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WadeV1589

Latest Posts

Page: 23 of 33
Posted in: Torchs/flames
 WadeV1589
11-30-2003, 5:54 PM
#2
Dunno about torch models...but to make a flame: Place a fx_runner in your map, select it and press N - entity window will open. In the key box type fxFile, press tab In the value box type env/small_fire, press Enter Close the entity window. Whereve...  [Read More]
Posted in: Total Jedi War - TFFA Project.. Help!
 WadeV1589
11-30-2003, 5:41 PM
#2
1. No they don't and I'll prove it if needs be :p 2. Check shaderlist.txt has an entry (a line) that says skies. Also use latest Q3Map2 Rest....well if you want specific help, PM me or IM me and I'll help. don't mind...just reading that whole thing...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 WadeV1589
11-30-2003, 6:31 PM
#6
And you'll be able to do them on this codebase, so be sure to hold off until it's released! Save you work and then your mod will have all the fixes/features of this one :)...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 WadeV1589
11-30-2003, 5:45 PM
#4
That's not a mini-mod :p That's a whole new force power....  [Read More]
Posted in: IMPROTANT! For all making new maps!
 WadeV1589
11-30-2003, 4:49 PM
#2
Speaking of me :p An associate of mine is currently modifying the released code to fix a lot of the limits it has as well as adding a few new things in. I won't say I'm doing it cuz in the end I just point out a few of the .c files and what lines to...  [Read More]
Posted in: GTK Radiant tutorial?
 WadeV1589
11-30-2003, 11:32 AM
#2
GTKRadiant itself comes with a fair bit of help, just hit F1. Tutorials can be found at http://richdiesal.jedioutcastmaps.com/tutorials/ . They say JK2 but they will work for JK3....  [Read More]
Posted in: Ladders?
 WadeV1589
11-30-2003, 12:29 PM
#2
Emulate as in they look like they're actually climbing the rungs of a ladder or emulate as in apply textures/system/ladder to a box where they can move up and down in it with a ladder sound?...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 WadeV1589
11-30-2003, 3:51 PM
#8
"(unless there is a way in the SDK)" Read my reply in your other recent thread :)...  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 WadeV1589
11-30-2003, 2:41 PM
#6
Dunno what made razorace say that...it's like I said, 12 vehicle limit in the base folder. i.e. 12 unique vehicles, if you have kotor you have 3 extra already. Once you hit 12 you'll get that error....  [Read More]
Posted in: Vehicle extentions (*.veh) too long ?????
 WadeV1589
11-30-2003, 11:31 AM
#2
I can tell you why...but I can't tell you why :p Why is because JA has a limit of - I think - 12 new vehicles in \base\. Why is there this limit? Haven't got a clue other than it's programmed in!...  [Read More]
Posted in: DCMoD
 WadeV1589
11-30-2003, 5:43 PM
#26
Can I drag you onto a mini-mod those people who think like me that admin mods are abused: http://www.lucasforums.com/showthread.php?s=&threadid=118811 Note how this mod will not be empowering admins at all, it is merely a fix, like a 1.02 patch...  [Read More]
Posted in: Max_map_visibility
 WadeV1589
11-30-2003, 11:27 AM
#7
lol been helping you so much it's becoming pre-emptive ;)...  [Read More]
Posted in: Day to night?
 WadeV1589
11-29-2003, 8:03 PM
#6
It would be a dynamic light, not only would it kill FPS like you said but it also would not cast shadows....  [Read More]
Posted in: Flares
 WadeV1589
11-30-2003, 11:33 AM
#3
Can't reply if we've got nothing appropriate to say :p I may be able to say something soon though...will be using this in my 'dream' map but for now, soz man, I know nothing on the subject!...  [Read More]
Posted in: Intricate design.. But how do you...
 WadeV1589
12-01-2003, 11:55 AM
#15
If you want to get in touch with me I can look at it for you, find out what's wrong and tell you exactly how to fix it....  [Read More]
Posted in: Intricate design.. But how do you...
 WadeV1589
11-30-2003, 5:34 PM
#10
Also any shader who's first stage has a blendFunc will make a brush detail (such as the one above). I believe it also holds true for alphaGen, alphaFunc and possibly rgbGen....  [Read More]
Posted in: Intricate design.. But how do you...
 WadeV1589
11-30-2003, 2:42 PM
#8
Any brush with nodraw on it is detail by default....  [Read More]
Posted in: Intricate design.. But how do you...
 WadeV1589
11-30-2003, 12:41 PM
#6
I usually use tga files, personal preference thing. If you use TGA you'll need to make a shader entry for it too (maybe you need to do this with png too) textures/mytextures/pictureframe { { map textures/mytextures/pictureframe blendFunc GL_SRC_ALPH...  [Read More]
Posted in: Intricate design.. But how do you...
 WadeV1589
11-30-2003, 11:36 AM
#4
Wait so you have a picture....with a picture in a frame in it? So you have a picture that is something like a wall with a picture frame on it with a photo in it? ...After getting close to confusing myself... If that is the case, just crop the photo...  [Read More]
Posted in: Terrain-Textures-Question
 WadeV1589
11-29-2003, 11:31 PM
#18
I think GothiX has been on something :evanpiel:...  [Read More]
Posted in: Terrain-Textures-Question
 WadeV1589
11-29-2003, 8:32 PM
#15
Since when are shader files encompassed in brackets... :confused:...  [Read More]
Posted in: how do you add a vehicle to a map....?
 WadeV1589
11-29-2003, 8:14 PM
#5
It will do anything, just because the NPC_type says rancor_vehicle doesn't mean the targetname and NPC_target can't say swoop1 or spawn_tie1. It will spawn anything, all that matters is the NPC_target and targetname fields....  [Read More]
Posted in: scripting
 WadeV1589
11-29-2003, 8:05 PM
#8
Kill trackers watch the console output to see what happened, they know who you killed because the console says so, scripting inside the game does not work the same way....  [Read More]
Posted in: FRUSTRATED with alpha channels
 WadeV1589
11-30-2003, 6:43 PM
#10
Failing in the dictionary (http://dictionary.reference.com/search?q=failing) Google search of the phrase "failing all that" being commonly used (http://www.google.com/search?q=%22failing+all+that%22) "Failing all that" means &quo...  [Read More]
Posted in: FRUSTRATED with alpha channels
 WadeV1589
11-30-2003, 5:43 PM
#8
Failing all that...and because it's easier for me, speak to me on ICQ and I'll help....  [Read More]
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