The complete error:
.. (adding new bone - index 6 = Head Bone 7 ("Root") exists more than once in this file, bad skeleton!
Does anyone have any clue at all as to what causes this? The issue is clear enough, but why is this an issue in the first place? A bone number exists more than once? How?
This is my object hierarchy in 3dsmax:
http://blackearth.homestead.com/files/images/3dsmax-ObjHierarchy.jpg)
I've tried doing everything i can think of to fix this, to no avail.. i even tried rebuilding the entire skeleton. If i try deleting the bone in question, it'll just error out on another. I did a search prior to posting and found someone else who had the problem, it was never solved though - and the "Root" part in their error message had a different name.. I thought that was strange. What's this name suppose to be? I don't have any objects named "Root"... although, 'SKELETON_ROOT' used to be named "Root" long ago (and that was on the olde skeleton too).... i'm totally confused.
I've been exporting with the XSI 3.0 plug-in released in the JKII SDK for all this. I can however export with the dotXSI plug-in and this error never occurs, but when i do that the mesh gets ****ed up for some reason... so i guess that isn't an option.