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This is the shader i used for my map. the bit that makes it move up and down is deformVertexes wave 200 sin 1 10 1 0.1 that makes the volume of a brush appear to move. you also need tessSize in there. that tells you how much detail the waves have.... [Read More]
make your screenshot as a spectator. that would be the easy way or use the command cg_thirdpersoncameradamp 0 and move the player out of the way. use cg_thirdpersoncameradamp 0.3 to come back to normal 3rd person mode.... [Read More]
is this for mp or sp? i think the blocknpc shader you are using uses the surfaceparm "monsterclip" which may not work. textures/system/blocknpc2 { surfaceparm donotenter surfaceparm nodraw surfaceparm noimpact surfaceparm nomarks surfa... [Read More]
My first map is ready to be tested. Basically i need to start figuring out what i parts i want to keep and which to scrap. its a medium to large map. still a bit buggy as far as bots and FPS are concerned. be sure to read the readme text Its a JK2... [Read More]
Originally posted by wedge2211 [ And hey...I like feedback. So post me some comments, dammit! <pokes the community> [/B] at the risk of being flamed and reading shouts of "you're jealous, you can't do better!"(very true) i will att... [Read More]