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Scarlett

Latest Threads

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The complete error: .. (adding new bone - index 6 = Head Bone 7 ("Root") exists more than once in this file, bad skeleton! Does anyone have any clue at all as to what causes this? The issue is clear enough, but why is this an issue in the...  [Read More]
Just wondering if anyone knows of a solution to this. If expensive physics are enabled for an effect it causes an in-game crash when it gets processed. This wasn't an issue at all in JKII, so maybe Raven broke something since then.. or maybe it's jus...  [Read More]
Posted in: Is it necessary to have .net to compile?
 Scarlett
04-03-2004, 2:48 PM
#1
Well, i finally got Jedi Academy, so now i'd like to port all my JKII code to it so i can use all those new sexy ghoul2 traps. However, the MakeAMod.txt assumes Visual C++ 7.0 but i only have 6.0... can it still be done (without Linux.. that is)? I...  [Read More]
I've just switched over to using q3map2, from sof2map... so i'm a bit confused about how to setup my shaders. Since Raven games use the Shaders path, and Quake III used the Scripts path (i believe), it also used a shaderlist.txt which would specify a...  [Read More]
Posted in: Tracing for air....is it possible?
 Scarlett
10-05-2003, 11:10 AM
#1
The title basicly says it all... i need to trace for air, or non-solid contents. There doesn't seem to be a contents type for it...unless there's just some way to invert CONTENTS_SOLID. The trace starting origin has to start in solid and then i have...  [Read More]
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