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Naso

Latest Activity

Posted in: Dark Empire and the rest of the EU?
 Naso
12-08-2006, 4:53 PM
#1
Not sure if it's the right place to put this, but since the Eclipse was really nifty I went and looked at the Dark Empire series and am really confused. I realize it was written earlier than a lot of the other stuff, but the New Republic's suddenly d...  [Read More]
Posted in: Disable one Faction?
 Naso
11-24-2006, 10:14 AM
#13
They fit him in nicely in the campaign, but outside of that conquest, GC particularly, it is a bit odd. I always just wonder about the mechanics of him running up to an ATAT and bribing the guy way up there about to step on him too, but that's just m...  [Read More]
Posted in: Suggestion for GC objectives
 Naso
11-19-2006, 9:09 AM
#2
Yeah, that could be fun for extra scenarios. The ZC is really cool in campaign, but their having to conquer really sort of undermines their difference in gc, and is part of the reason their units are so insanely overpowered. :(...  [Read More]
Posted in: Patch Balance Thread at Petro
 Naso
12-06-2006, 8:27 AM
#61
It's kinda weird that it's still about the mon cal vs the star destroyer after that argument seemed to be somewhat settled a few times. Isn't the big problem still the shieldless zc cruiser which can take out most of the weapons on one side of an isd...  [Read More]
Posted in: Patch Balance Thread at Petro
 Naso
11-20-2006, 9:20 PM
#9
Yeah, I really wish they'd take down the vengeance frigate, though the starviper'll be balanced it looks like. At least they're making the ISD a bit stronger now! :)...  [Read More]
Posted in: Patch Balance Thread at Petro
 Naso
11-18-2006, 5:08 PM
#1
http://www.petroglyphgames.com/forums/index.php?showtopic=1112 It sounds like the starvipers at least are going to be fixed, though that only comes out from the second dev post. Don't see anything about mass-driver damage though, just decreasing acc...  [Read More]
Posted in: Stuck in Eclipse mission
 Naso
11-12-2006, 3:12 PM
#3
Eh, second time it worked. That was all after the ssd came in though. Nowhere near the number of reinforcements. It was really frustrating trying to take out 40 squads of fighters with a bunch of those 2-shot special weapon ships and one corvette the...  [Read More]
Posted in: Stuck in Eclipse mission
 Naso
11-11-2006, 7:22 PM
#1
I brought a huge fleet to this mission, sneak the shuttle around, blast all the spacedocks and everything else, but the reinforcements keep coming. I took out all the large rebel ships and the millenium falcon and that goal dropped off, though some m...  [Read More]
Posted in: The Space Consortium
 Naso
11-11-2006, 4:21 PM
#9
I just got the thing last night and in playing the campaign on medium even I'm seeing ridiculous balance issues, if it's anything like this in multiplayer/gc. Granted I'm one of those who was really sad at how weak the ISD was in the original, but no...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-19-2006, 7:35 PM
#108
But there were tons of factories that were destroyed by Zaarin, and so they had to match his tie-d's and kept even most of the avengers off the front lines. Just avengers would have evened it a lot. If they hadn't been learning, they wouldn't have ev...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-19-2006, 2:54 PM
#105
No no no, my impression is that at the higher tech levels, imps having good fighters would fit, since if they *could* have gotten more to the frontlines, they would have started to turn the tables on the rebels, but all the defenders/avengers were ta...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-19-2006, 2:10 PM
#102
I didn't mean their strategy, but more of an equalization at the end. Most of my impressions come from the x-wing series, but I thought that if they'd gotten more tie avengers and defenders out they would have at least neutralized the rebel advantage...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-19-2006, 10:02 AM
#100
I'm really really hoping that damage is what they mean by the fighter damage class, though it would be nice if the defender were just a bit faster too. It would be really cool if the rebels had to rely on fighters all the way up to the highest tech a...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-13-2006, 11:26 PM
#91
Haven't had much time to play yet, but do the b-wings and defenders do well against other fighters? The latter really should at least. I'm becoming a bit of a one-trick pony here but I'd really be ok with it if they just made the ISD really good and...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-13-2006, 8:09 PM
#89
It is pretty crazy. I played a skirmish against hard ZC AI as Empire, my first one, and had 4 mines vs their one for most of the game, and still lost Piett and Thrawn 3 times. Just vengeance could take out one or two hardpoints with an ISD before bei...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 Naso
11-12-2006, 4:18 PM
#80
I know this is old news, but the expansion makes it even worse, so could SOMETHING be done to make the ISD less worthless? A second shield generator hardpoint maybe, one for each tower?...  [Read More]
Posted in: -Capital Ships-
 Naso
11-14-2006, 8:48 PM
#58
Perhaps about the towers. As a kid though I got all the little Lucas Arts tech dealies that emphasized the role of the fighters in protecting the towers. It doesn't make sense, but it was sort of fun, and would have been balanced if the cap-ships in...  [Read More]
Posted in: -Capital Ships-
 Naso
11-14-2006, 3:09 PM
#56
Yeah, but after the war they would have been manufactured as dedicated warships. Superior engineering and backup systems make things work a bit longer when there are holes in the hull, but do not negate the actual holes....  [Read More]
Posted in: -Capital Ships-
 Naso
11-14-2006, 8:19 AM
#53
Yes the bridge is a target, but so's Home One's. The game mechanics here really de-emphasized shields to great extent. It's good to take out hardpoints and I really like it, there's just a greater proliferation of weapons that bypass shields than rea...  [Read More]
Posted in: -Capital Ships-
 Naso
11-13-2006, 7:14 PM
#50
The ISD has always been very very powerful going back to the days of X-Wing. The ISD's weakness was never weak shields, it was the generators being able to be destroyed, which was why they had so many fighters. In a cap-ship match they should win han...  [Read More]
Posted in: When is bonus stuff becoming available for PC??
 Naso
01-30-2006, 8:48 PM
#58
Well mine's nothing to do with frame rate, and you'd have to have everyone at a pretty decent ping for it to work well, which isn't very likely, and many other games don't have this problem....  [Read More]
Posted in: When is bonus stuff becoming available for PC??
 Naso
01-30-2006, 6:33 PM
#54
Even when I have around 60-70 ping, it's kinda dodgey....  [Read More]
Posted in: When is bonus stuff becoming available for PC??
 Naso
01-30-2006, 2:50 PM
#52
Yeah, the netcode just really can't keep up, and the animations don't seem to match with how fast people move....  [Read More]
Posted in: Worst Ground Map
 Naso
02-03-2006, 7:25 PM
#31
Felucia for sure. That mist effect that makes everything look like a photo-negative at distance is really really really annoying....  [Read More]
Posted in: Font changes to gibberish.....
 Naso
02-03-2006, 7:27 PM
#10
Anybody?...  [Read More]