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Acleacius

Latest Posts

Page: 2 of 6
Posted in: Model and Skin question.
 Acleacius
01-24-2011, 7:54 AM
#9
Thanks all, for the help. :cheers: I'm still trying to absorb all this, since I haven't done skin or model editing before, plus too tired atm. :confused: The reason I thought it was necessary to do model and skin is the models seem to be different...  [Read More]
Posted in: Model and Skin question.
 Acleacius
01-22-2011, 3:47 PM
#1
I read over the tutorial about Modeling and Skinning. Downloaded GMax and NWMax, still can't seem to open a mdl file for viewing or editing. I did see the post about GIMP being good for skin files but haven't downloaded yet, since trying to get the...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-22-2011, 12:28 PM
#13
Bah, ignore me. Your right it worked, you can only spawn one, good work! :) For some reason the first time the nss didn't save the changes. He still doesn't follow or despawn, going to check if I spawn him in a fight. He will fight in when spawned...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-22-2011, 11:23 AM
#11
AHHH, in the Source folder, that's what those files are for! :) The compiling worked great, with the nss file, however I thinking this mod is borked. It still will spawn multiple HKs and they don't despawn when you zone. Also, they run up to you whe...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-22-2011, 10:26 AM
#9
Don't know how you Modelers and Skinners do this! :confused: Since I couldn't get any Compiling to function, with the KotOR Tool Scripter downloaded GMax. It won't let me look at a mdl file, downloaded NWMax. Loaded up a mdl, starts decompiling, the...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-22-2011, 8:50 AM
#8
Trying to Compile with no luck. :( I read Darth333's post (http://www.lucasforums.com/showthread.php?t=143681). When using Kotor Tool, I write the script Save As, then try to Compile. It says "Unable to Input" then gives the current direc...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-22-2011, 12:55 AM
#7
I did read and learn how to compile it with KotOR Tool, overwrote it in the English folder, then reinstalled. Alas now it doesn't spawn any HK-47. :( I could have done something wrong, made sure I picked Kotor 2 script compling, so think I got that...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-21-2011, 6:38 PM
#5
Thanks for all your time and hard work Qui-Gon Glenn! :cheers: The "and/or" issue makes perfect sense. This thought experiment provided by too much coffee! Yummy, caffeine!...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-21-2011, 11:46 AM
#3
Please post questions about specific mods in that specific mods release thread! Holowan is for mod-making and WIPs, and does not need this sort of clutter - I selfishly say this because I want to be able to find questions I am asking or help answer q...  [Read More]
Posted in: HK Remote, question.
 Acleacius
01-21-2011, 3:26 AM
#1
I installed HK Remote (http://knightsoftheoldrepublic.filefront.com/file/HK_Remote;74136) as it didn't seem like it would conflict with anything. It will spawn HKs but they are not following, currently two on Nar Shaddaa they don't seem to despawn....  [Read More]
Posted in: Getting KotOR custom head to work in TSL, help!
 Acleacius
01-18-2011, 11:21 AM
#3
Thanks Bob Ta'aar, sort of surprised to hear there are possible legal issues, to make a custom head from kotor 1 work in kotor 2, oh well. I'm really getting to like her with this shorter hair and think a new Portrait would be better solution. ;)...  [Read More]
Posted in: Getting KotOR custom head to work in TSL, help!
 Acleacius
01-17-2011, 2:34 AM
#1
Just for personal use I am trying to convert a the mod Mara Jade PC (http://www.lucasforums.com/showthread.php?t=196769) to TSL. BTW this worked great in KotOR, used it for the whole game. I have edited the changes.ini so that it seems to installs c...  [Read More]
Posted in: Changing hair and/or color?
 Acleacius
01-16-2011, 6:18 PM
#3
:lol: ok I promise no m$ paint! Actually don't have the tools or the experience atm to do it, so Mature Bastila is safe from me. ;) Well hopefully either this game gets ported to a real engine or they release the Source. Can't imagine why they have...  [Read More]
Posted in: Changing hair and/or color?
 Acleacius
01-16-2011, 12:34 AM
#1
What type of modding is changing hair style and color? I really like the look of this Mature Bastila for TSL (http://knightsoftheoldrepublic.filefront.com/file/Bastila_Shan_Mature_Look;91014) but think the hair a different hair style and color woul...  [Read More]
Posted in: Visual Enhancement 2011
 Acleacius
01-15-2011, 11:34 AM
#62
Thanks Xarwarz for your work on these excellent textures! :cheers: A question, you seem to have modified the Loading Screens and it's been a long time since I played TSL, but shouldn't there be pictures of the different areas in the loading screens?...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 Acleacius
01-18-2011, 11:44 AM
#15
Thanks Rtas Vadum, though not sure I understand. To make a .txi file I rename a copy of the .tga with Notepad and then "Save As" .txi? When I tried this it made the game crash, heh. :confused: I got the Dark Shorts (http://img51.imageshack...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 Acleacius
01-17-2011, 11:01 AM
#12
Thanks for your work on this excellent mod. :) I should be able to drop the p_bastilabb01.tga in TSL. Edit "envmap=CM_Baremetal" for Bastila. This would probably work, correct? If I wanted this to be the base clothing for the PC (or other...  [Read More]
Posted in: High-Resolution Coruscant Textures
 Acleacius
01-16-2011, 12:26 AM
#5
I downloaded and installed this sound great, though I'm still on Peragus, so can't offer any opinions yet....  [Read More]
Posted in: Kreia's Eyes Reskin
 Acleacius
01-16-2011, 12:25 AM
#19
Thanks TriggerGod, that's a big mod, maybe I can just find the Visas change. :) Anyone know if I need to start a new game before I meet these NPCs, this Keria file did not change, once dropped in the Override? Thanks for any tips. :) Edit: Thank...  [Read More]
Posted in: Kreia's Eyes Reskin
 Acleacius
01-15-2011, 8:53 PM
#17
Thanks Revan's Will for this mod excellent mod. :cheers: Would you consider doing the same for Visas, please or is there a Visas mod already? Thanks for any tips or links. :) Edit: Installed it into the override but she still has a veil, any idea...  [Read More]
Posted in: Visas Marr Reskin
 Acleacius
01-23-2011, 12:30 AM
#13
I have been using Bastila's head, since she is very nice to look at. It's too bad can't seem to get this robe (actually all) to work with a normal head. Bastila's head floats, though the Handmaiden Underwear has worked well. ;) Hehe, it's really odd...  [Read More]
Posted in: Visas Marr Reskin
 Acleacius
01-15-2011, 8:51 PM
#11
Thanks Marius Fett for your work on this excellent mod, downloaded but haven't made it to her yet. :cheers: Is there any chance you could do her without the veil and add eyes like this Kreia's Eyes Reskin (http://www.lucasforums.com/showthread.php?t...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 Acleacius
01-16-2011, 12:50 AM
#363
Wesp has released a new patch!!!! Download: www.patches-scrolls.de/vampire_bloodlines.php (http://www.patches-scrolls.de/vampire_bloodlines.php) As always, please feel free to post comments and suggestions here. We're still looking for translators...  [Read More]
Posted in:  NEW AREA - Tomb of Azgath N'Dul (Korriban) v1.0
 Acleacius
01-17-2011, 2:25 PM
#77
Thanks Bob Ta'aar think I understand a bit better and maybe found the problem. It looks like it's intended to write to 712KOR.mod and 713KOR.mod BUT neither of those two are there. They must have been deleted by this mod, as I did a fresh install,...  [Read More]
Posted in:  NEW AREA - Tomb of Azgath N'Dul (Korriban) v1.0
 Acleacius
01-17-2011, 9:30 AM
#75
No luck changing folder attributes to Un Read Only. Thought it might be conflicting so I tried it on a fresh install, with only Official patch and RCM installed, still no luck. It's so close to completing, this is all that's left: [di_givescorch.ns...  [Read More]
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