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deathdisco

Latest Threads

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Posted in: New Forum Icons
 deathdisco
09-01-2008, 10:16 PM
#1
I hope these are just temporary/placeholders. They look realy bad and of low quality. :(...  [Read More]
Posted in:  Coruscant - Jedi Temple
 deathdisco
03-01-2007, 2:23 AM
#1
The download is an 8MB .rar file. DeadlyStream Download (http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/) or nexusmods Download (http://www.nexusmods.com/kotor2/mods/55/?) UPDATE: New patch to make this mod compatib...  [Read More]
Posted in: [INFO]Alien voices in dialog.
 deathdisco
02-20-2007, 10:50 AM
#1
Not sure if this is common knowledge, but it's new to me so I thought I'd share. TSL dialog files have nodes for using alien voices instead of looking up VO's to put in the VO_ResRef field. Screen shot. (http://home.comcast.net/~deathdisco/images/dl...  [Read More]
I'm trying to have the PC equip a temporary lightsaber if one is not equipped. The problem I'm having is even if the PC all ready has a light saber, the temp saber is still being equipped. The script I have is incomplete, it's as far as I can get wit...  [Read More]
Posted in: Custom Placeable Model Q(?)
 deathdisco
02-01-2007, 4:02 PM
#1
I've created a couple of custom placeables by loading up an area model(in Gmax) and deleting everything except the object I want. Every thing works fine except that I can now pass through the object. Is there any way to keep this from happening? You...  [Read More]
Posted in: Need Help With Cutscene
 deathdisco
01-25-2007, 5:01 AM
#1
I need some help with a cutscene. I'm scripting an ambush scenario but my Sith assassins won't attack. The first two scripts work fine: 1st script, spawn Sith assassins. 2nd script, remove stealth effect, change faction of Rep Soldiers to 2 (assassin...  [Read More]
Posted in: Opera & SWK.com Graphics
 deathdisco
01-07-2007, 11:52 PM
#1
FYI, SWK.com graphics won't load in Opera with referrer logging disabled....  [Read More]
Posted in:  [REL]Lightsaber Forms for KOTOR1
 deathdisco
09-09-2005, 8:52 AM
#1
From the Readme: --------------------------- Lightsaber Forms for KOTOR1 --------------------------- This mod introduces Lightsaber forms for Knights of the Old Republic. I have created armbands to represent the seven different Lightsaber forms....  [Read More]
Posted in:  Recruit Rojem A'Sai Mod Released
 deathdisco
01-30-2005, 4:34 PM
#1
From the readme: ------------------------ Recruit Rojem A'Sai v1.1 ------------------------ This is a recruit mod that replaces T3M4. After you recruit Rojem, you take him as your apprentice and teach him the ways of the force. ------------ Install...  [Read More]
Posted in: SaberWield Mod Released
 deathdisco
12-23-2004, 3:41 PM
#1
http://www.angelfire.com/80s/deathdisco/saberwield.htm This is a simple mod that allows you to use a lightsaber from the start of the game without being a Jedi. From the readme: ---------- saberwield ---------- This mod will lets you use a lig...  [Read More]
Posted in: Module Editing Q?
 deathdisco
08-20-2004, 1:48 PM
#1
I'm looking to do some more experimenting with modules. I can't find any specific information on changing the background sky. Can anyone point me in the right direction? Thanks....  [Read More]
Posted in:  Exar Kun's Tomb
 deathdisco
06-26-2004, 11:17 PM
#1
Well with Doom_Dealers new tutorial out, here's my stab at a new area. http://deadlystream.com/forum/files/file/587-tomb-of-exar-kun-by-deathdisco/ or here: http://www.nexusmods.com/kotor/mods/62/? It's not finished yet, but I thought I'd give you...  [Read More]
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