Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Tigris

Latest Posts

Page: 2 of 2
Posted in: again a question..
 Tigris
04-25-2002, 7:27 PM
#2
Ok, first thing is to make a cone. But because the faces are turned outward you'll have to press CTRL+I to invert it. then just make a bigger dome aroung it (or some walls), so that you cannot see the untextured back of it and voila! Here's your dome...  [Read More]
Posted in: Skies and light
 Tigris
04-25-2002, 7:33 PM
#4
try the bsp nolight. that should be it......  [Read More]
Posted in: n00b question...
 Tigris
04-25-2002, 7:35 PM
#7
As far as I understood the previous posts just texture it with glass, then it should not be breakable....  [Read More]
Posted in: n00b question...
 Tigris
04-25-2002, 6:29 PM
#5
Should be possible, but you could get very low fps that way....  [Read More]
Posted in: n00b question...
 Tigris
04-25-2002, 4:01 PM
#2
So grasshopper, you want to learn the ways of the JK2Radiant... Erhm, sorry- wrong movie ;) Ok, if you want to fit a texture exactly to a brush, just hit the "s"-key and then you should already see two "fit" labeled keys. press t...  [Read More]
Posted in: Scaling Q3 to JK2
 Tigris
04-25-2002, 6:31 PM
#5
Yeah, I never thought bout that :D Was funny to cross the whole cantina with two hops ;)...  [Read More]
Posted in: Scaling Q3 to JK2
 Tigris
04-25-2002, 6:18 PM
#3
No, this is only the exact scale. Means if you had the impression in q3 that the room was 2m high, you will have the impression in jk2 too....  [Read More]
Posted in: Scaling Q3 to JK2
 Tigris
04-25-2002, 3:31 PM
#1
Ok, I just calculated the relativ size of a JK2-Player in comparison to a Q3 one: You have to scale the objects from Q3 by 1.125 to get them to the exact same size in JK2. But beware: If you resize your old Q3-Levels you have to retexture it complete...  [Read More]
Posted in: I NEED Help with making railings
 Tigris
04-25-2002, 8:03 PM
#3
If the railing is round, you can easiely get it by making a brush: http://www.durahcell.de/tutorial/Step1.jpg Make it half as long as the diameter of the pit. Then turn it into a Cylinder and press the V-Key (for vector manipulation): http://www.dura...  [Read More]
Posted in: NPCs...
 Tigris
04-25-2002, 6:45 PM
#7
Hey, if you do- would you mind posting the reply here? I think I'll add some people to my cantina (especially greedo and perhaps later the band... .... AND some jawas ;) )... Would really be intressting if you could actually add NPC's to MP!...  [Read More]
Posted in: my new home
 Tigris
04-25-2002, 12:46 PM
#3
*reserves nice spot at the window for hisself* I think now it's time to state something like: ALL YOUR BASES ARE BELONG TO US!! ;) Home Sweet Home....  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 Tigris
04-25-2002, 7:30 PM
#20
Look at the other post, it's explained there. I think it was "func_glass"!...  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 Tigris
04-25-2002, 6:41 PM
#18
So you did consider my advice :) So, I think you'll need a trigger_hurt. Just create a mesh the same size as the diameter of the pit. then cover it with the trigger- texture (from system) and press N. In the list you'll find a trigger_hurt. just sele...  [Read More]
Posted in: Lightsaber in both hands? (not two-bladed-saber!)
 Tigris
04-21-2002, 11:29 AM
#12
Hate to spam it everywhere, but once the SDK comes out: Could you guys get in touch with the RPG-Mod-Team? Would love to see that integrated too :)...  [Read More]
Posted in: Lightsaber in both hands? (not two-bladed-saber!)
 Tigris
04-20-2002, 5:13 PM
#9
You could use each mouse-button for one saber (perhaps even link it with the idea of controling the saber(s) by mouse and not by key-movement (as it is now))......  [Read More]
Posted in: Models I am waiting for
 Tigris
03-28-2002, 9:50 PM
#7
After just testing JK2 I have only one thing to say: Good Luck! Forget the conversion, there are just too many new animations. Sorry to spoil it but it's simply impossible :(...  [Read More]
Posted in: Virgin Mapper With a Few ?'s
 Tigris
03-22-2002, 3:27 AM
#7
It took me like 5-6 hours getting a hold of Radient and finding out how everything works, but then I used WC before to make HL-Maps and UnrealED, so you can't compare it with really learing to map. Mapping is a learning process for me, so I really ca...  [Read More]
Posted in: Virgin Mapper With a Few ?'s
 Tigris
03-21-2002, 3:14 PM
#2
So, first thing: I know very much how you feel- began mapping again recently after seeing JK2 (Those ISD-Bridge-Screens convinced me ;) ). To anwser your questions (as far as I know): 1. It really doesn't depend on the resolution- I'm mapping at 1024...  [Read More]
Posted in: Lightsaber Handle Construction?
 Tigris
04-14-2002, 8:42 AM
#13
So my two bits again: First I mailed arqon (one of the CPM-guys) and he told me that different colors (don't know if this could be expanded) on models is done by creating a white item and then GL_Modulate it. So, I'm not very good at coding but I thi...  [Read More]
Posted in: Lightsaber Handle Construction?
 Tigris
04-13-2002, 7:21 AM
#11
Perhaps someone can ask the CPM-Mod guys from Q3. They build a player model on which you can change colors from the head to the leg individually. That should be possible with JK2 too....  [Read More]
Posted in: Radiant Editor Resources and Links
 Tigris
04-21-2002, 2:04 PM
#56
Just want to shortly give you a positiv reply on this topic: I started mapping after seeing JK2 and reading this tutorial. I hadn't mapped since early unreal days and even there my experience was very limited. With the help of Bubbas Tutorials and GT...  [Read More]
Posted in: Ms. Talon
 Tigris
11-24-2000, 2:36 PM
#3
Tell me is ist normal that my system bumps around when in a fight with about 60 ships?? It's high end, so that should be no prob normally... Anyway does anyone know where to find the Eclipse?...  [Read More]
Page: 2 of 2