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Sith Maximus

Latest Activity

Posted in: Why did the game die/is the game dying?
 Sith Maximus
03-18-2003, 5:08 PM
#184
To me the resons for the games demise are simple. 1) Reduced saber damage. This is a problem with the 1.04 patch but could have been fixed by admins who understood how to change the cvar's to make the sabers more deadly. I changed mine and it resul...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 Sith Maximus
09-11-2002, 12:57 PM
#105
Originally posted by Homeboy I'm not sure if everyone heard the idea... COMBINE PROMOD & JEDIMOD Because I love both mods, and they do not interfere with each other. Even dual and bouble-bladed sabers go with promod if well balanced. Jedimod...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 Sith Maximus
09-10-2002, 4:21 PM
#100
Originally posted by ArtifeX You must have been there with some players new to the mod. In practice, I've found that anyone repetitively doing any move gets beaten pretty handily by any of the regular players. Look for ZeroWingZero, FatalStrike, o...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 Sith Maximus
09-10-2002, 2:04 PM
#93
Originally posted by ArtifeX I can't imagine how frustrating this would be to new players. There are so many variables for them to grasp already. Throwing in one more variable for every single type of swing would make the learning curve extremely...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 Sith Maximus
09-06-2002, 4:20 PM
#81
Here is a list of the new variables in Jediplus 3.4. These are the defaults. My new setting are about 20% higher. Notice the box trace settings. If you have not played this way then you need to before you post a comment..not bitching....just I think...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 Sith Maximus
09-06-2002, 10:42 AM
#78
Originally posted by ArtifeX .It's not a gimmick mod that you'll play for a bit and realize that under the surface it's no different from the regular game. If u read my other posts from today you will see how I feel about promod...but for the m...  [Read More]
Posted in: Is JK2 dead/dying? (merged)
 Sith Maximus
09-04-2002, 11:13 AM
#66
I think that JK2 will be revived again by Christmas at the latest. Right now all of the real hardcore players have put out their hard earned cash on the game. Plus Attack of the Clones is just about out of the Movie houses, so the desire to be a Jedi...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
11-15-2002, 2:20 PM
#725
Well its not a script just a Jedimod/Jediplus/Omnimod command. In console: /secretissafewithus Thats it....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
11-14-2002, 2:55 PM
#723
Originally posted by remark 666 anyways, where is Maximus =/ haven't seen his face here for a while, if you do stop by here and see this message, tell me this Muahahahahahahaha......................Im Back! Ok... When I do this in my script:S...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-20-2002, 4:53 PM
#606
I use this in all of my Quake 3 based games. Its great for RTCW as well, just replace the word flag with "objective". It uses the keypad keys. Home starts the script and then just follow the onscreen echo directions from there. This script...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-17-2002, 4:22 PM
#591
Well put! Lag is a killer of scripts like that. But as stated practice is way better than a script for moves anyday. Use your scripts to make name/model/network changes and leave the fighting up to your brain and your hands. Plus its more fun! Dang...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-16-2002, 4:12 PM
#585
This is one that I happened to have in a file I sent to a friend. Mine at home (I am at work now) is just as you say, one to go up in the list and one to go down and then one to execute it. Here is a single modified line for it. Fill in the blanks......  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-16-2002, 10:49 AM
#583
Originally posted by remark 666 I didn't mean random like all random, more like button to scroll through the models/names/whatever you have in the lines of the script. Ok sorry dude here is one, its two part but I use it and it works great. Requir...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-16-2002, 10:36 AM
#582
Originally posted by thehomicidalegg console is bound to ~ and `, which is why you press shift+` to activate it. im not sure but following this logic you should be able to bind keys to !, @ , #, <, >. ? and so on. But i'm not sure about bindin...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-13-2002, 10:43 AM
#577
Yes and no. You would have to dd in a line to each one like: set random vstr fav05 (in fav01 line) The next one would be: set random vstr fav08 (in fav 02 line) To each line with a different number for each crisscorssing the pattern. The when yo...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-11-2002, 10:32 AM
#575
I would be so lost without echo...exp with all of he server commands! That would be a reak mess!:eek:...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-05-2002, 1:51 PM
#557
LOL! Well said!:D...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-05-2002, 12:27 PM
#555
Originally posted by DeTRiTiC-iQ This script could well be the most annoying in the world If you would have read through all of this sections you would have come across the fact that this is the type of script we DID NOT want posted here. We want...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-04-2002, 3:41 PM
#550
Some scripts for a server admin: //Kick or ban set MORON-1 "echo [^1KICK ^1: ^1BAN ^1CLIENT ^60^7];set kick-player rcon Clientkick 0;set ban-player rcon Clientban 0;set moron vstr moron-2" set MORON-2 "echo [^1KICK ^1: ^1BAN ^1CLIEN...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
09-03-2002, 5:01 PM
#549
Check your other post about this for the answer....  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
08-27-2002, 5:11 PM
#529
Golly gee thanks buddy......ya bring a tear to my eye! :ball: Well do my man!:D...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
08-27-2002, 4:11 PM
#527
Well well....just refined mine down today to be 29 files for 24 npc characters in all alignments and with platoons! Damn! Oh well it all for everyones benifit! Thanks for the hard work. I will not send mine in....it will just confuse the issue. But i...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
08-26-2002, 2:17 PM
#520
Originally posted by ToppDog Thanks again guys, Later You deserve the credit on this one. Great job and nice additions as well by NemoX. This is what this thread is all about. Working to come up with ways to make our gameplay more enjoyable by...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
08-23-2002, 4:53 PM
#497
Sweet................ I think were off to the races on this one! I like the scroll idea! And with all of the models included no one would ever have to go into that goshdarn menu anymore! Hope to see it all soon....let me know if any help is require...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 Sith Maximus
08-23-2002, 10:50 AM
#493
Originally posted by ToppDog Okay guys. If you post yours so I can get an idea how it works, I'll see if I can alter it to perform a next/previous toggle function. Thanks again to you, & you too Remark 666. Looks great! Adding in that featur...  [Read More]