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Antizac

Latest Posts

Page: 2 of 5
Posted in: jp-30's Slave Leia skin
 Antizac
12-01-2003, 4:58 AM
#32
That was the old model. Then new one's coming along, and it'll be out around Christmas... Details, here: http://www.lucasforums.com/showthread.php?s=&threadid=117650...  [Read More]
Posted in: jp-30's Slave Leia skin
 Antizac
10-04-2003, 3:50 AM
#24
The Yuna skin was released without my permission. It was a simple mistake - I just asked for it to be removed, and I told the guy I would send him an update, when it's set for release. So, if anyone besides Jp-30, Plasma, and (that one guy), have t...  [Read More]
Posted in: The Rising Empire: Chapter 1, Part 1 (Almost done)
 Antizac
07-11-2004, 2:50 AM
#1
Coruscant ghetto. Near the Industrial Sector... I finally got around to adding those, building MD3 models, to my portal sky, and I renevated my strip club into a kinky Rave joint... Ok. Screenshots. First off, I need more lighting! But that's gonna...  [Read More]
Posted in: My second skin and I need some help
 Antizac
05-28-2004, 9:48 PM
#2
So, I would assume that you'd want a shiny-naugahyde look to the jacket, right? (Like leather interrior from a car.) That would simply be done with specular shading (I don't have the code unfront of me at the moment) It involves the texture you have...  [Read More]
Posted in: Obiwan Ep3 Human male head
 Antizac
05-23-2004, 6:07 PM
#2
Hey, that's a pretty good skining job - it looks enough like him anyway....  [Read More]
Posted in: JA SP: Syndicate:Initiation
 Antizac
05-22-2004, 5:17 PM
#10
Whole thing is lookin sexy! =)...  [Read More]
Posted in: New anim Show Case
 Antizac
05-23-2004, 6:20 PM
#69
I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring. Is there a way to "flag" a surface in a SinglePlayer map, so that when the...  [Read More]
Posted in: New anim Show Case
 Antizac
04-16-2004, 8:01 AM
#32
Originally posted by Lei Hng Wei What!?! But, how is Antizac gonna make a BDSM Leela? :D NEVAR!!!!! Not for your amusment, anyway. ;) Actually I was thinking about having a part in The Rising Empire, where the main character is wandering the Mo...  [Read More]
Posted in: New anim Show Case
 Antizac
04-10-2004, 6:16 PM
#25
Keshire, can I hug you? =) It's so beautiful, I may weep openly... ...these are the animations I've needed for JA since the thought ever occoured to me......  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 Antizac
04-02-2004, 9:22 AM
#17
Originally posted by Amidala from Chop Shop ...It's a .png file with a transparent edge, but it is not transparent in ModView. In ModView, click: "View" and check: ...usung Alpha Blend. or Press Ctrl - A. That enables the alpha chann...  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Antizac
01-30-2004, 10:37 PM
#14
I always thought there was something wrong with those stormtroopers! I must have that model, for The Rising Empire (that is, if part 1 ever get's finished.) Excellent work. Looks like they're streight from the movies, now....  [Read More]
Posted in: New Multiplayer Conversion (SSBM)
 Antizac
07-01-2004, 1:53 AM
#54
I think your MAIN problem is: You have to say in the Readme, AND all over the site that: "This MOD is NOT, supported, licenced, or created by Nintendo or any of it's affiliates. Super Smash Brothers, Super Smash Brothers: Melee all names, cha...  [Read More]
Posted in: The Rising Empire in Jedi Academy...
 Antizac
12-08-2003, 4:52 AM
#16
Originally posted by wedge2211 Um...speaking of that, how do you plan to integrate those two? A Hyperspace experiment gone wrong... I'm still keeping things a bit vague, at this point, because it seems to have worked for Anthony Piggott, in the p...  [Read More]
Posted in: The Rising Empire in Jedi Academy...
 Antizac
12-07-2003, 5:53 AM
#13
Chapter 2 is dim, because it will all be lit by dynamic light, which will rotate around the map, giving the illusion of night-day-night, and so on... Which is what I meant by: I still have some dynamics I need to work out for this... Here's a litt...  [Read More]
Posted in: The Rising Empire in Jedi Academy...
 Antizac
12-03-2003, 8:35 AM
#1
Well, I've been working on this and juggling a few other things in my life, so it's progressing... ...slowly. Chapter 1: Part 1 Is just about done... Just needs some good scripting. screenshots In Jedi Academy: Chapter 1: Coruscant: Part 1 http:/...  [Read More]
Posted in: Submission: RGB Player Menu Options
 Antizac
11-14-2003, 4:53 AM
#11
Dude, I think I love you. I've been meaning to try something like this, since the JA Demo came out... ...I'm glad someone was able to do it. One less thing for me to do. =)...  [Read More]
Posted in: Link: 100% Jedi Academy
 Antizac
11-13-2003, 4:17 AM
#3
Now available for download at JediKnight.net (http://www.lucasfiles.com/?s=&action=file&id=244)...  [Read More]
Posted in: Link: 100% Jedi Academy
 Antizac
10-31-2003, 12:09 AM
#1
Well, I intergrated the "lhang_tag_bone", so people could use dual sabers properly. So, Link is now 100% Jedi Academy functional. http://www.massassi.net/ec/images/13406.jpg If you've already downloaded the previous JA Link: Download the...  [Read More]
Posted in: JA-Compatible Link, finished.
 Antizac
10-20-2003, 7:35 AM
#1
I did all the changes, I mentioned... ...even added the saber hilts (they work as add-ons to hilt selector in JA), via .sab files. Even the Bots use their respective hilts! http://www.pcgamemods.com/acore/237/2631/b5.jpg http://www.pcgamemods.com/...  [Read More]
It's alright - it was a simple mistake. We took care of it. Let's drop it. Thanks for the cooperation, Scouttrooper. =)...  [Read More]
I originally made these for The Rising Empire, but that may not even see the light of day, so I'm releasing my crappy weapons, since too many people have them, already. The Battledroid Rifle is newer than the one previously posted (minor tweak, thoug...  [Read More]
Posted in: JK:Academy - Vehicles ???
 Antizac
10-04-2003, 3:39 AM
#8
As soon as I get my copy of JA (in a day or two, here), I'm hoping to create a horse-like animal for my "Rising Empire" (http://www.lucasforums.com/showthread.php?s=&threadid=110166) series... ...for Part 2 (if anyone's been following...  [Read More]
Posted in: (Legend Of Zelda) Link 3.0, Available for Download!!
 Antizac
10-20-2003, 7:32 AM
#44
I'd like that.... =) So any-hoo... I did all the changes, I mentioned... ...even added the saber hilts (they work as add-ons to hilt selector in JA) http://www.pcgamemods.com/acore/237/2631/b5.jpg http://www.pcgamemods.com/acore/237/2631/b3.jpg E...  [Read More]
Posted in: (Legend Of Zelda) Link 3.0, Available for Download!!
 Antizac
10-05-2003, 3:16 AM
#42
Yeah, I tried this in JA, when I got it today. I know exactly what the problem is.... For some reason, MP doesn't turn on "*_off" meshes. All it requires, is some re-naming, a re-compile, and some script changes. So, I'll be releasing a...  [Read More]
Posted in: (Legend Of Zelda) Link 3.0, Available for Download!!
 Antizac
10-04-2003, 6:57 AM
#40
Niiice... "Link 3.0" got "Staff Pick" at PCGamemods.com (http://www.pcgamemods.com/2295) http://www.pcgamemods.com/images/staffpick.jpg Thanks, PCGM staff. =)...  [Read More]
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