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wedge2211

Latest Threads

Page: 1 of 2
Posted in: Where did Petroglyph go?
 wedge2211
01-24-2007, 10:28 PM
#1
It seems like after the release of the FoC patch, all the Petroglyph guys who used to frequent these forums disappeared. I don't know if I've seen a single post by any of them since the patch. We used to get fairly regular posts from them. Where'd yo...  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 wedge2211
01-02-2007, 9:41 PM
#1
I'm starting this up in the hopes that the Petroglyph guys come back from their holiday breaks and check out the forums. Same drill as the EaW ones...let me start it off with: 1) Please fix Aggressor destroyer pathfinding. Perceived issue: Often, w...  [Read More]
Posted in: Pathfinders and transports in fleet combat
 wedge2211
10-12-2006, 12:59 AM
#1
First, I want to shout out to Petroglyph: while Empire at War wasn't necessarily groundbreaking, it created the foundation on which they could build Forces of Corruption, which looks like it's an order of magnitude deeper and better than EaW! Now, on...  [Read More]
Posted in: AI and FoC's new features
 wedge2211
09-14-2006, 9:11 PM
#1
I like playing Galactic Conquest scenarios a lot, but so far I've just played against the computer. Like everyone else, I find the AI pretty stupid on the galactic maps, even on "Hard" difficulty. In Empire at War, I've noticed that the AI...  [Read More]
Posted in: story campaign and galactic conquest
 wedge2211
08-27-2006, 12:26 PM
#1
I was just reading in the latest preview (http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=722544) about how the expansion will feature a more developed story campaign and a bit of de-emphasis on "sandbox" galactic conques...  [Read More]
After reading through a couple of the Star Wars novels, something that hasn't really sat well with me about Empire at War has solidified: the Rebellion acts like a legitimate nation, with borders, holdings, a conventional military, and conventional b...  [Read More]
Posted in: Arc Hammer
 wedge2211
06-05-2006, 8:44 PM
#1
The chat transcript says that all three phases of Dark Trooper will be produced on the Arc Hammer, "a special Star Destroyer." This opens up a whole new way to produce units--at mobile factories. It's also a pretty cool nod to Dark Forces....  [Read More]
Posted in: Game speed on galactic map
 wedge2211
05-15-2006, 11:02 AM
#1
I was watching the E3 demo video and noticed that the Underworld's corruption of planets and trade routes seems to take about twenty seconds. I know that things were probably sped up a great deal for that demo; however, I think that galactic map spee...  [Read More]
Posted in: Cinematic camera
 wedge2211
05-13-2006, 3:26 PM
#1
With the expansion, will we see any improvements to the cinematic camera? Will it do a better job of focusing on the action than in Empire at War? I'd love to see the camera spend several scenes on battles between two or three ships, instead of rand...  [Read More]
Posted in: Noghri Death Commandos
 wedge2211
05-12-2006, 1:00 AM
#1
I saw Honoghr on the galactic map in the trailer. Anyone who's read Zahn's trilogy knows the name of the Noghri home planet...so this leads me to wondering: - Do the Noghri appear just as indigs on Honoghr? - Are Noghri an Imperial version of the Re...  [Read More]
The press release for the expansion concentrates on telling us about this new pirate warlord faction...but only hints at "new, controllable" Rebel and Imperial elements. Is the pirate faction being built up at the expense of a Rebel and Imp...  [Read More]
Posted in: Bloodmine Shaft Release
 wedge2211
02-13-2005, 3:46 PM
#1
My first map in quite some time, and quite probably my last for a long while... THE BLOODMINE SHAFT http://www.pcgamemods.com/10328/ http://wso.williams.edu/~jshoer/images/screenshots/shot0209.jpg Download and enjoy! Imperial troops have establi...  [Read More]
Posted in: Bloodmine Shaft - CTF, huge and vertical
 wedge2211
12-30-2004, 6:00 PM
#1
Here's a look at a map I've been working on now and then for upwards of a year. A showcase thread has been active for a while on Map Review (http://www.map-review.com/forums/viewtopic.php?p=16981#16981), you may have seen shots there. In any case, th...  [Read More]
Posted in: **Mapping Contest**
 wedge2211
09-21-2004, 4:16 PM
#1
Map-Review is hosting its first mapping competition--a Jedi Academy Free-for-All mapmaking contest! Please check www.Map-Review.com for details, and read all about it in our forums (http://www.map-review.com/forums/viewtopic.php?p=12228)!...  [Read More]
Posted in: Possible mapping contest
 wedge2211
09-15-2004, 7:35 AM
#1
Just giving everyone a shout that www.Map-Review.com is considering hosting a Jedi Academy mapping contest! Please, if you'd be interested in participating in (or just seeing the results of) a mapping contest, check out the discussion on our forums (...  [Read More]
Posted in: From the Mapping Showcase where nobody goes
 wedge2211
04-14-2004, 5:05 PM
#1
Gulf of Souls http://www.pcgamemods.com/acore/80/5022/b1.jpg http://www.pcgamemods.com/5022/...  [Read More]
Posted in: Gulf of Souls
 wedge2211
04-13-2004, 11:13 PM
#1
http://www.pcgamemods.com/acore/80/5022/b1.jpg http://www.pcgamemods.com/5022/ Check it out, like, it's, like, awesome....  [Read More]
Posted in: LevelSource Duel Contest 2 Maps
 wedge2211
04-13-2004, 2:12 AM
#1
Maps are starting to be submitted to the second LevelSource Duel Contest! http://www.levelsource.com/phpBB2/viewtopic.php?t=328 I highly recommend checking them out!...  [Read More]
Posted in: Light stage compile errors
 wedge2211
04-05-2004, 4:47 PM
#1
These have got me stuck: --- SetupSurfaceLightmaps --- WARNING: Lightmap texture coords out of range: S 123.4268 > 123 || T 0.5000 > 102 WARNING: ProjectSurfaceLightmap: Chose a 0 valued axis Later on in the compile, I see: --- IlluminateRaw...  [Read More]
Posted in: q3map2 crashes in BSP phase
 wedge2211
01-19-2004, 5:26 AM
#1
I've been mapping along just fine, and suddenly I go to do a test compile (through the GtkRadiant BSP menu) and I get a "buffer overrun error." Oh, I say to myself, why don't I just take advantage of this to move to the newest q3map2 and q3...  [Read More]
Posted in: light flares
 wedge2211
01-18-2004, 5:05 PM
#1
What effects exactly can be achieved by using the _flare key in a light entity? So far I've just been able to get one type of flare to appear by putting an integer in for the key value. Can I also put the path to a flare shader? I'm looking to achie...  [Read More]
2 wedgemaps. *Cough.* (http://www.lucasforums.com/showthread.php?s=&threadid=118114) (You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.) (JA versions coming soon.)...  [Read More]
Posted in: Nothing is happening here.
 wedge2211
11-20-2003, 3:37 AM
#1
. . . . .. . . . .. . . . .. . . . .. . . . .. . . . .. . . . .. . . . . With the NRG FFA pack on hold, my maps have mutinously tied me up in my chair, jumped out of the closet where I keep them, and...yeah... I just couldn't stand to exist any longe...  [Read More]
Posted in: For honor and glory...
 wedge2211
08-04-2003, 1:12 PM
#1
...or maybe just for the NRG FFA pack. Inspired by an image on digitalblasphemy (http://www.digitalblasphemy.com/dbgallery/1/seeressdome800.shtml). http://nrgteam.telefragged.com/staff/wedge/shot0045.jpg http://nrgteam.telefragged.com/staff/wedge/s...  [Read More]
Posted in: WIP: Thunder!
 wedge2211
06-22-2003, 1:38 AM
#1
BUM BA DA DA DUUUUUUMMMMM!!!! [/huge fanfare] The newest work in progress on my computer: THUNDER! This has actually been in the works for some time, I tried to do this for my very first map (unreleased...way before Carexa Station, which was also u...  [Read More]
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