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Master DarkStar

Latest Activity

Posted in: How to improve JKA MP gameplay
 Master DarkStar
10-06-2003, 10:03 PM
#1
Disclaimer: These settings are not perfect... they do not solve world hunger... they do not stop terrorism.... they will not make you more popular with members of the opposite sex... These settings have been pretty well tested by Bladeworks staff a...  [Read More]
Posted in: Saber Damage Patch
 Master DarkStar
10-01-2003, 6:22 PM
#35
Anyone who wants to experince what affect ghoul2 has on JKA duals can head over to any server that ends with @BWN (You can get a full listing at http://www.bladeworks.net). Ghoul2 changes duals in a number of ways. It increases the amount saber dam...  [Read More]
Posted in: Hard Lock after map load
 Master DarkStar
09-21-2003, 8:36 AM
#4
What drivers do you have? It appears TRUFORM did not fix it for me, however after changing anti-aliasing from 4x to 2x I have not crashed yet.. (20 levels or so)....  [Read More]
Posted in: Hard Lock after map load
 Master DarkStar
09-20-2003, 7:52 PM
#2
If anyone else is having this problem, theres a good change you are an ATI 9xxx owner and you have turned on openGL "TRUFORM" under display panel, advanced, opengl. Turning this off seems to solve the problem....  [Read More]
Posted in: Hard Lock after map load
 Master DarkStar
09-20-2003, 6:20 AM
#1
Anyone else having a problem where there computer hard locks sometimes right after a new map loads in Multiplayer? I get this every other map or so. Athlon 2.8Ghz A7N8X 1.5GB RAM ATI 9700PRO Audigy 2 Windows XP...  [Read More]
Posted in: The Return of Kick (among other things)
 Master DarkStar
09-20-2003, 6:21 AM
#2
I don't think they should add front kick back... way to abusive. I do think they should add sidekick to all saber styles but with reduced damage (say 10HP instead of 20)....  [Read More]
Posted in: For those who are unhappy with JKA MP.
 Master DarkStar
09-20-2003, 5:35 PM
#3
I am interested in how g_saberRealisticCombat may be non-functional? As you know it is difficult to get accurate measurements around saber hits/blocks/deflections but our inital testing suggests that g_saberRealisticCombat has the following affects:...  [Read More]
Posted in: For those who are unhappy with JKA MP.
 Master DarkStar
09-20-2003, 5:54 AM
#1
For those who are unhappy with the default saber combat in JKA MP, you may find the following server settings useful. g_saberRealisticCombat 1 (this must be set at server start time, you can not /rcon this command). g_speed 275 (We are still playin...  [Read More]