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[SASH]Nathan

Latest Posts

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Posted in: triggering lights
 [SASH]Nathan
11-27-2003, 4:32 PM
#3
thank you wade :D just what i was looking for :)...  [Read More]
Posted in: triggering lights
 [SASH]Nathan
11-27-2003, 3:35 AM
#1
hi all, i need some help with a map im making, i need to make a light that starts off but is triggered randomly and is only on for a second before going to its off state again, basicly im using this for lightning. any ideas of how to acheive this pls...  [Read More]
Posted in: Medieval map's lighting problems
 [SASH]Nathan
11-27-2003, 5:02 AM
#22
u tried using crystals? seriously they work quite well, hes a pic of a map im working on, helms deep, i didnt use efx for the flames i just used flares as they look nicer and dont limit fps as much, plus a few crystals models from the rift level and...  [Read More]
Posted in: Lights, camera, action! Lighting issues.
 [SASH]Nathan
11-23-2003, 5:02 PM
#8
not sure if u can make a model 'give out light' :P but u can just get a normal light, set the size, press n to bring up its entity window, then press n again to close it, then press ctrl and k, select the colour u wnat, select light again and press n...  [Read More]
Posted in: Lights, camera, action! Lighting issues.
 [SASH]Nathan
11-22-2003, 2:30 AM
#5
lol austin :P...  [Read More]
Posted in: Lights, camera, action! Lighting issues.
 [SASH]Nathan
11-22-2003, 2:26 AM
#3
think what u need is here :D http://www.splashdamage.com/forums/viewtopic.php?t=5057...  [Read More]
Posted in: kung fu?
 [SASH]Nathan
11-22-2003, 2:38 AM
#7
his kung fu was weak cos bounce took like 37173173 times longer in last q3map2 :P...  [Read More]
Posted in: Making Trees
 [SASH]Nathan
11-22-2003, 2:13 AM
#9
textures/matrixv2/arena_one_tree { surfaceparm nonsolid cull none surfaceparm trans { map textures/matrixv2/arena_one_tree.tga blendFunc GL_ONE GL_ZERO alphaFunc GE128 depthWrite rgbGen identity } { map $lightmap rgbGen identity blendFunc GL_DST_COL...  [Read More]
Posted in: Making Trees
 [SASH]Nathan
11-18-2003, 1:19 PM
#6
i had problems with the tree models too, esp tree 6 !!! so what i did was take the leave tga files out of assests, rename it and turn it into a trans, 2 sided shader , then make a brush outta system/nodraw and cover one side in the leave texture. cop...  [Read More]
Posted in: JA MD3/ASE File List
 [SASH]Nathan
11-18-2003, 2:05 PM
#7
n1, you dont know how useful this is to me, thanks again...  [Read More]
Posted in: Sky Question
 [SASH]Nathan
11-11-2003, 11:11 PM
#2
the skybox for the main arena was the desert sky and for the other arenas set at night i used the byss skybox, hopes this helps, nathan...  [Read More]
turn one side of the sky brush into a wall, that covers the rooms u can see, so its like the out side bit, that will stop u seeing the other room in the skybox...  [Read More]
Posted in: missing sounds
 [SASH]Nathan
10-29-2003, 3:39 PM
#2
http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn5.html open yur assets0 pak with pakscape, type soundset as key and ( eg ) sound/movers/doors/door_large_01.mp3 as the vlaue always remember to test yur map using sv_pure 0 then devmap yurmap...  [Read More]
Posted in: making objects visable only at close distance
 [SASH]Nathan
10-29-2003, 3:51 PM
#6
guess the fog idea would work but wouldnt that be the same as adding distance cull to worldspawn? thing is i only want certain brushs to fade into distance / be visable only when close, kinda like flares on the lights or astroids in the kotor flight...  [Read More]
Posted in: making objects visable only at close distance
 [SASH]Nathan
10-28-2003, 11:59 PM
#3
naa just certain flares, rocks and plants that im making, i want them to fade into veiw, looking thru sum forums i need a shader but im not sure on the currect content of it. i need a shader for horizontial sprites if any1 knows correct one or how to...  [Read More]
Posted in: making objects visable only at close distance
 [SASH]Nathan
10-28-2003, 4:47 PM
#1
just wondering how i can make a model im using only visable when im real close to it. im using a big corridor full of models but i wnat them to kinda appear one by one as u get closer to the end of the level. any help will be awesum, nathan...  [Read More]
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