Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Lit Ridl

Latest Activity

Posted in: [W.I.P] JediKilla's Head Mod V2 (TSL)
 Lit Ridl
12-27-2006, 12:33 AM
#4
Another mods on the same theme? It looks like I've already seen on PCGM Darth Maul's mod and Devaronian head mod. But in Darth Maul's mod I like your portrait more....  [Read More]
Posted in: Do you want More Armor types?
 Lit Ridl
12-26-2006, 12:55 AM
#14
Actually, if you finish your game emergency, you gets Player's .utc file. Just try to finish game with ctrl+alt+del, and you'll see three new folders in your KotOR II root directory. You need CurrentGame folder, look for pc.utc there. Every module h...  [Read More]
Posted in: Do you want More Armor types?
 Lit Ridl
12-25-2006, 12:33 AM
#4
Darkkender is famous theoretic :thumbsup: I hope that it'll work.... Although having -1 in normalhead column is not really cool because there'll be no head... Anyway it is very promising....  [Read More]
Posted in:  NEW AREA - Tomb of Azgath N'Dul (Korriban) v1.0
 Lit Ridl
12-23-2006, 12:20 AM
#7
Top quality mod. As usual, InSidious made something very cool again!...  [Read More]
Posted in: WIP: K1 Dark Forces 2 Hilt Pack
 Lit Ridl
12-23-2006, 7:49 AM
#12
http://img227.imageshack.us/img227/2747/bocbladeof9.th.jpg (http://img227.imageshack.us/img227/2747/bocbladeof9.jpg) Boc's lightsaber, textured. A way better :D...  [Read More]
Posted in: WIP: K1 Dark Forces 2 Hilt Pack
 Lit Ridl
12-22-2006, 12:41 AM
#3
They are very nice! Are you going to make more of them? Hope you are... I like the forth most of all....  [Read More]
Posted in: script request
 Lit Ridl
12-10-2006, 12:15 AM
#2
Ok. Here are they. (http://rkf.ucoz.ru/end_m01aa.zip)...  [Read More]
Posted in: Some questions on scripting
 Lit Ridl
12-09-2006, 6:29 AM
#2
Casting feat, yeah? void main () { object oFeatUser = OBJECT_SELF; object oTarget = OBJECT_SELF; talent tPowerAttack = TalentFeat(FEAT_POWER_ATTACK); ActionUseTalentOnObject(tPowerAttack, oTarget); } Here, FEAT_POWER_ATTACK is feat constant taken fro...  [Read More]
Darth333, Is Combat Simulation Arena for TSL v4 acts like 2006 mod??? Or it belongs to 2005 mods? If it is 2006 mods, than my vote is Combat Simulation Arena v4 by STOFFE!!! And for Kotor I my favourite mod is unknown :D :(...  [Read More]
Posted in: Swoop races
 Lit Ridl
12-05-2006, 1:00 AM
#2
This is very important to know for what game oyu want it to be made??? Anyway, launching after dialog is the same for both KI and TSL. Just write your script's name without extension in Script #1 field somewhere in your dialog. Here is the script it...  [Read More]
Posted in: scripting help
 Lit Ridl
12-04-2006, 11:49 PM
#9
can you get me the scripts for that you can warp somewhare and that you complete a quest Script to warp somewhere is like this: void main () { string sModule = "file_name"; StartNewModule(sModule); } In this example change file_name to you...  [Read More]
Posted in: scripting help
 Lit Ridl
12-04-2006, 2:19 PM
#7
thanks very much lit ridl do i change the nQuantity to a number just like this void main() { int nQuantity = 1; CreateItemOnObject("g_w_lghtsbr01", GetFirstPC(), 1); } Yes, you may. But it will be more visually appealable if you will do...  [Read More]
Posted in: scripting help
 Lit Ridl
12-04-2006, 11:39 AM
#5
http://www.lucasforums.com/showthread.php?s=&threadid=143412 Look for "How can I script an object into my Inventory?" Replace "item template" with g_w_lghtsbr01 and simply add the bit to your script. Don't forget your bracket...  [Read More]
Posted in: Spawning items based on appearence number?
 Lit Ridl
11-29-2006, 6:47 AM
#4
This is very possible. There are two ways to do this, but both of them are scripting. The first one: void main () { object oObject = GetFirstPC(); //This will return the player, you may replace it with any other objects int nAppearance = GetAppearanc...  [Read More]
Posted in: How do i edit attribute amounts?
 Lit Ridl
11-10-2006, 8:30 AM
#4
To answer your other question, no you can't change when you gain attribute points, it is hard-coded at one every 4 levels. But it looks like he'd asked about how to get attribute points while starting new game....  [Read More]
Posted in: How do i edit attribute amounts?
 Lit Ridl
11-10-2006, 1:49 AM
#2
Is there any way to edit the amount of attributes given at the beginning (let's say instead of 30, 50...) and to change it so you get a new attribute every two levels intstead of four? (I think it would be nice to use in conjunction with the hardcore...  [Read More]
Posted in:  Final touch
 Lit Ridl
11-26-2006, 12:14 PM
#68
This mod ruined my game, and I have to start all over again... your mod ruined Handmaiden, Remote, and Mandalore... BOO!! BOO!! BOO!! That is because OLDFLASH used in TSLpatcher File###, bot Replace### To fix this (I hope it will) go to tslpatchdata...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
12-14-2006, 10:42 PM
#49
LS - Light Side DS - Dark Side...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
12-11-2006, 12:54 PM
#46
Somewhere here... (http://knightsoftheoldrepublic.filefront.com/)...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
11-28-2006, 9:28 AM
#44
I'm too busy now to fix this. Use KSE and set your MinOneHP to 0...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
11-20-2006, 11:30 PM
#42
I just tested out the updated Skip Taris mod and it does give the same problem as everybody else is complaining about and I did it with a clean override folder. So I did as you requested and removed the updated version and gave you the details in an...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
11-20-2006, 6:55 AM
#40
Hmm... Shem, may you please remove "updated" version from the FileFront, please??? Because as I see it cause to someone problems and to someone it does not. Released mod should cause no problems to noone....  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Lit Ridl
11-11-2006, 11:34 AM
#36
The updated mod has been uploaded to FileFront. http://knightsoftheoldrepublic.filefront.com/file/Super_Skip_Taris;72303 Thank you SHEM! You're kind of very-very good person :D...  [Read More]
Posted in: Module Editor Map Requests
 Lit Ridl
12-06-2006, 9:29 AM
#15
I'm making a mod for TSL and I would love to have 852NIH (Ravager Bridge) Thank you. Actually Ravager's cutscene module is available, Ravager Bridge and this Cutscene are absolutely the same :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Lit Ridl
11-10-2006, 1:52 AM
#1856
Somnetimes I got this error too. When trying to Copy & Paste 2DA row. When I restart my computer problem is solved. p.s.: not to finish the work I click on the Continue But really, first of all check if you have .NET...  [Read More]