Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

deathdisco

Latest Posts

Page: 1 of 11
Posted in: GL says Han NEVER shot first
 deathdisco
02-10-2012, 4:18 PM
#6
Han shooting first is an act of self defense. When someone points a gun in your face all is fair game. :carms:...  [Read More]
Posted in: Complaints 'bout Revan's Fate (Spoilerific)
 deathdisco
12-19-2011, 3:48 PM
#7
Isn't Revan's fate different if you play Republic(vs Empire)?...  [Read More]
Posted in: making custom npc's influence-able(TSL)
 deathdisco
07-15-2011, 4:08 PM
#3
I would think all you'd have to do is global checks within dialog files with different branches accessible depending on global state (global.2da). You would increase/decrease influence the same way by setting the global within a dialog. Where it mig...  [Read More]
Posted in: [TSL] Weird Ebon Hawk Texture Glitch
 deathdisco
06-24-2011, 6:14 PM
#2
It's always been there as far as I can tell. Some one goofed the model and never noticed....  [Read More]
Posted in: TSL Enhanced Maps *Only*
 deathdisco
08-03-2012, 4:28 PM
#9
You may release maps for the Jedi Temple mod if you like....  [Read More]
Posted in: Twin Suns Models??
 deathdisco
03-24-2011, 2:25 PM
#8
N_Twiassasin is the one that works....  [Read More]
Posted in: Twin Suns Models??
 deathdisco
03-22-2011, 4:31 PM
#6
I'm not sure why they used the generic N_TwilekF model for the other Twin Sun. It's UV map doesn't match up with the 'Suns' textures. If you look at her from behind she has droopy drawers....  [Read More]
Posted in: Heroes Of the Old Republic Saber mod (for TSLRCM)
 deathdisco
03-14-2011, 3:56 PM
#33
Check out this (http://www.lucasforums.com/showthread.php?s=&threadid=145725) thread on how to convert dialogs to be able to be read in different languages....  [Read More]
Posted in: hidden planets?
 deathdisco
09-13-2010, 4:47 PM
#3
To clarify, these are slots for adding additional planets. There are no extra planets hidden within the game....  [Read More]
Posted in: Computer Dialog/Commands?
 deathdisco
08-01-2010, 10:36 PM
#4
It's the same. IIRC change the "ConversationType" to 1 in a gff editor to make it a computer panel....  [Read More]
You cannot increase the pool of points you have to spend at character creation. It's hard-coded. You can work around this limitation by editing classes.2da. Enter your own values for str,dex,con,ect... for each class. Then during character creation h...  [Read More]
Posted in: LDR's WIPs
 deathdisco
03-07-2014, 9:06 AM
#222
It's the Star Stone Forge! Nice :thmbup1:...  [Read More]
Posted in: Taking items from a Character.
 deathdisco
06-30-2010, 11:26 PM
#7
void main() { object oItem = GetObjectByTag("black_market_pad"); DestroyObject(oItem, GetFirstPC()); } How about this?...  [Read More]
Posted in: How Do You Edit In-Gmae Models
 deathdisco
05-29-2010, 11:37 PM
#3
Unless there's been some new development, you can not add vertices. Only move around what is all ready there. This is because the model file has not been fully decoded. There are no official tools and what we have now have been reverse engineered by...  [Read More]
Posted in: OK so question.
 deathdisco
05-24-2010, 4:55 PM
#4
File name might be too long. IIRC it may only be max 16 characters long....  [Read More]
Posted in: Blood of the Empire, Issue #3
 deathdisco
05-21-2010, 5:15 PM
#10
That might explain how he's been around for so long. Maybe he knows Essence transfer (http://starwars.wikia.com/wiki/Transfer_essence). This one has my attention as TOP did not....  [Read More]
Any chance you can upload the fix to K-Files or somewhere else? You site gives an error about exceeding the download limit (which must either be a bug in the script or you are basing it on broad IP ranges). You have to register and log in to downloa...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 deathdisco
07-27-2011, 7:11 PM
#1384
Not much of a difference between the first three imho. I'd go with 4, just so it's not brown on brown on brown. I think the green gives it a nice balance....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 deathdisco
09-20-2010, 11:23 PM
#1081
Nice pics logan ;) Two questions though: the first picture reminds me of deathdisco's jedi temple mod. Is it the same or another reskin from the enclave sub-level? 2- The hilt in the master's hand (the yoda's species) seems a little too... big, due t...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 deathdisco
07-15-2010, 6:24 PM
#968
just a couple of Twi'lek screenies. I've upgraded the head skins to 512 x 512 pixels, which allows for a lot of detail. Enjoy :D Holonet news anchor's outfit: http://www.lucasforums.com/picture.php?albumid=557&pictureid=6908 Twin Apprentices: h...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
07-31-2015, 2:43 PM
#161
Links have been updated in light of Filefront's demise. Thanks to Darth InSidious for uploading them to DeadlyStream....  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
10-07-2011, 4:26 PM
#153
Feel free to release it....  [Read More]
Posted in: -DK-'s WIP thread.
 deathdisco
07-26-2010, 4:21 PM
#141
Another one ready. http://a.imageshack.us/img243/4996/bacara.th.jpg (http://img243.imageshack.us/i/bacara.jpg/) Also, I'll repeat my question from last post - can anyone point me to the name of the texture, the one used for holomap thing on Endar S...  [Read More]
Posted in:  [REL]Lightsaber Forms for KOTOR1
 deathdisco
07-31-2015, 2:45 PM
#16
Links have been updated in light of Filefront's demise. Thanks to Darth InSidious for uploading them to DeadlyStream....  [Read More]
Posted in:  Exar Kun's Tomb
 deathdisco
07-31-2015, 2:44 PM
#27
Links have been updated in light of Filefront's demise. Thanks to Darth InSidious for uploading them to DeadlyStream....  [Read More]
Page: 1 of 11