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redsaurus

Latest Activity

Posted in: Mac Builds
 redsaurus
06-09-2006, 10:14 AM
#6
Not cross-compiling, I just meant that you need the Apple Developer Tools (and the contained gcc) to compile on a mac....  [Read More]
Posted in: Mac Builds
 redsaurus
06-05-2006, 12:31 PM
#3
You need access to a mac in order to make a mac build. If you do have access to one, you'll need the Apple Developer Tools really for compiling. If not, I'd be happy to do a mac compile of your ClanMod, but I'm rather busy with exams this week, so i...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 redsaurus
08-14-2005, 4:43 PM
#11
my system specs? mac OS X 10.4, pretty much a base install. 2GHz G5, 512MB RAM I've compiled other mods to work on macs before....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 redsaurus
08-14-2005, 2:15 PM
#9
I can compile it if necessary...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 redsaurus
08-14-2005, 10:00 AM
#7
I'm assuming no mac version, right?...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 redsaurus
10-31-2004, 2:59 AM
#45
Originally posted by Fracman There is no stupid user, only stupid commands and unprecise help ;) You have to find the shortcut or icon that starts JA. Is there one on your desktop? Then duplicate this shortcut and edit its properties, the parameter...  [Read More]
Posted in: Creating New Custom clothes
 redsaurus
08-28-2004, 6:09 AM
#4
These are extra skins for the custom jedi skins? You can send them to me at redsaur@redsaurus.net - I'll have a go....  [Read More]
Posted in: New Dark Lord Skins
 redsaurus
08-29-2004, 4:13 PM
#10
They look good :thumbsup:...  [Read More]
Posted in: how to make mods with the "mac"
 redsaurus
08-22-2004, 1:15 PM
#2
What sort of mods do you mean? Code mods? There's a Mac Mod SDK here (http://lucasfiles.com/?s=&action=file&id=615) (but the cgame part is broken). You'll need Xcode or Projectbuilder. If you mean skins, then you can skin normally with any gr...  [Read More]
Posted in: Aaaaaaaaarrrrrrrrrrgggggghhhhh!
 redsaurus
08-29-2004, 5:18 PM
#10
There are some tutorials at http://www3.sympatico.ca/psykopat/tutorials.htm - there's the JA skeleton there that you can use with the JK2 character importing tutorial (towards the end - weighting). I'm think that the JK2 models don't have the correc...  [Read More]
Posted in: Aaaaaaaaarrrrrrrrrrgggggghhhhh!
 redsaurus
08-22-2004, 1:11 PM
#2
You'll have to re-weight the models...  [Read More]
Posted in: Changing the custom skins
 redsaurus
08-23-2004, 8:07 AM
#4
This might be useful (http://www.lucasforums.com/showthread.php?threadid=112998)...  [Read More]
Posted in: New Sounds
 redsaurus
07-26-2004, 9:16 AM
#6
44.100kHz is the sampling rate for JA, I think :)...  [Read More]
Posted in: Who here... plays or mods the game on a mac?
 redsaurus
07-05-2004, 9:56 AM
#1
...uses a mac to play and/or mod JA :)...  [Read More]
Posted in: Important Mac SDK Issue
 redsaurus
08-24-2004, 11:08 AM
#3
Thanks to =X=Master HeX, maker of Xmod, there's a solution :) It's at the bottom of http://www.brad-oliver.com:8080/~boliver/blog/archives/000459.html...  [Read More]
Posted in: GtkRadiant on Mac
 redsaurus
07-25-2004, 9:46 AM
#6
Originally posted by Patrick_H You're f**king kidding me. You mean double-click, Radiant is installed? You're f**king kidding me. Dammit! Bandwidth exceeded. Bandwidth problem removed :bounce1:...  [Read More]
Posted in: GtkRadiant on Mac
 redsaurus
07-25-2004, 6:54 AM
#5
Here's a download link (http://gtkradiant.vokbain.net/GtkRadiant_for_MAC_OS_X.dmg)...  [Read More]
Posted in: GtkRadiant on Mac
 redsaurus
07-24-2004, 4:41 AM
#3
There's now a double-click installer :) http://redsaurus.net/gtkradiant/viewtopic.php?t=46...  [Read More]
Posted in: GtkRadiant on Mac
 redsaurus
07-01-2004, 12:47 PM
#1
Just curious to see if anyone here has been using GtkRadiant on their mac to map. There is a new simple forum for anyone who is interested in mapping on their mac, or anyone who couldn't get GtkRadiant installed. Dynamite made an illustrated tutori...  [Read More]
Posted in: this is weird... are some files in pk3s hidden?
 redsaurus
06-09-2004, 10:29 AM
#6
It's in player.shader: models/players/jedi_tf/hips_02_clothes { { map models/players/jedi_tf/hips_02 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } }...  [Read More]
Posted in: this is weird... are some files in pk3s hidden?
 redsaurus
06-08-2004, 12:14 PM
#4
Have a look at player.shader, I think that's it - there's no image file, as its a shader...  [Read More]
Posted in: AOTC:TC - Demo Released
 redsaurus
05-09-2004, 6:11 AM
#170
You'll be wanting http://jedimovesfiles.com/site/files/center/...  [Read More]
Posted in: Command to change gender sounds?
 redsaurus
03-28-2004, 11:21 AM
#2
I'm pretty sure that it's in the sounds.cfg file-the first line has which sound file to use, the second has m/f - if you put m, you'll have the male sounds, if f, you'll have the female sounds...  [Read More]
Posted in: Kevin Coyle's Anakin: SP model looks like crap
 redsaurus
03-21-2004, 1:09 PM
#7
You can download this (http://redsaurus.net/menuselectable/anakinmalefix.pk3) .pk3 file that fixes the problem with the female jaden voice (at least it should do...) The model name (like jedi_kdm) is KC_anakin....  [Read More]
Posted in: Kevin Coyle's Anakin: SP model looks like crap
 redsaurus
03-21-2004, 1:08 PM
#6
EDIT: Sorry, double post...  [Read More]