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you should duel boot with linux... i have slackware 10 that i use to dink around with lookingGlass and compile my linux .so for redslushie.. i don't really use it otherwise and it only takes up about 10 gigs out of 140... [Read More]
you have to check out the ui code to see how it's done... you'll probably need to design a new feeder that gets called from the .menu scripts.. it's all very slopy and over complicated... [Read More]
alright, i'm working on getting the awards system from q3 working again. (it's only ifdef'd out) the awards are capture- make a capture defend- defend the flag or your flag carrier assist- pick up a downed flag and return it or kill the enemy flag... [Read More]
well.. it's not an exploit.. it was a bug in quake 2 but since it added so much dimention to the game they kept it in the game.. it works in every gametype but siege in jk3 and i remember reading the purposefully disabled it... [Read More]
the technique in quake 3 based games that allows a player to move very fast. for instance, i can grab the flag on mp/ctf4 in 13 seconds and score a point be 20 seconds into a game. it's an integral part of the hardcore gaming scene and is purposefu... [Read More]
how do you mean? and why is it a problem? but i did find trap_S_AddLoopingSound(entityNum, lerpOrg, cSound->velocity, cSound->sfx); check out G_Sound in g_utils... it seems to update a ents flags that include ones to play sounds? te-... [Read More]
i think i got you covered hex assuming that you can pass the url of a specific file with the ftp/http cod you have in your client (i'm assuming you lifted something from lynx or a mozilla or whatever) you need to implemnt 1 additional cvar that get... [Read More]
hey guys, i felt creative today so i put some work into red sushie (you may or may not have heard of it) i've got a question about the UI callvote section and the .menu scripts i've designed a voteable function called gameplay that can change the s... [Read More]
where the rocket launcher is in the middle, instead put the conc rifle, in the base put rocket spawns instead of shotguns i don't think speeders will work over hills easily... [Read More]