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MightyM

Latest Posts

Page: 2 of 2
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 4:45 PM
#24
Do you know how I can find the original force points of the object? Your code example should work well for abilities, but Force points aren't an ability... so how would I do it? Thanks for the help this project is moving along quite smoothly now...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 2:24 PM
#23
Thanks i'll try that :D....  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 12:09 PM
#21
Well i'm going to edit enemy stats based on your character level and the enemy's original stats. so e.g. I might increase the enemy's dexterity by ncharlevel/10+1*the original dexterity of the enemy. and there will be no condition of reaching a cer...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 11:47 AM
#19
Oh my goodness!!! I can't believe it. I thought the link to the K_AI_Master script that Darth333 posted was for the source of the original K_AI_Master script. It was actually for Talchia's very own hardcore mod!!!! In fact it turns out that Talchia...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 10:50 AM
#17
All of the above steps are in the Hardcore mods source code. "Just look at case 1002 - On Perception" Sorry where's case 1002 - On Perception? Also does anyone know what would be some good tutorials to start with in order to learn the st...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 8:36 PM
#13
That's awsome! Talchia altered the k_ai_master.ncs script this script simply adjusts the NPC's that are hostile to you in the game pending your level, and the games difficulty setting, if I'm not mistaken. I would love to edit the NPC's that are...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 8:09 PM
#11
Where are the base stats for all the npcs defined? What file? This would be a great help to know :D. Also, does anyone know of an object that contains all the enemies in the game? I mean how did Talchia do his hardcore mod? To what objects did he ef...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 3:58 PM
#10
How do I edit K_AI_Master? I can't seem to find an object that specifies all enemies... I can find objects that specify the targeted enemy, or the nearest enemy ... but not all enemies. Does anyone know what the object that specifies all enemies in a...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 2:53 PM
#7
It looked promising.... and I modified it, but sadly it modified my stats not the enemies' which doesn't make much sense... but whatever. I'm going to look for the difficulty scripts now. Thanks for the suggestion tho....  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 1:36 PM
#6
"That is true. You could also have a look at k_def_buff.nss in the BIFs" SWEET! I think this will be perfect! I have one ominous question tho, why didn't Talchia use this file then? Why use K_AI_Master if k_def_buff already had the capabil...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 11:56 AM
#4
Thanks for the replies. The enter script thing might help a bit, i'll look into that. Also the source code for all the scripts in the game exists in the scripts.bif I looked at the K_AI_Master source and concluded that Talchia did not use existing fu...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-05-2004, 11:15 AM
#1
Hi, I downloaded Talchia's Hardcore mod and its really great, but I'd like to make a mod along similar lines myself... does anyone know where I can find the source code for the Hardcore mod? Or else just as helpful would be some help as to where to...  [Read More]
Posted in: Brush Limit?
 MightyM
01-19-2004, 10:19 PM
#3
HEHE! This is good news.... lol, my next question is would it be a problem if i made a 20000 brush map? If so then for what reasons? Supposing i used proper vis blocking i figure i could get it to run quite well on a medium to high end machine... tha...  [Read More]
Posted in: Brush Limit?
 MightyM
01-19-2004, 7:47 PM
#1
Whats the max brush limit for a map? Anyone know? That is for JA.....  [Read More]
Posted in: Detail brushes
 MightyM
01-19-2004, 6:47 PM
#8
Good stuff thx man. I found a site the other day with GTK errors and their descriptions seemed pretty comprehensive in case you ever need it here's the addy: http://www.gdconnect.com/MapErrors-list-1.html if you don't need it you can always pass on...  [Read More]
Posted in: Detail brushes
 MightyM
01-19-2004, 5:20 PM
#6
lol thanks man. Yea the map is bloody big. Its coruscant streets and the map area is 10000 units squared, but there is another area even larger surrounding the city that helps create the illusion of a city that covers the whole planet. But you thin...  [Read More]
Posted in: Detail brushes
 MightyM
01-19-2004, 6:49 AM
#4
Technically speaking you could make all the brushes in a map detail excepty those touching the void tho couldn't you? It would simply lag more.. my map seems to work fine lik this but I have an uber computer, and the stupid thing has a max vis exceed...  [Read More]
Posted in: Ambient light problem
 MightyM
01-20-2004, 9:50 PM
#7
whats a good value for minlight and ambient on a nighttime level? As a matter of interest?...  [Read More]
Posted in: Ambient light problem
 MightyM
01-20-2004, 9:46 PM
#6
which would be better to use in my case? Minlight or Ambient? I havn't lit my map yet, but i'm makin a coruscant level at night and i want the buildings to be lit up just enough so as to be able to see the textures and then i'll add more detailed lig...  [Read More]
Posted in: How big can the maps be?
 MightyM
01-20-2004, 10:42 PM
#15
i have successfully compiled my map many times, but i had to increase the blocksize to avoid the max vis error. And yea I made all my buildings structural so that should help a lot....  [Read More]
Posted in: How big can the maps be?
 MightyM
01-20-2004, 5:41 PM
#14
i've compiled bigger maps for test pruposes, but what stopped you from fully compiling?...  [Read More]
Posted in: How big can the maps be?
 MightyM
01-19-2004, 11:31 PM
#10
Oh and how exactly do you add that lightmapscale whatever key to the worldspawn? Select a brush and add it? Or...? Thanks all this has been a great help!...  [Read More]
Posted in: How big can the maps be?
 MightyM
01-19-2004, 11:28 PM
#9
I've actually done that lauser it worked for me. This is kinda troubling for me as i've gotten around the max vis error now but i haven't lighted my map yet and hearin all this is makin me kinda edgy... my map is like 20000 units squared with say 3/4...  [Read More]
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