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Ok, first thing is to make a cone. But because the faces are turned outward you'll have to press CTRL+I to invert it. then just make a bigger dome aroung it (or some walls), so that you cannot see the untextured back of it and voila! Here's your dome... [Read More]
So grasshopper, you want to learn the ways of the JK2Radiant... Erhm, sorry- wrong movie ;) Ok, if you want to fit a texture exactly to a brush, just hit the "s"-key and then you should already see two "fit" labeled keys. press t... [Read More]
No, this is only the exact scale. Means if you had the impression in q3 that the room was 2m high, you will have the impression in jk2 too.... [Read More]
Ok, I just calculated the relativ size of a JK2-Player in comparison to a Q3 one: You have to scale the objects from Q3 by 1.125 to get them to the exact same size in JK2. But beware: If you resize your old Q3-Levels you have to retexture it complete... [Read More]
If the railing is round, you can easiely get it by making a brush: http://www.durahcell.de/tutorial/Step1.jpg Make it half as long as the diameter of the pit. Then turn it into a Cylinder and press the V-Key (for vector manipulation): http://www.dura... [Read More]
Hey, if you do- would you mind posting the reply here? I think I'll add some people to my cantina (especially greedo and perhaps later the band... .... AND some jawas ;) )... Would really be intressting if you could actually add NPC's to MP!... [Read More]
*reserves nice spot at the window for hisself* I think now it's time to state something like: ALL YOUR BASES ARE BELONG TO US!! ;) Home Sweet Home.... [Read More]
So you did consider my advice :) So, I think you'll need a trigger_hurt. Just create a mesh the same size as the diameter of the pit. then cover it with the trigger- texture (from system) and press N. In the list you'll find a trigger_hurt. just sele... [Read More]
Hate to spam it everywhere, but once the SDK comes out: Could you guys get in touch with the RPG-Mod-Team? Would love to see that integrated too :)... [Read More]
You could use each mouse-button for one saber (perhaps even link it with the idea of controling the saber(s) by mouse and not by key-movement (as it is now))...... [Read More]
After just testing JK2 I have only one thing to say: Good Luck! Forget the conversion, there are just too many new animations. Sorry to spoil it but it's simply impossible :(... [Read More]
It took me like 5-6 hours getting a hold of Radient and finding out how everything works, but then I used WC before to make HL-Maps and UnrealED, so you can't compare it with really learing to map. Mapping is a learning process for me, so I really ca... [Read More]
So, first thing: I know very much how you feel- began mapping again recently after seeing JK2 (Those ISD-Bridge-Screens convinced me ;) ). To anwser your questions (as far as I know): 1. It really doesn't depend on the resolution- I'm mapping at 1024... [Read More]
So my two bits again: First I mailed arqon (one of the CPM-guys) and he told me that different colors (don't know if this could be expanded) on models is done by creating a white item and then GL_Modulate it. So, I'm not very good at coding but I thi... [Read More]
Perhaps someone can ask the CPM-Mod guys from Q3. They build a player model on which you can change colors from the head to the leg individually. That should be possible with JK2 too.... [Read More]
Just want to shortly give you a positiv reply on this topic: I started mapping after seeing JK2 and reading this tutorial. I hadn't mapped since early unreal days and even there my experience was very limited. With the help of Bubbas Tutorials and GT... [Read More]
Tell me is ist normal that my system bumps around when in a fight with about 60 ships?? It's high end, so that should be no prob normally... Anyway does anyone know where to find the Eclipse?... [Read More]