How do you make lava all disturbed and waving? It's not realistic when its all flat in calm. So I want to know how do you give it a rippled/rough rising and falling effect? (like the ocean) I've seen it done in another map, so could someone tell me how you do this?
This is the shader i used for my map. the bit that makes it move up and down is deformVertexes wave 200 sin 1 10 1 0.1
that makes the volume of a brush appear to move. you also need tessSize in there. that tells you how much detail the waves have.
textures/bespin_annex/orangelava
{
qer_editorimage textures/bespin_annex/lava2.tga
surfaceparm fog
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm slime
surfaceparm trans
cull disable
deformVertexes wave 200 sin 1 10 1 0.1
tessSize 128
qer_trans 0.2
q3map_globaltexture
fogparms ( 0.156863 0 0 ) 64
{
map textures/bespin_annex/lava2.tga
blendfunc add
rgbGen const ( 0.219608 0.219608 0.219608 )
tcMod scale 1 1
tcMod turb 0.5 0.08 1 0.1
}
{
map textures/bespin_annex/lava2.tga
blendfunc add
rgbGen const ( 0.219608 0.219608 0.219608 )
tcMod scale 1 1
tcMod turb 0.5 0.08 1 0.1
}
}
Ok, but how do I use what you just gave me to alter/create the shader? Also, i'm using the korriban lava, but I don't know if that makes a difference.