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SCRIPTS here (post & request thread)

Page: 10 of 19
 ToppDog
08-17-2002, 4:22 PM
#451
Originally posted by Jedi Degreel


To use a console gamer analogy again, If I sat down to learn how to perform a Zangief Spinning Pile Driver but didnt want to bother learning it and instead purchased a controller with macro ability and keyed it to happen with one button press that takes away an enourmous amount of skill required to play as Zangief properly. Just jump in short, crouching short and hit key for SPD. compare that to what you need to do jump in short, crouching short, 360 degrees circle motion of control pad and fierce puch at the right time. quite a differece no? This average player now has an easy "super move" accessible to him to use at any time and only needs minimal skill to pull it off using it much more then he normally would changing the style of play he might have had to play as he learned the move. Scripts can have this same effect for FPS games as well.

-Degreel

This is the exact root of the problem for me. I don't want a Console Gamer's Mentality to have jack to do with my PC Games. I absolutely HATE consoles. I hate their stupid controllers that give you blisters. I hate the stupid kid-like arcade games that are made for them. I hate that there will always be a game you want not coming out for the console you have.

And what I truly hate is that game developers are treating the pc more & more like a piece 'o sh!t console! There is less & less support for controllers for the pc. Everything is being designed for the keyboard & mouse only. I have over $500 worth of high end gaming equipment collecting dust due to lack of support with any of the new games.

Combo moves in pc games are a direct reflection of how Console Mentality is invading the PC Game arena. PC games used to be more about mental skill, whereas now they're more about Finger Olympics.

Combo moves in pc games are there because companies that design games are getting lazy & trying to save money. Putting combo moves in the pc version of a game makes it very easy to transfer the code over to a console platform where they HAVE to use combos due to the lack of buttons available on console controllers. It is not because they want to make the game somehow more challenging for pc game players. If that were truly the case, then they would have used keypress combos that weren't assigned to other attack/movement functions so you couldn't do a special by accident.

So, in rebellion of this Console Invasion, I use binds for any combo move, or for anything that requires mashing on the keys as fast as I can. After all, I have other uses for the keyboard & I don't want to buy another one any sooner than I have to.
 remark 666
08-17-2002, 5:01 PM
#452
True that ToppDog, true that...

and Sith Maximus, MakaVeli_Da_Don has a point, I'm not sure how to use those...you just stick it in the cfg and it'll work by itself ? anything I need to change ? is it for Network games or .....
 pickle00
08-18-2002, 12:44 PM
#453
I've not been playing JK2 for a while now as I have been awaiting the arrival of a new computer which will be arriving on Monday so I have not witnessed scripts being used in the multiplayer games other than the key bind messages and taunts.
I use the key binds to send text messages quickly and easily to the other players and i think that this is fair enough. I also use key binds to change my player character midgame. This again i think is fair enough.

I do not like the sound of attack scripts being used though as that is so cheap.
Someone said a few posts ago regarding the use of a macro controller in Street Fighter2 that it was a bad thing as it removed the skill from the game and made it very easy for someone to use the awkward supermove quite often and i have to agree with them. When my friends and I used to play street fighter2 on the Nintendo we disallowed any macro or speed shoot controllers as they were so lame. If you can recall ; Chun Li had a speed kick as her super move and when you had an auto fire controller you could always beat someone who did not have the controller when you both tried to do the speek kick. Hardly fair and not much fun for either party.

I like the idea of scripts that allow you to do extra things in the game, like spinning your lightsaber or gaining additional taunts, but using them to win matches/score points seems to be an admission of a lack of skill.

If you write a script to carry out a series of attacks against an enemy it is possible (I guess) to ensure that if the first attack hits they will be unable to defend against the remainder of the combo. I would have respect for people that did moves like that if it was down to their control skill/practice but i have none for the people that press a button and then watch as their attacks destroy their enemy with no further input. Bit like aimbots in Half life really why bother.........
 remark 666
08-18-2002, 6:20 PM
#454
autobots, hmm....

here is what I found in a jk2 cfg... seta g_saberAutoAim, but that was for single player, maybe there is a way to work around it for MP, I'll give it a try....there is one for Q3/BFP, I know some people are using it, I'll look into that maybe...still need to pick a new car, BWM 5.35i is what is on my mind right now, beautiful car :)

autobot can be usefull for rockets, aka weapons servers, but it would make landing specials much easier too...maybe I shouldn't start this....but people ARE using it, I've seen clans do it, so I'll make security for myself ;)
 Sith Maximus
08-19-2002, 11:25 AM
#455
Originally posted by MakaVeli_Da_Don


how the heck do i use these? i have 56k and i NEED to lower my PING!!

First of all thse scripts are for a cable/dsl setup. I am sorry you have a 56k connection, but there is not alot you can do to lower your ping except run at the lowest resolution and with everything nerfed in the windows background. You may want to goto www.3dspotlight.com) to check out their operating system and modem tweaks. But with 56k you are lucky to get a 300ping, my brother gets an average of 450...yuk!

Anyway the fps cap is to set a lower fps for your machine so that it will not try to overwork the system.

The rate is to increase or decrese the amount of data sent out from your machine. If you want to match a server add in rates for 4000,5000 and so on.

With nudge you just match the rate you get on the server and it will help to steady your connection. Your nudge setting is usually fixed so this variable helps to even you out. Same with snaps.

Packets are the amount of data you send to and from a server. You may want to lower this on a laggy server and up it on a high bandwidth server, again this is used to steady your connection.

Spectator key is self explanatory .

Lod or level of detail. This increases or decreases the detail level in the game. The amount of polygons and the sky are the main things it changes. If your on a laggy server just reduce the lod. The less information the computers need to pass back and forth the less lag you have.

Nuff said! But remember to tweak it for your computer. Other than nudge you may not have to change anything if you have a fast machine and a high speed connection.

Alos some more 56k tips. Set your rate to 10000 in your jk2mpcfg file, snaps to 20 and run at low detail. That is the best you can do for that type of connection. In a bind change your rate to like 7500. Play only on servers of 300 ping or less.
 NemoX
08-19-2002, 6:15 PM
#456
Has anyone had any luck getting the black letters to show up in the name, I saw a guy in a CTF server today and he had the black letters showing and I asked him how he did it and he said he couldn't tell me:mad: he promised someone he wouldn't tell.:rolleyes:
 Garath
08-19-2002, 6:39 PM
#457
I don't really want to participate in the scripting vs non-scripting debate. I don't script moves, personal choice. I do look down on scripters (in context definition, people who script combo moves)for their 'taking the easy way out' but I'll beat them as often as I beat non-scripters and I won't whine about it.


but I had to comment on this ridiculous statement.

PC games used to be more about mental skill, whereas now they're more about Finger Olympics.

There's many different TYPES of PC games out there.
Why the hell would you buy a FPS if you don't want to have quick finger reflexes? Go buy Civ III or something

:rolleyes:
 remark 666
08-19-2002, 7:25 PM
#458
Sith, "you have mail" ....err...I mean PM ;)
 ToppDog
08-20-2002, 3:24 AM
#459
Hey Garath,

You should re-read that post before you single out that one sentence & take it out of context.

I only play FPS's & Flight Sims, & if you've been playing them as long as I have you know what I'm talking about.

If you haven't, then I challenge you to go find some old FPS games & play them. Get Doom, Duke Nukem, Dark Forces, JKII, & MOTS. Play them & then come back here & tell me that controller support is as prevalent now as it was for those older games. You won't be able to. You won't be able to tell me that gameplay in all the previous versions of this game was similar to Outcast. And you won't find hardly any FPS games that were specifically designed for the pc & not for consoles that have combo moves. It was not done then, & it shouldn't be done now.

There are other ways they could have made the specials harder to perform than using attack/movement keypress combos. Having a smaller area to aim at such as the head instead of the whole body for instance, or a different yet equally difficult combo where the keys do not serve any other functions.

When I play I mostly use the basic strafe/attack moves. I do more specials by accident than I do on purpose a lot of times because they use the attack movement keys to execute them. Sometimes I just wanna run, slash, & jump in red without doing a dfa, if you get my drift.

I also am not a fan of multiple move combos & I will never use them. And if you were to play against me you would see that. My gripe is not with scripters or you, or any other nonscripters, but with game developers who are turning out crappy products more & more. Years ago I could have spent $50 a month easy on pc games, & now that the quality has gotten so bad I hardly spend that much in a year.

I would have much rather seen them put out this game with proper controller support & with an engine that does not allow for scripting at all. But they chose the cheap & easy way out when making this game, so as a result, I script.
 Caius
08-20-2002, 10:54 AM
#460
Garath, good to see ya on LucasForums. You're right, there is no point arguing about scripting. Some people think it's ok, and some people think it's wrong. No one's right, I guess we all have our own personal opinion, and that's the way it should be.

Caius
 Sith Maximus
08-20-2002, 11:11 AM
#461
Originally posted by remark 666
Sith, "you have mail" ....err...I mean PM ;)

Check your messages! Sent one back.
 remark 666
08-20-2002, 6:28 PM
#462
thanks mate, going to check it out later...after I come back from the gym ^_^
 MakaVeli_Da_Don
08-20-2002, 10:44 PM
#463
Originally posted by MakaVeli_Da_Don
hi guys i dunno if someone posted this before but i couldnt find it. so here it goes, i need a bind that will do a strafe jump! instead of pressing jump+strafe+forward i need one that does it with one..is that possible?
also i need to bind my force cfg because switching manually for dif levels pisses me offf and i would like to bind it so if i press D or whatever it switches to my Dark Master force cfg and L for Light MAster cfg. thx ahead of time

any ideas/suggestions on that??
 Raziellus
08-21-2002, 12:33 AM
#464
Could someone please explain what the echo comand does? I'm pretty new to this, though I have read this whole thread (LONG!!) and I have used some scripting for single player and just to see what I can get to work right. As far as this whole debat goes I think that so long as people aren't using scripts for attacks and to rack up kills then everything's fine. I play this game to have fun and not to just win as much as possible. Yes, winning is fun but it's more fun for me to make myself a better player. Winning isn't everything in my opinion and the people that freak the second they lose just make me laugh.
 Primesghost
08-21-2002, 12:46 AM
#465
Echo prints text to the console. If you were to say echo hello world, it would print "hello world" to the console. You know where it says blah blah was sabered by slah blah. That's where it would print.
 Raziellus
08-21-2002, 1:00 AM
#466
Ah, okay. I understand, just never messed with it before. Thanks for the help.
 Sith Maximus
08-21-2002, 11:01 AM
#467
Originally posted by MakaVeli_Da_Don


any ideas/suggestions on that??


Ok MakaVeli_Da_Don here is the strafe jump:

//Strafe jump left
bind (your key here) "+moveup;+forward;+moveleft;wait;wait;wait;wait;wai t;-moveup;-forward;-moveleft"

//Strafe jump right
bind (your key here) "+moveup;+forward;+moveright;wait;wait;wait;wait;wa it;-moveup;-forward;-moveright"

You may need to change the wait states in order for it to work right, add or subtract as needed. This is Untested so let us know how it does.

Now here is the force cfg:

//Light force
set light-force "set forcepowers (PUT NUMBERS HERE); echo [^4LIGHT ^4JEDI ^4POWERS^7]; forcechanged; set powers vstr dark-force"
bind (your key here) "vstr light-force"

//Dark force
set light-force "set forcepowers (PUT NUMBERS HERE); echo [^1DARK ^1JEDI ^1POWERS^7]; forcechanged; set powers vstr light-force"
bind (your key here) "vstr dark-force"

In the "put numbers here" slot you put in the force cfg numbers for the game. You do this by the following, first is the cost of the powers. Remember a jedi master has 100 force points. This is the one I would use becasue almos all servers run as a master.

Cost of powers:

GENERAL POWERS
FORCE JUMP 0 2 6
FORCE PUSH 1 3 6
FORCE PULL 1 3 6
FORCE SPEED 2 4 6
FORCE SEEING 2 5 8
SABER ATTACK 0 5 8
SABER DEFEND 0 5 8
SABER THROW 4 6 8

LIGHTSIDE POWERS
FORCE ABSORB 1 3 6
FORCE HEAL 2 4 6
FORCE PROTECT 2 5 8
MIND TRICK 4 6 8

DARKSIDE POWERS
FORCE GRIP 1 3 6
FORCE DRAIN 2 4 6
FORCE LIGHTNING 2 5 8
FORCE RAGE 4 6 8

The formula is this:

this is an example of the powers: "7-1-030220003330001332"

The first number (7) is to let the computer know you are a jedi master, 6 would be a night and so on down the line. You then put in a (-) folowed by a 1 for a light jedi or a 2 for a dark jedi. Then you put in the other (-) followed by the powers you want. Look at the next 18 numbers in a column and you will see how it works. Each number corrisponds to the following force power list. Remember the levels are 0 to 3. 0 = the first column in the "cost" table with 2 and 3 following.

1) Heal
2) Jump
3) Speed
4) Push
5) Pull
6) Mind Trick
7) Grip
8) Lightning
9) Dark Rage
10) Protect
11) Absorb
12) Team Heal
13) Team Force
14) Drain
15) Sight
16) Saver Offense
17) Saber Defense
18) Saber Throw

Remember this is not an "on the fly" script. You must be dead to change your force powers. You can hit the key to bind the powers so when you regen you switch from say light to dark, but like I said you must wait to respawn. Their is no way around that, unless you kill yourself...

Hope this helps.

:D
 Sith Maximus
08-21-2002, 11:35 AM
#468
Here is a little script for the admins who run Jedimod or Jediplus servers. This script will help you to spawn the stormtroopers.

First as the admin you must turn cheat access on in the server cfg file, the line is....

seta mod_debugcheats "1"

Then set your rcon password and go into your server. In the console type in this:

/rcon cheataccess (your client number, should be 0)

or

/rcon (your password) cheataccess (your client number, should be 0)

It will grant you the ability to spawn the troopers but will not let anyone cheat.

Now this bind takes two keys. One to select and the other to execute the command. The first line is for a single stormtrooper and the other is for a platoon of troopers.

//Spawn Stormtroopers
set sst "echo SPAWN SINGLE STORMTROOPER; bind (second key here) vstr spawn-sst; set spawn-npc vstr mst"
set mst "echo SPAWN MULTIPLE STORMTROOPERS; bind (second key here) vstr spawn-mst; set spawn-npc vstr sst"
set spawn-sst "g2animent"
set spawn-mst "g2platoon"
set spawn-npc "vstr sst"
bind (first key here) "vstr spawn-npc"

Press the first key to select the number of stormtroopers and the the second key to put them in the game.

You must reset the cheataccess with each map change. Also sometime the storm troopers get "stuck" in the ground and bounce up and down. I find that if you jump high in the air and then spawn them they "land" on the ground around you. Also if you get killed by the stormtroopers you lose a kill in your totals. So make sure everyone knows your about to do this before you do it. Have fun, this is a real riot!
 NemoX
08-21-2002, 2:49 PM
#469
I was hoping someone could help create a taunt script. I have multiple taunts and I was hoping someone could help me create a script where I can cycle through the taunts and exec whichever I want, I tried it on my own and I was able to cycle through them but i was unable to execute the specific taunt...If you would like me to post the script I created I will.

Thank You in advance.
 remark 666
08-21-2002, 4:38 PM
#470
thanks Sith, I'll make sure to pass that awesome spawn script around :)

the name of the server again ? I added it but I have so many favorites that I need to know the name of that server you PMd me :)
 Sith Maximus
08-21-2002, 5:54 PM
#471
Originally posted by NemoX
I was hoping someone could help create a taunt script. I have multiple taunts and I was hoping someone could help me create a script where I can cycle through the taunts and exec whichever I want, I tried it on my own and I was able to cycle through them but i was unable to execute the specific taunt...If you would like me to post the script I created I will.

Thank You in advance.

Please post it an d we will make it work for you:D
 Sith Maximus
08-21-2002, 5:57 PM
#472
Originally posted by remark 666
thanks Sith, I'll make sure to pass that awesome spawn script around :)

the name of the server again ? I added it but I have so many favorites that I need to know the name of that server you PMd me :)

Its:

Crazy Yoda (Jmod v1.2)

I run no custom maps as of now and have just s few skins.
I am adding some more today but for now make sure ya have the Yoda Ghost model, Cheshire Vader, Battledriod and a wookie. I am adding Boba Fett and some others tonight. Ask for the admin when you join. Server starts at 8pm Florida time.
 NemoX
08-21-2002, 8:12 PM
#473
Originally posted by Sith Maximus


Please post it an d we will make it work for you:D

This was the best I could do:

bind F2 "vstr say"
bind F3 "vstr nxt_insult"
bind F4 "vstr prv_insult"

//************************************************** ************************************************** **
//Insults Target on bind
//======================
set insultt0 "set say How does that feel? huh?; set prv_insult vstr insultt20; set nxt_insult vstr insultt1; echo =How does that feel? huh?="

set insultt1 "set say Hurt much?; set prv_insult vstr insultt0; set nxt_insult vstr insultt2; echo =Hurt much?="

set insultt2 "set say I got you in my sites!....Pansy!; set prv_insult vstr insultt1; set nxt_insult vstr insultt3; echo =I got you in my sites!....Pansy!="

set insultt3 "set say Behind you!; set prv_insult vstr insultt2; set nxt_insult vstr insultt4; echo =Behind you!="

set insultt4 "set say Turn around and face me, biatch!; set prv_insult vstr insultt3; set nxt_insult vstr insultt5; echo =Turn around and face me, biatch!="

set insultt5 "set say ^1STOP IT! ^4That tickles!; set prv_insult vstr insultt4; set nxt_insult vstr insultt6; echo =^1STOP IT! ^4That tickles!="

set insultt6 "set say That'll leave a mark!; set prv_insult vstr insultt5; set nxt_insult vstr insultt7; echo =That'll leave a mark!="

set insultt7 "set say Whos' your favorite rascal? SPANKY!; set prv_insult vstr insultt6; set nxt_insult vstr insultt8; echo =Whos' your favorite rascal? SPANKY!="

set insultt8 "set say Shoo fly! You bother me.; set prv_insult vstr insultt7; set nxt_insult vstr insultt9; echo =Shoo fly! You bother me.="

set insultt9 "set say Was that a mosquito?; set prv_insult vstr insultt8; set nxt_insult vstr insultt10; echo =Was that a mosquito?="

set insultt10 "set say I like my baby back baby back ribs. Chilly's baby back ribs.; set prv_insult vstr insultt9; set nxt_insult vstr insultt11; echo =I like my baby back baby back ribs.="

set insultt11 "set say Hail to the king, baby; set prv_insult vstr insultt10; set nxt_insult vstr insultt12; echo =Hail to the king, baby="

set insultt12 "set say Somebody wants the smack down!; set prv_insult vstr insultt11; set nxt_insult vstr insultt13; echo =Somebody wants the smack down!="

set insultt13 "set say Yipii kayo kiyae Motha****a!; set prv_insult vstr insultt12; set nxt_insult vstr insultt14; echo =Yipii kayo kiyae Motha****a!="

set insultt14 "set say Welcome to deaths house.; set prv_insult vstr insultt13; set nxt_insult vstr insultt15; echo =Welcome to deaths house.="

set insultt15 "set say You got REAL ugly!; set prv_insult vstr insultt14; set nxt_insult vstr insultt16; echo =You got REAL ugly!="

set insultt16 "set say Come get some!; set prv_insult vstr insultt15; set nxt_insult vstr insultt17; echo =Come get some!="

set insultt17 "set say Son of A....; set prv_insult vstr insultt16; set nxt_insult vstr insultt18; echo =Son of A....="

set insultt18 "set say Whats my name BITCH!?; set prv_insult vstr insultt17; set nxt_insult vstr insultt19; echo =Whats my name BITCH!?="

set insultt19 "set say I love the smell of Napalm in the morning, Smells like victory.; set prv_insult vstr insultt18; set nxt_insult vstr insultt20; echo = love the smell of Napalm in the morning, Smells like victory.="

set insultt20 "set say Who's your daddy?; set prv_insult vstr insultt19; set nxt_insult vstr insultt0; echo =Who's your daddy?="


set say "vstr insultt0"
set prv_insult "vstr insultt20"
set nxt_insult "vstr insultt1"
//************************************************** ************************************************** **

The taunts are from http://www.planetquake.com/thebind/) I thought they were hilarious so i decided to use them.
 remark 666
08-21-2002, 8:51 PM
#474
****! that's what I'm using (a little edited), ****! time to think of good quotes...again....

and do things like

bind key say "message here"

if you want a specific message-key bind

or just a whole bunch of messages to one key

// Message Taunt
set text-1 "say here; bind key vstr text-2"
set text-2 "say here; bind key vstr text-3"
set text-3 "say here; bind key vstr text-4"
set text-4 "say here; bind key vstr text-5"
set text-5 "say here; bind key vstr text-7"
set text-6 "say here; bind key vstr text-8"
set text-7 "say here; bind key vstr text-8"
set text-8 "say here; bind key vstr text-1"
bind key "vstr text-1"
 ToppDog
08-22-2002, 12:58 AM
#475
Maybe you guys can help me out. I'm trying these multiple toggle binds too. The examples you guys have given are working great.

I'm making 3 separate scripts to toggle sabercolor, names, & models. And then I'm going to create individual binds for characters that will set a specific name, model, & sabercolor for each character. Maybe I'll have each one say/type a taunt as well when they spawn, should be fun.

I seem to be able to create the scripts just fine with the examples you all posted. But what I really need is a complete list of playable models, including all the hidden ones for MP. I can't remember where to find it in the game files & I can't find a link to a complete list.

If you guys can point me in the right direction it would be great!
 Sith Maximus
08-22-2002, 10:16 AM
#476
Originally posted by NemoX


This was the best I could do:

.

I will take a look at this at over the next day or so....I do not think it will take too much to get it working right.
 Sith Maximus
08-22-2002, 10:20 AM
#477
Originally posted by ToppDog
I can't remember where to find it in the game files & I can't find a link to a complete list.

If you guys can point me in the right direction it would be great!

Not sure about the sp ones but for mp all I do is go into a lan game and under the configuration menu click on the picture of the skin (model) I want. Then under the picture on the far left will be the name of the skin (model). This is the actual name that is used in the cfg file. So all you need to do is use that name and you will get that model. It may take a little time to write tham all down but if you do please post it for everyone to use. I would do it but I do not have that much time right now! LOL! Hope that answers at least part of your questions.
 NemoX
08-22-2002, 11:01 AM
#478
Originally posted by Sith Maximus


I will take a look at this at over the next day or so....I do not think it will take too much to get it working right.

Thanks a lot Sith Maximus, I really appreciate the help.
 ToppDog
08-22-2002, 12:59 PM
#479
Thanks Maximus,

I guess the only thing I need now are the names of the hidden models for MP. I'll post my list & the new scripts later on, I'm at work right now.

Later
 Sith Maximus
08-22-2002, 4:36 PM
#480
Well you are welcome. Its nice to see that some people in this forum do not think we are all capitol criminals.

Ok here is the script I wrot. It is a general script so you will need to put in the keys you want bound and the insults yourself.

What it does is this. Your in a game and you use insult 1. Now it binds key 1 to insult 2 and key 2, the previous insult key, to insult 20. If you just hit key 1 again you will use insult 2, but if you hit key 2 (prev insult) you will say insult 20 and key 1 will now be bound to insult 3. This way you avoid repeating yourself too much and it breaks the pattern up a little. Try it out, its quite fun. Hope ya like it. Also those insults are used alot and you will prob want to make your own so people do not say "Bind arena hu!", do what ya want, its just a little advice.
 MakaVeli_Da_Don
08-22-2002, 5:42 PM
#481
ok where is the script Maximus?
 MakaVeli_Da_Don
08-22-2002, 6:08 PM
#482
ok this is what i put:

unbind e
unbind r
unbind d
unbind l
//Strafe jump left
bind r "+moveup;+forward;+moveleft;wait;wait;wait;wait;wai t;-moveup;-forward;-moveleft"

//Strafe jump right
bind e "+moveup;+forward;+moveright;wait;wait;wait;wait;wa it;-moveup;-forward;-moveright"

//Light force
set light-force "set forcepowers 7-1-033333000130003130; echo [^4LIGHT ^4JEDI ^4POWERS^7]; forcechanged; set powers vstr dark-force"
bind l "vstr light-force"

//Dark force
set dark-force "set forcepowers 7-2-033330013000303130; echo [^1DARK ^1JEDI ^1POWERS^7]; forcechanged; set powers vstr light-force"
bind d "vstr dark-force"

none of the binds seem to work! i saved the cfg file as test.cfg in notepad and in console in game i type exec test.cfg ....what did i do wrong? the strafe doesnt strafe at all and the force powers do not chg even after i die. I added the unbind because those keys are binded to something already and also because it gives the impression i know what i'm doing......which is completely untrue!
 remark 666
08-22-2002, 7:02 PM
#483
forgot to post the script, eh Max ?

Reborn/fencer
Reborn/acrobat
Reborn/boss
Reborn/forceuser
Imperial/office
Imperial/commander
Morgan

should be the secret bots, skins, w/e they are...
 NemoX
08-22-2002, 8:41 PM
#484
Originally posted by Sith Maximus
Well you are welcome. Its nice to see that some people in this forum do not think we are all capitol criminals.

Ok here is the script I wrot. It is a general script so you will need to put in the keys you want bound and the insults yourself.

What it does is this. Your in a game and you use insult 1. Now it binds key 1 to insult 2 and key 2, the previous insult key, to insult 20. If you just hit key 1 again you will use insult 2, but if you hit key 2 (prev insult) you will say insult 20 and key 1 will now be bound to insult 3. This way you avoid repeating yourself too much and it breaks the pattern up a little. Try it out, its quite fun. Hope ya like it. Also those insults are used alot and you will prob want to make your own so people do not say "Bind arena hu!", do what ya want, its just a little advice.

Hehe...I guess in your haste to reply you forgot the script, no problem i'll wait till you post it, I appreciate the advice, the thing is I don't use those insults on public servers, those are primarily to use against my friends, I love annoying them with stuff like that...Thanks again.
 ToppDog
08-23-2002, 2:07 AM
#485
Okay guys. Here is what I've done so far with your help.



Saber Color Toggle Script (starts in Blue & ends in Purple):

set SaberColor1 "color1 4; bind KP_SLASH vstr SaberColor2"
set SaberColor2 "color1 3; bind KP_SLASH vstr SaberColor3"
set SaberColor3 "color1 2; bind KP_SLASH vstr SaberColor4"
set SaberColor4 "color1 1; bind KP_SLASH vstr SaberColor5"
set SaberColor5 "color1 0; bind KP_SLASH vstr SaberColor6"
set SaberColor6 "color1 5; bind KP_SLASH vstr SaberColor1"

bind KP_SLASH vstr SaberColor1



Model Toggle Script (all models including hidden ones in alphabetical order):

set Model-01 "model bespin_cop; bind KP_STAR vstr Model-02"
set Model-02 "model chiss; bind KP_STAR vstr Model-03"
set Model-03 "model desann; bind KP_STAR vstr Model-04"
set Model-04 "model galak; bind KP_STAR vstr Model-05"
set Model-05 "model gran; bind KP_STAR vstr Model-06"
set Model-06 "model imperial; bind KP_STAR vstr Model-07"
set Model-07 "model imperial/commander; bind KP_STAR vstr Model-08"
set Model-08 "model imperial/officer; bind KP_STAR vstr Model-09"
set Model-09 "model imperial_worker; bind KP_STAR vstr Model-10"
set Model-10 "model jan; bind KP_STAR vstr Model-11"
set Model-11 "model jedi; bind KP_STAR vstr Model-12"
set Model-12 "model jeditrainer; bind KP_STAR vstr Model-13"
set Model-13 "model kyle; bind KP_STAR vstr Model-14"
set Model-14 "model lando; bind KP_STAR vstr Model-15"
set Model-15 "model luke; bind KP_STAR vstr Model-16"
set Model-16 "model monmothma; bind KP_STAR vstr Model-17"
set Model-17 "model morgan/default_mp; bind KP_STAR vstr Model-18"
set Model-18 "model prisoner; bind KP_STAR vstr Model-19"
set Model-19 "model rebel; bind KP_STAR vstr Model-20"
set Model-20 "model reborn; bind KP_STAR vstr Model-21"
set Model-21 "model reborn/acrobat; bind KP_STAR vstr Model-22"
set Model-22 "model reborn/boss; bind KP_STAR vstr Model-23"
set Model-23 "model reborn/fencer; bind KP_STAR vstr Model-24"
set Model-24 "model reborn/forceuser; bind KP_STAR vstr Model-25"
set Model-25 "model reelo; bind KP_STAR vstr Model-26"
set Model-26 "model rodian; bind KP_STAR vstr Model-27"
set Model-27 "model shadowtrooper; bind KP_STAR vstr Model-28"
set Model-28 "model stormpilot; bind KP_STAR vstr Model-29"
set Model-29 "model stormtrooper; bind KP_STAR vstr Model-30"
set Model-30 "model swamptrooper; bind KP_STAR vstr Model-31"
set Model-31 "model tavion; bind KP_STAR vstr Model-32"
set Model-32 "model trandoshan; bind KP_STAR vstr Model-33"
set Model-33 "model ugnaught; bind KP_STAR vstr Model-34"
set Model-34 "model weequay; bind KP_STAR vstr Model-01"

bind KP_STAR vstr Model-01



Maximus,

the purpose of the script you forgot to post (Lol) got me thinking about the above scripts. I think there might be a way to create a script that binds 2 keys to next & previous functions for the toggles. If you accidentally passed the model/sabercolor you wanted using the next button, for example, you could press the previous button & go back to select it instead of cycling through all of them again. If you post yours so I can get an idea how it works, I'll see if I can alter it to perform a next/previous toggle function.

Thanks again to you, & you too Remark 666.
 ToppDog
08-23-2002, 5:25 AM
#486
MakaVeli_Da_Don,

I'm not sure on the forcepower scripts, but I did test out some strafing jump binds that are really simple & work great. Here goes:


To strafe jump left:

bind x "+moveleft; +moveup"


To strafe jump right:

bind y "+moveright; +moveup"


With these you can vary the jump according to how long you keep the key pressed down. A small tap on either one will do a hop to the left or right. Pressing longer will do a left or right flip followed by a longer/higher jump. With force jump maxed out it will jump very high & to the left or right when held down for the duration of the jump.

Hope that helped.
 remark 666
08-23-2002, 7:19 AM
#487
np but I don't think Morgan works on pure servers, it's that ghost skin
 Sith Maximus
08-23-2002, 10:36 AM
#488
I keep getting error messages. This is just a test to see if it will let me post.
 Sith Maximus
08-23-2002, 10:39 AM
#489
Originally posted by NemoX
I love annoying them with stuff like that...Thanks again.

Here we go...for some reaseon it will not let me post the whole thing so I am breaking it into parts...here is part 1

/Insult selection script
set insult-1 "vstr say-1;bind (key 2 here) vstr prev-1; bind (key 1 here) vstr insult-2"
set insult-2 "vstr say-2;bind (key 2 here) vstr prev-1; bind (key 1 here) vstr insult-3"
set insult-3 "vstr say-3;bind (key 2 here) vstr prev-2; bind (key 1 here) vstr insult-4"
set insult-4 "vstr say-4;bind (key 2 here) vstr prev-3; bind (key 1 here) vstr insult-5"
set insult-5 "vstr say-5;bind (key 2 here) vstr prev-4; bind (key 1 here) vstr insult-6"
set insult-6 "vstr say-6;bind (key 2 here) vstr prev-5; bind (key 1 here) vstr insult-7"
set insult-7 "vstr say-7;bind (key 2 here) vstr prev-6; bind (key 1 here) vstr insult-8"
set insult-8 "vstr say-8;bind (key 2 here) vstr prev-7; bind (key 1 here) vstr insult-9"
set insult-9 "vstr say-9;bind (key 2 here) vstr prev-8; bind (key 1 here) vstr insult-10"
set insult-10 "vstr say-10;bind (key 2 here) vstr prev-9; bind (key 1 here) vstr insult-11"
set insult-11 "vstr say-11;bind (key 2 here) vstr prev-10; bind (key 1 here) vstr insult-12"
set insult-12 "vstr say-12;bind (key 2 here) vstr prev-11; bind (key 1 here) vstr insult-13"
set insult-13 "vstr say-13;bind (key 2 here) vstr prev-12; bind (key 1 here) vstr insult-14"
set insult-14 "vstr say-14;bind (key 2 here) vstr prev-13; bind (key 1 here) vstr insult-15"
set insult-15 "vstr say-15;bind (key 2 here) vstr prev-14; bind (key 1 here) vstr insult-16"
set insult-16 "vstr say-16;bind (key 2 here) vstr prev-15; bind (key 1 here) vstr insult-17"
set insult-17 "vstr say-17;bind (key 2 here) vstr prev-16; bind (key 1 here) vstr insult-18"
set insult-18 "vstr say-18;bind (key 2 here) vstr prev-17; bind (key 1 here) vstr insult-19"
set insult-19 "vstr say-19;bind (key 2 here) vstr prev-18; bind (key 1 here) vstr insult-20"
set insult-20 "vstr say-20;bind (key 2 here) vstr prev-19; bind (key 1 here) vstr insult-1"
bind (key 1 here) "vstr insult-1"
 Sith Maximus
08-23-2002, 10:41 AM
#490
Part 2:

//Insult text
set say-1 "say (type insult text 1 here);echo NEXT:(copy text for insult 2 here)"
set say-2 "say (type insult text 2 here);echo NEXT:(copy text for insult 3 here)"
set say-3 "say (type insult text 3 here);echo NEXT:(copy text for insult 4 here)"
set say-4 "say (type insult text 4 here);echo NEXT:(copy text for insult 5 here)"
set say-5 "say (type insult text 5 here);echo NEXT:(copy text for insult 6 here)"
set say-6 "say (type insult text 6 here);echo NEXT:(copy text for insult 7 here)"
set say-7 "say (type insult text 7 here);echo NEXT:(copy text for insult 8 here)"
set say-8 "say (type insult text 8 here);echo NEXT:(copy text for insult 9 here)"
set say-9 "say (type insult text 9 here);echo NEXT:(copy text for insult 10 here)"
set say-10 "say (type insult text 10 here);echo NEXT:(copy text for insult 11 here)"
set say-11 "say (type insult text 11 here);echo NEXT:(copy text for insult 12 here)"
set say-12 "say (type insult text 12 here);echo NEXT:(copy text for insult 13 here)"
set say-13 "say (type insult text 13 here);echo NEXT:(copy text for insult 14 here)"
set say-14 "say (type insult text 14 here);echo NEXT:(copy text for insult 15 here)"
set say-15 "say (type insult text 15 here);echo NEXT:(copy text for insult 16 here)"
set say-16 "say (type insult text 16 here);echo NEXT:(copy text for insult 17 here)"
set say-17 "say (type insult text 17 here);echo NEXT:(copy text for insult 18 here)"
set say-18 "say (type insult text 18 here);echo NEXT:(copy text for insult 19 here)"
set say-19 "say (type insult text 19 here);echo NEXT:(copy text for insult 20 here)"
set say-20 "say (type insult text 20 here);echo NEXT:(copy text for insult 1 here)"
 Sith Maximus
08-23-2002, 10:42 AM
#491
Here is part 3:

//Previous Insult text
set prev-1 "say (copy insult text 1 here);bind (key 1) vstr say-3"
set prev-2 "say (copy insult text 2 here);bind (key 1) vstr say-4"
set prev-3 "say (copy insult text 3 here);bind (key 1) vstr say-5"
set prev-4 "say (copy insult text 4 here);bind (key 1) vstr say-6"
set prev-5 "say (copy insult text 5 here);bind (key 1) vstr say-7"
set prev-6 "say (copy insult text 6 here);bind (key 1) vstr say-8"
set prev-7 "say (copy insult text 7 here);bind (key 1) vstr say-9"
set prev-8 "say (copy insult text 8 here);bind (key 1) vstr say-10"
set prev-9 "say (copy insult text 9 here);bind (key 1) vstr say-11"
set prev-10 "say (copy insult text 10 here);bind (key 1) vstr say-12"
set prev-11 "say (copy insult text 11 here);bind (key 1) vstr say-13"
set prev-12 "say (copy insult text 12 here);bind (key 1) vstr say-14"
set prev-13 "say (copy insult text 13 here);bind (key 1) vstr say-15"
set prev-14 "say (copy insult text 14 here);bind (key 1) vstr say-16"
set prev-15 "say (copy insult text 15 here);bind (key 1) vstr say-17"
set prev-16 "say (copy insult text 16 here);bind (key 1) vstr say-18"
set prev-17 "say (copy insult text 17 here);bind (key 1) vstr say-19"
set prev-18 "say (copy insult text 18 here);bind (key 1) vstr say-20"
set prev-19 "say (copy insult text 19 here);bind (key 1) vstr say-1"
set prev-20 "say (copy insult text 20 here);bind (key 1) vstr say-2"

What a pain in the butt that was! Sorry for all of the confusion. The system was giving me grief about posting this. Go figure......
 Sith Maximus
08-23-2002, 10:47 AM
#492
Originally posted by MakaVeli_Da_Don
none of the binds seem to work! i saved the cfg file as test.cfg in notepad and in console in game i type exec test.cfg ....what did i do wrong? the strafe doesnt strafe at all and the force powers do not chg even after i die. I added the unbind because those keys are binded to something already and also because it gives the impression i know what i'm doing......which is completely untrue!

Ok first of all lets go over the basics of saving in notepad for a cfg file, just in case....

First open notepad. Copy the contents into notepad. The unbind keys will work and let this file overwrite those keys even if they are bound to something else. Now save the file like this.....

"test.cfg"

You must include the quotes. To check to see if you did it right click on the properties of the file and it should say tht it is a cfg file, not a text file. Check that first then post us back, but like I said I am not sure of those strafe commands anyway...but the forcepowers script does work because that is the one I use.
 Sith Maximus
08-23-2002, 10:50 AM
#493
Originally posted by ToppDog
Okay guys.
If you post yours so I can get an idea how it works, I'll see if I can alter it to perform a next/previous toggle function.

Thanks again to you, & you too Remark 666.

Looks great! Adding in that feature will be no problem, and will be a nice feature as well. You may want to make it so that one key goes forward thru the selection while another goes backwards and a third executes your selection. Then add a line of echo text to tell you what all of the selections are. If you do that it will be one total kick a** script! I am eager to see it!!!!:D
 ToppDog
08-23-2002, 1:42 PM
#494
Originally posted by Sith Maximus


Looks great! Adding in that feature will be no problem, and will be a nice feature as well. You may want to make it so that one key goes forward thru the selection while another goes backwards and a third executes your selection. Then add a line of echo text to tell you what all of the selections are. If you do that it will be one total kick a** script! I am eager to see it!!!!:D

That is the coolest idea I've ever heard for a script. I never thought that you could scroll through them before picking one. THIS MUST BE DONE!!! I think with this idea the red/blue models can be included as well. Or if that's too much it could be broken down into 3 separate scripts (normal, red, & blue). I'll work on it & get back to you all.
 Primesghost
08-23-2002, 2:08 PM
#495
Use the spawning script I wrote a while back as a foundation to do it, just define all your scripts then write a simple one that says:

set scroll1 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll2"
set scroll2 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll3"
set scroll3 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll4"
set scroll4 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll5"
set scroll5 "bind <key> vstr <scriptname>; echo <scriptname>; set scroll vstr scroll1"

set scroll "vstr scroll1"

bind <key> "vstr scroll"
 MakaVeli_Da_Don
08-23-2002, 4:52 PM
#496
Originally posted by Sith Maximus


First open notepad. Copy the contents into notepad. The unbind keys will work and let this file overwrite those keys even if they are bound to something else. Now save the file like this.....

"test.cfg"

You must include the quotes. To check to see if you did it right click on the properties of the file and it should say tht it is a cfg file, not a text file. Check that first then post us back, but like I said I am not sure of those strafe commands anyway...but the forcepowers script does work because that is the one I use.


ah yes i didnt do the quotes! thx it works great! the strafe u suggested is kinda wierd because it jumps little and it stops and makes u stand when u stop jumping..kinda hard to explain...its actaully easier to do strafe jump yourself. i will try the strafe jump suggested by ToppDog and i will reply as to how it works! i luv scripts like these! must try those model ones as well.......
 Sith Maximus
08-23-2002, 4:53 PM
#497
Sweet................

I think were off to the races on this one!

I like the scroll idea! And with all of the models included no one would ever have to go into that goshdarn menu anymore! Hope to see it all soon....let me know if any help is required!:D
 MakaVeli_Da_Don
08-23-2002, 4:59 PM
#498
Originally posted by ToppDog
MakaVeli_Da_Don,

I'm not sure on the forcepower scripts, but I did test out some strafing jump binds that are really simple & work great. Here goes:


To strafe jump left:

bind x "+moveleft; +moveup"


To strafe jump right:

bind y "+moveright; +moveup"


With these you can vary the jump according to how long you keep the key pressed down. A small tap on either one will do a hop to the left or right. Pressing longer will do a left or right flip followed by a longer/higher jump. With force jump maxed out it will jump very high & to the left or right when held down for the duration of the jump.

Hope that helped.

thx alot it works great!
 NemoX
08-23-2002, 6:42 PM
#499
Here you go, a script that allows you to scroll through the models and execute the selected model. I used Lord Darkblade's taunt.cfg he created for the JediMod taunts as a reference. Enjoy!


bind F5 "vstr set_model"
bind F6 "vstr nxt_model"
bind F7 "vstr prv_model"

set model_00 "set set_model model Carnor_Jax; set prv_model vstr model_03; set nxt_model vstr model_01; echo =Carnor Jax="
set model_01 "set set_model model Carnor_Jax/blue; set prv_model vstr model_00; set nxt_model vstr model_02; echo =Carnor Jax - Blue="
set model_02 "set set_model model vader; set prv_model vstr model_01; set nxt_model vstr model_03; echo =Darth Vader="
set model_03 "set set_model model gungan; set prv_model vstr model_02; set nxt_model vstr model_00; echo =Gungan="

set set_model "vstr model_00"
set nxt_model "vstr model_01"
set prv_model "vstr model_02"

I don't have many models on the list because I wanted to test it out with a few models to see if it worked and it did, adding the rest of the models using the above will not be difficult just tedious.
 Raziellus
08-23-2002, 7:12 PM
#500
That models script looks like it's going to be great. Keep up the good work people. I'm working on a script to change my controls to different functions for times when I want to play a different type of game or a change just between dark and light powers. I've seen a few on here like that already but I'm working on some to change everything to my own settings at the hit of a key. Havn't gotten it to run yet. I'll keep working on it but if I can't get it I'll post it and see what you all think.


Have these been tested by anyone yet?

******************
//Light force
set light-force "set forcepowers 7-1-033333000130003130; echo [^4LIGHT ^4JEDI ^4POWERS^7]; forcechanged; set powers vstr dark-force"
bind l "vstr light-force"

//Dark force
set dark-force "set forcepowers 7-2-033330013000303130; echo [^1DARK ^1JEDI ^1POWERS^7]; forcechanged; set powers vstr light-force"
bind d "vstr dark-force"
******************

I'm new to scripting, but I don't understand why there's a 'set powers vstr dark-force' and a 'set powers vstr light-force' in the places that there are in the above script. Anyone know why that is? The 'set powers' portion made me think that 'powers' would be bound to a key. Thanks for any help anyone can give me on this.
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