando and Kyle are easy to beat *I run backwards *Agreed *Let bots use everything the player can use, the idea is that they can mimic a human player......  [Read More]
Posted in: The Bot factor (MP)
 DeTRiTiC-iQ
04-19-2003, 8:36 PM
#6
Well one time I was bored out of my mind and decided to fire up a botmatch... on FFA Nar Streets I focused on using weapons such as thermals and blasters (all varieties), when I came to the conclusion that I was actually getting more bored after an...  [Read More]
Posted in: Are JK2 maps compatable with the JK3 game?
 DeTRiTiC-iQ
04-15-2003, 5:19 PM
#7
JO maps in JA probably wouldn't be any good though, given that the entire dynamic of multiplayer will be changed due to the extended walking on walls, not to mention lack of powerups for new weapons....  [Read More]
Posted in: UK PC Gamer
 DeTRiTiC-iQ
04-13-2003, 4:51 PM
#42
i'm trying to figure out what you meant by your post, the tone is one of disagreement but you confirmed my point... JK had intelligent puzzles, cargo manipulation to allow you to reach certain ledges is an example. The puzzles make sense because the...  [Read More]
Posted in: UK PC Gamer
 DeTRiTiC-iQ
04-13-2003, 3:45 PM
#40
less puzzles? :( puzzles were part of made JK great :( JK2 may have been great had the puzzles ACTUALLY MADE SENSE....  [Read More]
Posted in: Stealth?? In or out, make up your mind.
 DeTRiTiC-iQ
04-22-2003, 8:16 PM
#40
I have to say that since this is supposed to be a Star Wars game, where Jedi are supposed to uphold peace, be great protectors etc, that a game where you have to use your brain makes far more sense, afterall everyone wanted to be a Jedi after making...  [Read More]
Posted in: Kyle - are you gonna miss him?
 DeTRiTiC-iQ
04-05-2003, 11:32 AM
#7
taking the game in a new direction is probably a good idea, not sure if i'll miss Kyle or not....  [Read More]
Posted in: Customized Races...
 DeTRiTiC-iQ
04-05-2003, 4:17 PM
#23
Nyub Nyub, the Ewok Sith-Slayer...  [Read More]
Posted in: MP vs SP
 DeTRiTiC-iQ
04-05-2003, 12:01 PM
#28
Same as JK2... the game will arrive in the morning, i'll play singleplayer all day, have a go at multiplayer in the evening....  [Read More]
Posted in: Gameplay Suggestions
 DeTRiTiC-iQ
04-06-2003, 7:45 PM
#169
http://www.warwick.ac.uk/~csuccf/pullpush/pull.htm elaboration of my idea....  [Read More]
Posted in: Gameplay Suggestions
 DeTRiTiC-iQ
04-06-2003, 11:10 AM
#153
No comments on my suggestion? :(...  [Read More]
Posted in: Gameplay Suggestions
 DeTRiTiC-iQ
04-05-2003, 8:06 PM
#132
I just had a thought which *may* work, but I can't stress enough that this idea would need serious beta-testing. Change pull/push so that instead of instantly changing the motion of the target an actual force is applied to them in the relative direc...  [Read More]
Posted in: Gameplay Suggestions
 DeTRiTiC-iQ
04-05-2003, 10:01 AM
#71
go ahead and write that document, but make sure you include a link to this thread (after the flames have been removed naturally), that way there is proof behind your document that a lot of people agree with it....  [Read More]
Posted in: Gameplay Suggestions
 DeTRiTiC-iQ
04-04-2003, 8:16 PM
#44
It would be useful if the players locations could also be a variable that could be used in speech binds (I think xmod may have featured this). So players can easily announce to their team where they are....  [Read More]
Posted in: Gameplay Suggestions
 DeTRiTiC-iQ
04-04-2003, 5:08 PM
#28
Agreed. I bought JK (ie DF2) shortly after it was released but neglected the multiplayer aspect until about 6 months before JK2 was released. Up until then I had played occasionally, a few role-playing games (Drazen, Barons Hed etc) a bit of Spork cr...  [Read More]
Indeedski. I would have left straight away if they asked me, explaining that it was a sabers game. I get no joy or fulfillment about playing people who have no interest in fighting back....  [Read More]
I have fond memories of joining a full-force guns server, getting a few kills, then mysteriously getting kicked (incidently, can we have a proper kick message? i'm sick of the vague "server disconnected"), I rejoin and ask why I was kicked...  [Read More]
*agrees with Spider_AL* Although I would like a proper guns presence in JA....  [Read More]
Posted in: Raven sure knows CTF!
 DeTRiTiC-iQ
02-05-2004, 5:12 PM
#14
Referring to original topic; Raven has only made one CTF map for JA and that was in the bonus map pack. All the base multiplayer maps except for Siege were made by Threewave Software. Anywho, I would have bothered playing JA CTF beyond the first wee...  [Read More]
Posted in: No hitbox in MP? (not a saber thread!)
 DeTRiTiC-iQ
09-25-2003, 6:03 PM
#6
I noticed something when playing the singleplayer, mainly when using the disruptor to kill those damned robotic troopers from a distance. In JK2 I could always use a partial zoom and if my aim was good enough (usually was ;)) a fully charged shot wo...  [Read More]
Posted in: No hitbox in MP? (not a saber thread!)
 DeTRiTiC-iQ
09-25-2003, 3:41 PM
#3
I've noticed this too, it's just about tolerable when playing bots thanks to zero lag, but I can imagine online play turning into a splash-damage fest. This is a shame really because the serious gunners rely on the energy weapons as much as if not m...  [Read More]
Posted in: Some guys review of JA at comic con
 DeTRiTiC-iQ
07-22-2003, 10:24 PM
#24
rage, same as JO multi, cept it dont hurt ur life, but u gotta recover. this isn't looking too good... I just hope they've made it so you can't use rage and speed at the same time......  [Read More]
Posted in: Jedi Academy on DVD.
 DeTRiTiC-iQ
07-20-2003, 4:00 PM
#27
Baldurs Gate got at DVD release, i'm not sure about Baldurs Gate 2 since it came on less CDs. The point is, at least give players the option. I'd much prefer to have to only worry about one disc per game, it's much less of a hassle....  [Read More]
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