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SCRIPTS here (post & request thread)

Page: 18 of 19
 starburst
04-25-2003, 12:47 PM
#851
Hey guys,

When I use the force models option, it forces all the models to Kyle. So the question is, is there anyway (script?) to force the models to maybe like rebel, or jan?

Cheers,
-star
 Izzy
04-25-2003, 9:16 PM
#852
Be the character you want all the others to be. Select force player models. If it is on, turn it off then back on again. Now, you can change you skin/model, so you stand out from the group:D
 Elijah
04-28-2003, 11:26 PM
#853
Does anyone know how to make the colored BLOCKs in your name?
Ive seen the done... it looks like ...Name on the score board but when they chat or somthing it looks like [][][]Name []being a SOLID colored block.
 Master Dark Bla
05-04-2003, 8:17 AM
#854
To bind emotes and such is not too cheat. BUT, to bind lunge and those things is cheating. I know much about binding and scripting but I never use those saber tricks with followups. I binded q to do a lunge with many followups switch to red and do a forward jump, downward hack and it killed my enemy in 99% of the time but it was the ultimate cheat and I dont want to cheat.
 remark 666
05-10-2003, 5:22 AM
#855
Originally posted by Master Dark Bla
To bind emotes and such is not too cheat. BUT, to bind lunge and those things is cheating. I know much about binding and scripting but I never use those saber tricks with followups. I binded q to do a lunge with many followups switch to red and do a forward jump, downward hack and it killed my enemy in 99% of the time but it was the ultimate cheat and I dont want to cheat.

ahh...very nice to know...you posted this ...why ?

it's already been mentioned what is cheating and what is not, stop ****ing talking about it people!!
 JaraDaj
05-14-2003, 5:58 PM
#856
Been gone for a real long time. Just thought i'd come see if anything has change. Low and behold, this thread is still alive?!!!?!?!!!

Never thought it would last this long.

So since my departure, i've been wondering if anything new has been done to the game. I suppose i can just install it and see, but that would require i find the cd. Last time i heard they were releasing a patch and fixing the pull/backstab and yawspeed. Yes that's how long it's been.
 ToppDog
05-14-2003, 9:02 PM
#857
Long time man! The last patch was 1.04 & I don't think there will be another patch before JKIII, but who knows.
 Kurgan
05-16-2003, 10:08 PM
#858
I merged this thread with the "Post your CTF/Team Scripts here" thread, to clear up some of the clutter on the page (too many stickies). ; )
 DLK_Sephiroth
05-25-2003, 2:58 AM
#859
Is there a console cmd to turn ure saber on and off?
 ToppDog
05-25-2003, 3:34 AM
#860
once you press your key to select the saber, just press it again to turn the saber off. It works as an on/off toggle for as long as you have the saber out as your weapon.

You can have more than one key assigned to this too if it makes things easier. For example: I use the default number keys for all my weapons, but I also have weapon1 (saber) bound to my mousewheel down button so I can automatically switch to the saber without taking my left hand off the movement keys.
 ToppDog
05-25-2003, 3:48 AM
#861
If you're looking for a way to holster your weapons so you have nothing in your hand, this only works in SP, & only with cheats enabled. use the cheat code "give weaponnum 0", then bind "weapon 0" to any key you wish so you can select it in game.

There may be a mod that has this for MP, but I don't use many mods so I wouldn't know. Good luck.
 DLK_Sephiroth
05-25-2003, 3:48 AM
#862
I know that the 1 key turns the saber on and off, and thats not what I asked for.

First off, In omnimod there is an emote called "draw". It basicly looks like ure pullin ure saber out, as if it were a sword, cept it doesnt automaticly turn ure saber on. I want to be able to bind a key the does the draw emote, AND turns the saber on at the same time. I found out that the key to turn ure saber on in the console is "weapon 1". But does anyone have any ideas on how to script/bind a key that does an emote and turns ure saber on at the same time
 ToppDog
05-25-2003, 4:17 AM
#863
Well, actually that is exactly what you asked for. But now that we know you're talking bout mods we're getting somewhere. If you know the commands for each separately, then you just need to put them together in a combined keybind.

I don't know the exact commands for Omnimod, but there should be a readme file that came with it that you can look up the commands. This is a rough example of what you could do:

bind a key with the command to draw the saber, then add in a wait command to allow for the animation to finish, then add the command for the saber to turn on. It would be a 3 part keybind & you may need to play with the wait number to get it just right.

It might look something like this:

bind x "drawsabercommand; wait 100; weapon 1"

If you still have problems, post the exact wording for the saber draw command. This info should be in the cfg file for that mod.
 ToppDog
05-25-2003, 10:54 PM
#864
Does anyone know if the PrintScreen button is bindable? My guess is it's not since you can't bind it to anything through the game menu. But if it is, does anyone know the correct spelling for that code? such as "bind PrintScrn" or "bind SysRq" etc.
 YEAH YEAH U WON
05-26-2003, 4:43 AM
#865
dude, been waiting along time for u to come back, just a simple question that has been plaguing my memory. Where have i seen that avatar before?? It reminds me of Shirley Manson from Garbage but that is not quite it. So look, solve my headache for me will ya and u can have my oreo cookie.
 lllKyNeSlll
05-27-2003, 7:47 PM
#866
colored blocks is just an ascii not supported by jk2. hold control backspace. or alt 0224. or anythign alt based ascii numeration.
 ingredient no9
05-30-2003, 3:12 PM
#867
does ayone know how to incorperate your own music into the game?
i know that you can change stuff with the "music" command but i can't get it to find the music i want.... I put the file in the base folder but that didn't work
Any suggestions on where to place the file?
 mr2turbo
06-12-2003, 2:40 AM
#868
i was looking for a simple saberlock script. i tried using mousewheel up for attack and that didnt work. i tried binding a key to do "+attack;-attack" and just "+attack" and neither one of those work (holding the key down). on the otherhand i did bind a key for "+moveup" just so when kick lamers kick me down i can hop up a lot faster than if i was manually clicking jump. which brings me to my second question, i was in this room and a guy there was kick laming everyone and there was no mod, and he just kept goin and no one could beat him either which leads me to believe he was scripted. anyone have a good kick script like this to fight fire with fire? i tried the one on the first page but no dice, i experimented a lot but i just couldnt get it to work, my person just stops in place when i press the key. having a 56k with an AOL connection = a high ass ping, so these kick lamers always seem to beat me in a kick war....thanks in advance
 ToppDog
06-12-2003, 3:51 AM
#869
That's wierd, binding a mousewheel to "+attack" should have worked fine & can even be done through the game menu, & the bind "+attack; -attack" should have worked too. I noticed you had it posted here without a space after the ";" but that could have been a typo, if not try it again. Also remember that the "+attack; -attack" bind won't work on a mousewheel at all, & is slow on other mouse buttons. It works best on a key on the keyboard for some reason.

I would use this only to keep locks even if I were you though, when it does work it's really fast & your opponant will be pissed at you if you abuse it.

I've never used a kick script, but I don't see why it wouldn't work. Try this:

bind x "+moveup; -moveup; wait 2; +moveup; -moveup"

You would still have to be pressing the appropriate movement key along with this for it to work I believe, & it's still a good idea to get it down manually. Maybe your ping at 56K is what's not letting them work, & if so you may find the same problem with the binds too, dunno, but good luck.
 mr2turbo
06-12-2003, 7:03 AM
#870
ok well actually you were right, i did have that extra space in my cfg, however i corrected it and it still didn't work i don't know why i swear i have it typed correctly, and the mousewheel does not work for me either, what i did tho is bind either "+attack;-attack" or just "+attack" to both g and h and then when i got in a saber lock i just tapped both g and h and mouse1 and i would knock the opponent down in about 2 seconds. binding both of those is probably going overboard i just wanted it to work already, i just need to experiment more. as for the kick script, for some reason it would not do anything while binding to my spacebar, i have no idea why, but i tried it on E and it worked...but not that good...i don't know but it just didn't seem all-powerful like those kick lamers make it out to be, i found it worked about 1/5 times, i could manually kick better, even on a BOT server, i experimented with the wait time a little but i still got the same results. i think ill just stick with manual kick...damn.
 ToppDog
06-12-2003, 11:54 PM
#871
Well, manual is always best anyways. It's cool to mess around with scripts to learn how the game works, but they have many drawbacks if you try to rely on them in real matches. If you master them manually you will kick move scripter's tail.

Just to clarify on the lock script though, you DO need the space in there. Here's how the bind should look if you do it to a normal key on the keyboard:

bind x "+attack; -attack"

change x to any key you want on the keyboard.

This will not work on a scroll button (up/down) on your mouse. Actually no bind with more than one command will work on the scroll buttons at all. For some reason it stops after the first part of the command & does not read the following parts.

You can use the scroll button for locks though by binding it to attack through the game menu or with either of these binds:

bind MWHEELUP +attack

bind MWHEELDOWN +attack

Now if you roll the mouse wheel up or down real fast, you should be able to do saber locks.

The first bind up above is really fast & is meant to use against people who are either using the same thing, or have a controller with an auto repeat button that does basically the same thing. As you saw, when it works, it is really fast, so to make things even you really just need to occasionally tap on it until the lock is over.
 BongoBob
06-13-2003, 6:48 PM
#872
I can see why people are mad if they are using them in a real online match against other humans, but I dont see a problem in using them as anger management against bots. Which is why I have a request for all you scripters out there. Can anyone create me a script of the infamous force pull to a swift kick to the face? I've recently tried to do one like this, and I failed miserably. I could probably try and try again, but I'm to lazy to do that:D

P.S. I don't play online that often anymore, since my comp has recently been thinking it funny to keep randomly throwing me offline.:mad:

Thanks in advance, Cheers:cheers:
 ingredient no9
06-14-2003, 1:57 AM
#873
ok... did the research and the music thing is impossible as the music files are in assets0.pk3
BUT i did find an extrordinary script. it allows you to zoom in and out as if you had the electro binoculars on in single player.
I did not make it obviously, i just downloaded it.
All you have to do is just copy and paste it into autoexec.cfg

//ZOOMS
set z1 "cg_fov 0 ; set pzoom vstr z2 ; set nxtzoom vstr z1"
set z2 "cg_fov 5 ; set pzoom vstr z3 ; set nxtzoom vstr z1"
set z3 "cg_fov 15 ; set pzoom vstr z4 ; set nxtzoom vstr z2"
set z4 "cg_fov 20 ; set pzoom vstr z5 ; set nxtzoom vstr z3"
set z5 "cg_fov 25 ; set pzoom vstr z6 ; set nxtzoom vstr z4"
set z6 "cg_fov 30 ; set pzoom vstr z7 ; set nxtzoom vstr z5"
set z7 "cg_fov 35 ; set pzoom vstr z8 ; set nxtzoom vstr z6"
set z8 "cg_fov 40 ; set pzoom vstr z9 ; set nxtzoom vstr z7"
set z9 "cg_fov 45 ; set pzoom vstr z10 ; set nxtzoom vstr z8"
set z10 "cg_fov 50 ; set pzoom vstr z11 ; set nxtzoom vstr z9"
set z11 "cg_fov 55 ; set pzoom vstr z12 ; set nxtzoom vstr z10"
set z12 "cg_fov 60 ; set pzoom vstr z13 ; set nxtzoom vstr z11"
set z13 "cg_fov 65 ; set pzoom vstr z14 ; set nxtzoom vstr z12"
set z14 "cg_fov 70 ; set pzoom vstr z15 ; set nxtzoom vstr z13"
set z15 "cg_fov 75 ; set pzoom vstr z16 ; set nxtzoom vstr z14"
set z16 "cg_fov 80 ; set pzoom vstr z17 ; set nxtzoom vstr z15"
set z17 "cg_fov 85 ; set pzoom vstr z18 ; set nxtzoom vstr z16"
set z18 "cg_fov 90 ; set pzoom vstr z19 ; set nxtzoom vstr z17"
set z19 "cg_fov 95 ; set pzoom vstr z20 ; set nxtzoom vstr z18"
set z20 "cg_fov 100 ; set pzoom vstr z20 ; set nxtzoom vstr z19"

//default is 14

//starting point
set pzoom "vstr z17"
set nxtzoom "vstr z15"

//binds
bind home "vstr nxtzoom ;play sound/interface/zoomloop.wav"
bind end "vstr pzoom ; play sound/interface/zoomloop.wav"
bind ins "set pzoom vstr z16; set nxtzoom vstr z14; vstr nxtzoom"


The only thing i did to it was that everytime you zoom in and out it echos "zooming in" or "zooming out"
that really pissed me off so i turned it off and added a bind to return it to default so instead of trying to find it you can just push Insert.
hope it comes in use. It has for me, especially in sniping ;)
 kusanagi
06-19-2003, 10:20 AM
#874
k im not sure if this is the place to post SP script, but here's sumfing pretty useful i found:

during the animation when kyle turns off his saber, i u input a direction and a primary attack, a SUPER fast version of the saber attack will come out. when use in red stance, its got no wind up time at all. here da script:
bind x "weapon 1; wait 2; +moveleft; wait 2; +attack; wait 2; -moveleft; -attack;"

i tried this in MP but it doesn't work (there's no animation when u switch off saber) :( can ne confirm this, maybe a way to get around it or sumfing??
 gosub
06-21-2003, 3:43 PM
#875
Does someone know what is the energyze script I herd that in tff and FF/So CTF most of the people use this, could some one post it please.
 Rancilk
06-22-2003, 12:58 PM
#876
just wonder if someone could post how to bind key to change force fast
Thx!
 starburst
06-23-2003, 2:45 PM
#877
This should be a rather simple job for scripters, but is it possible to bind say with the "^1?" I want to be able to type in colours over the green one, and without having to hit "^1" every single time I desire. I want it to be automatically (^1) when I hit the bind.....

EDIT:Also, how can I display the ammo, health, armour, etc in text, and numbers?
 dood
06-27-2003, 2:40 PM
#878
this zoom script is good, I download this cscrip from jk2files.com but this script need a change sensitivity becouse it's very dificult to shoot someone on max zoom...

I only say becouse I don't play with guns and I don't need that...
 WH-TheProphet
08-04-2003, 10:26 AM
#879
I've read almost every post here and it looks like every god damn user on this site is a fooking noob, you want to write scripts to bs or to kick? well, if you actually CAN do the moves right without having to use a script THAN you would be able to make them work correctly...there, I said it, Think of me as you want, but this is my first post here and I can already bash on your stinking noob foreheads, but to make it up to all you noobs i'll actually give you the scritps that I wrote for ya.... here are my WORKING scripts for bs'ing, air bs'ing and kicking, I assume you don't want any others since these are the only things you need since you can't do them your fooking selves....

quick question answer thing to spare me from replying to dumbasses:

Question: Do I have to get in the correct position or does your script do it for me?
Answer: No you damn noob, if I would make the script so that it turns you 180 degrees you would almost never succeed in bs'ing, since you need timing, and a script can't have timing, do you want to turn 180 degrees if your opponent is right next to you? NO, you don't, so don't get too lazy and turn yourself with your back to your opponent and click ONE key to do a bs.

Question: Do I have to spin myself or does your script do it for me?
Answer: Yes you stupid noob, all you have to do is turn yourself correctly, press ONE key and then move your mouse left, the script is made so that you turn very fast, even if you tick your mouse a little to the left you will have hit your opponent 5 times at least, (while one good hit would already kill him)

Question: Can I kick someone when I am far away from him?
Answer: Did you really ask me that? stupid nOOb, no, to kick someone you have to be close to him, you might want to use Force Pull to get him close enough, I also made a script where you pull and kick him in one key, but it sucks because of the difference in timing each time, UNDERSTAND?

Ok, that should cover it, so here are the scripts you'll have been waiting for:

BS (get in right position, hit key, spin slowely to your left)

set "backstab" "+back;+attack;seta sensitivity 1000;wait60;-back;-attack;seta sensitivity 50"

bind X "vstr backstab"

__________________________________________________

Air BS (get in right position, hit key, spin slowely to your left)

set "airbackstab" "+moveup;+back;+attack;seta sensitivity 1000;wait60;-moveup;-back;-attack;seta sensitivity 50"

bind X "vstr air2hbackstab"

__________________________________________________ _

Kick (get close enough and hit key)

(I don't understand why you maggots can't do this, it's just a double jump)

set "kick" "+moveup;-moveup;+moveup;-moveup"

Bind X "vstr kick"

__________________________________________________ __
There you see, writing a kick script is easy as hell, why the fook would you add waits to it? Use your brains you moronic noobs, think about it, how do you kick without a script? You tap jump twice, do you wait? no!!! you hit it as fast as possible, you don't tap jump once, wait and tap it again !!! If you know this, why do you add waits??? Because it looks pretty? Dumbasses !!!
Be gratefull to me, I know this wasn't the most friendly way of helping out, and I normally don't talk like this, but all this noob crap just pissed me off, But I did help you out !!!!
 NamRanger
08-10-2003, 1:50 PM
#880
Obviously you do not know how easy it is to kill scripters...


There is a counter to EVERY saber move in dueling, and you just have to be extremely careful towards a few.


DFA moves, are extremely easy to punish, just heavy slash them and you take off nearly half their bar.


Backstabs are so incredably easy to counter, I don't see why people lose to it so much. There is ALWAYS a delay at the beginning, AND the end of the backstab. Once you've dodge the backstab with a jump, annhilate him with a heavy slash.


ONE move that CAN be abused to death is the light stance lunge. It breaks through any gaurd at certain ranges, and can be used for anti-short jumpers. But the damage is very negligble if they're saber isn't so far in it sticks through you.



There, if your smart and used to duel alot, you'd know scripting is actually NOT good for duels.
 Side
08-12-2003, 5:33 AM
#881
hes not talkin bout duel dude...it a freakin scripting post not ''how script suck for duel''

and hes talkin bout 1.3 not 1.4 nf bull****
 Side
08-13-2003, 2:20 AM
#882
Prophet god dude...instead of posting bout evry1 is a noob just take a look at what ur saying,
ur kick,bs,airbs,and watever
u dont freakin script a move with vstr commands ffs
just take the backstab script ...
/bind x "+back;+attack"
instead of ur fat ass commands
oh god the kick ur kick script ...i wont even bother posting the script
 Kurgan
09-07-2003, 10:31 AM
#883
Everybody relax, don't fight (save the fighting for in the game!).

; )

This thread is about providing info on how to use scripts. Most people agree that scripts alone are no substitute for skill and practice, but that doesn't mean we can't talk about them!

Carry on...
 ToppDog
09-12-2003, 10:53 PM
#884
Yeah Prophet, you're about 2 years late with that comment, LOL.

Most of the people here don't believe in scripting any moves other than the specials with directions straight from the game manual, & our posting here about them has resulted in patches fixing most of the abuses that resulted from them.

You've obviously got some serious catching up to do in this thread before any comments like that will hold any merit.
 gatsu002
09-26-2003, 10:47 PM
#885
Ok im a fan of kicks on jedi knight 2 , i normaly play on servers that have jedimod or omnimod , and where i can find good kickers.

But one of this days i noticed that people is doing 60 dmg + every kick , some players say that his bind is :
"+moveup; wait 2; -moveup" X4
And other say its something like dfa bind + emote
others say that replace the waits with emotes and lot more say the best is "+moveup; wait 2; -moveup" x2


ok i tested the first and the final one , but i want know if its possible change the waits for emoticons on jedimod , personally i tested all the ways i know , im not a good scripter but i found something funny with it , only works if u dont have lag but if anyone want test :

"+moveup; +forward; wait 2; flip; -moveup; -forward" try it on a wall and ull see u up it really quickly ( only works on jedimod and with low low low ping)


OK but the question still the same , anyone know any good kick script ? or anyone know a way to change waits for emotes????

Thx u all.
 DarkangelFOG
09-27-2003, 2:40 PM
#886
Scripts: Cheating, or not?
Really depends on how you look at it.

It is pretty neat that you can pull off some moves with just the push of a button. I've thought about this a lot, and I'm still trying to figure out if it is cheating, or not. Sure, it's a easier way to play the game. But, as soon as you start messing with the yaw speed, and making rotations faster than humanly possible, that's where I draw the line. I've got no problem with people using a script to pull of a lunge attack, as long as they don't spam it. That makes the game boring, and annoying to be honest.

On the other hand. If Raven intended for players to use scripts , wouldn't they have included it in the books that game with the games? Wouldn't they have made all the specials one button moves by default?

Script if you like, but I would rather play a challenging game than play a game of pick a button to push. Hence why Diablo got annoying for me.

It's great you guys are learning this stuff, it could be useful one day...For what I don't really know. lol.
 Xeavor
09-29-2003, 2:16 AM
#887
any interesting scripts for jka yet? i know the moves are still the same somewhat, but i'm sure there are some that perhaps i haven't thought of. let us combine our script findings here for jka.

oh yeah, one other things, is there any way whatso ever to use some of the sp moves? such as kyles? or as when you change setsaberall 10 and get all the stances? that'ed be cool for mp play. anyway?
 young Obi-Wan
09-29-2003, 1:13 PM
#888
1. yeah, wait; wait = wait2
2. what was the exact script for saberlocks?
 Side
10-06-2003, 9:57 AM
#889
Originally posted by DarkangelFOG
Scripts: Cheating, or not?
Really depends on how you look at it.

It is pretty neat that you can pull off some moves with just the push of a button. I've thought about this a lot, and I'm still trying to figure out if it is cheating, or not. Sure, it's a easier way to play the game. But, as soon as you start messing with the yaw speed, and making rotations faster than humanly possible, that's where I draw the line. I've got no problem with people using a script to pull of a lunge attack, as long as they don't spam it. That makes the game boring, and annoying to be honest.


Well i seriously dont mind kick script,or any move script
the closest "cheat script" would be ener/heal script
just get 3 guy 2 ener and 1 team heal=god(back in JO)
team heal heal so fast and the healer had infinite force,a dfa didnt even kill them even with rage on
Originally posted by gatsu002
Ok im a fan of kicks on jedi knight 2 , i normaly play on servers that have jedimod or omnimod , and where i can find good kickers.

But one of this days i noticed that people is doing 60 dmg + every kick , some players say that his bind is :
"+moveup; wait 2; -moveup" X4
And other say its something like dfa bind + emote
others say that replace the waits with emotes and lot more say the best is "+moveup; wait 2; -moveup" x2


ok i tested the first and the final one , but i want know if its possible change the waits for emoticons on jedimod , personally i tested all the ways i know , im not a good scripter but i found something funny with it , only works if u dont have lag but if anyone want test :

"+moveup; +forward; wait 2; flip; -moveup; -forward" try it on a wall and ull see u up it really quickly ( only works on jedimod and with low low low ping)


OK but the question still the same , anyone know any good kick script ? or anyone know a way to change waits for emotes????

Thx u all.
Erm...sorry dude but script kick is the same as double taping jump+forward...it cant deal more dmg just cuz it scripted
 zyphr
10-12-2003, 12:26 PM
#890
Hey
(This is my first post yay!)

Anyway, is it possible to make a script to change the keyboard buttons?
You see, I like to use one setup for light side and one for dark side, and it's getting quite boring to change all the buttons every time...
 SkinWalker
10-12-2003, 3:31 PM
#891
I think that one was actually in one of the early to mid pages... but I can understand your not wanting to wade through every page!

It would be nice if some admin or mod would take some time to trim or prune the thread so only the scripting information was available..


What you want to do is set up a couple of keys so that they are bound to two different force configurations (or as many variations as you want). The simplest way that I've found is to have the autoexec load your main config file. Within that one, bind a key to light.cfg and one to dark.cfg.

Set up each of these configs with lines like:

bind x "force_heal"
bind x "force_absorb"
bind x "force_speed"

etc.

Do the same with dark forces.

I actually put an unbind line for each of these in the beginning of each cfg, for instance unbind x "force_heal" then bind x "force_grip"

You can get creative and put a model change in as well.... this might even be a good idea, since it is possible (I've done it) to accidently hit the key for force change and then not realize it when you respawn. The different model will clue you in ;)

Don't forget... you have to respawn (die) in order for the changes to take effect.
 SkinWalker
10-12-2003, 3:35 PM
#892
The demo creation script that I had for JK2 works well with Jedi Academy... nothing seems to be affected by the difference in the game....

I was wondering if anyone has noted other syntax differences when using script commands?

My toggle hudfiles bind still works fine, as do some others....

Maybe there are some subtle differences? How about when using "+" and "-" signs associated with movement? Are these still the same?
 Saucepan
10-14-2003, 4:13 PM
#893
*sigh* It's really sad. That we continue to say the same crap years and years at a time. I remember when I was 13...playing games...and hearing the same insults in games that I hear now. It never ends lol. Now I'm 21 and don't give a care. I play JKA for fun, I don't care about my score...nor do I care whether you play with scripts or not. :) It's all in fun. Scripting is the "next" level. I think it's pure genius what people come up with.

I've beaten people using helicopter scripts, I've beaten people with no script usage as well. I've lost to the very same. It doesn't matter which way you play the game...everything can be countered. (at least I've found everything can be countered), the biggest problem I have is with the extreme amount of foul language usage...geeze. A person was not killed in a car accident, your model just was sabered...WHO CARES...all you gotta do is press the attack button to respawn. You can't respawn in real life (if you aren't buddist :P ), and I think we should worry a little more about real life, and just use gaming as an outlet for relieving stress (I know I do)

I have found that the people who MADE the scripts to be very competent players in their own right.

If I may post a quick story: I had finally begun to own everybody at FPS, including my friend who taught me how to play FPS (this was a long time ago). He began to get schooled on his favorite mp game Quake II ....he had come up with a new idea. He created a Speed up grenade velocity/slow down velocity script, and he bound it to two keys. I was hiding up in a tower and he shot a grenade (from his G-launcher) up to where I was hiding....all of a sudden, he slowed down the velocity...and the grenade froze, spinning....blew up right in my face.

Instead of getting pissed off...I cracked up...that's a really ingenious move he made there :P
 Khnemu
11-24-2003, 10:22 PM
#894
i doubt anyone still checks this thread out, but it's worth a shot.

does anyone know how to stop a script in the middle? or if it's even possible.
 Gotaiken
12-05-2003, 7:12 AM
#895
is it possible to script a combo???
 JDKnite188
12-06-2003, 8:50 PM
#896
Scripts are good stuff. I use them primarily for better communication in team game modes such as Siege and CTF.
 DarthBacon
12-14-2003, 4:35 PM
#897
hi @ all,
what do you think of this little zoomscript:

/////////////////////////////////////////////////////////////
//zoom script made by
// DARTH BACON

//zooms
set z1 "cg_fov 60 ; set nxtzoom vstr z2"
set z2 "cg_fov 80 ; set nxtzoom vstr z1"


//starting point
set nxtzoom "vstr z1"

//make sure that the starting point is right
vstr z2

//binds
bind t " vstr nxtzoom ;play sound/interface/zoomloop.wav"
////////////////////////////////////////////////////////////

this script isnt like the others you can zoom in and out with one key. Besides, you can zoom in and out very quickly because there are only 2 zooms. I think this script is like right-mouse-click in battlefield 1942. You can also change the cg_fov 60 to whatever you like, e.g. for a huge outdoormap to 40 or less

tell me your opinion!!

DB
 [UF]Picolo
01-25-2004, 9:47 AM
#898
Im kinda new to this game, so i dont use any script.I just use script for spin:

set spinmove "vstr spin"
set spin "seta cl_yawspeed "3000"; +left; set spinmove vstr normal"
set normal "seta cl_yawspeed "140"; -left; set spinmove vstr spin"

bind l "vstr spinmove"
 keebler
02-08-2004, 6:15 AM
#899
I have been trying to find a way to write a script that would spawn 10 stormtroopers at the same time. Reason behind this is i have my own server and we like to play with idiots once in a while instead of kick them. this is my way of keeping them too busy to do somthing stupid while we sit and watch them. any case i have tried the simple stuff:
npc spawn stormtrooper
npc spawn stormtrooper
npc spawn stormtrooper
npc spawn stormtrooper

and
npc spawn stormtrooper
wait
npc spawn stormtrooper
wait
npc spawn stormtrooper
wait
npc spawn stormtrooper

but, all it will do is spawn 1 trooper. is there any way of acomplishing this task?? now this is for jedi academy not jk2, not that it would matter much. thanx
 Ziechel
02-19-2004, 4:36 PM
#900
hm i need a config to win saber locks autmatic

The one i created doesnt work:


bind "c" "+attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack"



plz help me guys
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