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lllKyNeSlll

Latest Posts

Page: 3 of 4
Posted in: What I fear most about JK3
 lllKyNeSlll
06-25-2003, 10:47 AM
#75
As long as the elite community is big enough, I don't mind. I personally think that jk3 will be a better game than jk2. JK2 probably was a better single player game than multiplayer. Many people disliked the gameplay, and if I hadn't realized that it...  [Read More]
Posted in: What I fear most about JK3
 lllKyNeSlll
06-24-2003, 5:27 PM
#67
Its mainly that bowing stuff thats annoying. Now that ppl in my clan even bow (pyro, don'ot know if he's screwing round or for real) and reborn with his (gf). But these silly newbs only make me feel sorry, thats why I never make laming vids like UJ...  [Read More]
Posted in: What I fear most about JK3
 lllKyNeSlll
06-24-2003, 1:03 PM
#61
UJ everytime I try to pull off your stunts I start feeling sorry for the ppl in those so/ff ffa servers and don't do anything. I no longer play ffa guns, only tffa, ctf and 1v1. But when I used to I remmeber there was a bunch of serveres where ppl wo...  [Read More]
Posted in: What I fear most about JK3
 lllKyNeSlll
06-24-2003, 12:59 PM
#60
UJ i wish I can do those things you do in ur laming vids. Everytime I enter so/ff server thats ffa I feel sorry for most of the guys and don't do anything. The only time I have ever seriously tried to lame was when me and evil as hell entered this au...  [Read More]
Posted in: df mod
 lllKyNeSlll
12-03-2002, 3:20 PM
#1
is this gonna be df physics? or just models? i didn't have time to dl the demo for ur mod sry. but is the gravity, speed and physics all the same?...  [Read More]
Str: 13 Int: 17 Wis: 15 Dex: 17 Con: 15 Cha: 16 similar to drizzsts. whatever his name is. and 25 is impossible cuz you can only start with 18 max. unless yer not a human. which at most prolly 19 or 20. most of you are way too high to be pos...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 lllKyNeSlll
05-27-2003, 7:47 PM
#866
colored blocks is just an ascii not supported by jk2. hold control backspace. or alt 0224. or anythign alt based ascii numeration....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 lllKyNeSlll
11-01-2002, 4:28 PM
#709
Originally posted by Hybrid-Halo Ok, I won't babble, here's just a small point. If the moves are "So easy" to do, then why script them in the first place. There's more honour in dying a n00b than winning as a scripter. scripts don't hel...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 lllKyNeSlll
11-01-2002, 4:26 PM
#708
its cuz the black doesn't work for names . it works for normal text though. i know ^0 works better than ^8. cuz ^8 doesn't work for me...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 lllKyNeSlll
10-29-2002, 3:53 PM
#701
does anyone know what vsay teamobjective, vtarget, telltarget do. those commands are unknown to me though i think some of them have to do with targets, and bots....  [Read More]
Posted in: Force Seeing
 lllKyNeSlll
06-24-2003, 1:09 PM
#16
I personally think jk seeing> jo seeing. You can see items comoing back and the range is much further. Also you can see behind you so you can run where you are going without having to turn around or look up to see ppl. I hardly have to use jo seei...  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-25-2003, 4:27 PM
#31
Thats what I use...  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-24-2003, 11:50 AM
#29
for fps just copy and paste that entire thing that buffeh used into the right part of your jk2 cfg....  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-22-2003, 3:29 PM
#27
Since my monitor is set to 60 hz refresh, beyond 60 fps I won't see it especially with vsync on. However, many ppl add fps greater for other reasons. The mouse movement I actually notice is smoother, don't know why its related to fps. Furthermore, ma...  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-20-2003, 7:06 PM
#16
rofl. I don't need it but since reborn can't strafe jump, I made h im a strafe jump script that actually works, I thought that was pretty funny....  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-20-2003, 4:29 PM
#12
Its not my config, its buffeh-dsbr's. About inversion, I used to use in in jk1 and UT. But in about 99 or so I switched to normal because I noticed that I had trouble aiming fast enough with inversion. THough I will say UJ, gk's seem better with inve...  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-20-2003, 11:59 AM
#6
explain some of this: 1. seta r_primitives "0" 2. seta r_dlightBacks "1" 3. seta r_lodbias "2" 4. seta r_lodCurveError "250" 5. seta r_ignoreFastPath "1" 6. seta r_mode "3" 7. seta r_...  [Read More]
Posted in: jk2 settings
 lllKyNeSlll
06-20-2003, 11:30 AM
#1
whhat settings do you use 1. inverted or non inverted mouse? 2. What jump button? 3. view swing on/off(see below for view bob off) seta cg_bobroll "0.0" seta cg_bobpitch "0.0" seta cg_bobup "0.0" seta cg_runroll &quo...  [Read More]
Posted in: Raven's attitude toward lobbying and requests
 lllKyNeSlll
06-18-2003, 11:38 AM
#8
I'd rather them not listen to players....  [Read More]
Posted in: Raven's attitude toward lobbying and requests
 lllKyNeSlll
06-17-2003, 3:08 PM
#1
I don't recall where I read this, but I read something about Team Raven is not going to heed any requests for JA, or any future updates. Can someone verify if this is true or false?...  [Read More]
Posted in: Return Of Force-destruct
 lllKyNeSlll
06-23-2003, 1:42 PM
#29
conc+destruct. Youo sseem to be an ex ffoasis player. Well anyway I think there still should be some splash damage because if you miss that destruct you= screwed. 90 damage is a bit extreme....  [Read More]
Posted in: Return Of Force-destruct
 lllKyNeSlll
06-17-2003, 12:55 PM
#19
Destruct originally did about 60 to 70 damage to health alone by passing shields. The splash damage radius was about 3 times the radius of the splash damage of the secondary of the imperial repeater. Furthermore, it used about 50% of your total force...  [Read More]
Posted in: Return Of Force-destruct
 lllKyNeSlll
06-10-2003, 10:19 AM
#5
Ya, the speed in jk3 prolly won't be as fast as the speed in jk1. THe splash radius is far too large for jk3, if they did use destruct....  [Read More]
Posted in: Return Of Force-destruct
 lllKyNeSlll
06-09-2003, 12:13 PM
#1
now how nice would this be, able to play ff bgj like it was meant to be. however, because of the slower game than jk, the splash damage radius would really have to be smaller. But wouldn't this force power be nice....  [Read More]
Posted in: <GuNs>
 lllKyNeSlll
06-06-2003, 12:50 PM
#98
I definitely agree with the conc, the ammo usage should be better. JO tends to not have enough ammo many times. JA should return to more of a JK1 speed. I found JO a little too slow paced for me at first, and if i didn't start strafejumping i would h...  [Read More]
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