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you would need to make the textures and attach a shader. basically the regular texture and a slightly lighter hue'd version as the "glow" effect. is that what you mean? you can only make it glow so much though.... [Read More]
leslie judge you rock thanks!! i made a batch file and ran it but i got "the system does not recognize the path specified" then proceeds to give me errors that the commands and switches are not recognized commands. is there a particular fi... [Read More]
this ROCKS!! and i really really want to try it. Could someone do me a favor and tell me how to set up gtkradiant to use this? I'd greatly appreciate it. I looked through the manual and other links but am still having a bit of difficulty. I'm assumin... [Read More]
Hiya, anyone ever have trouble with spawning an npc with the use command? I have.. use ( "cin1del1" ); affect ( "cin1del1", /*@AFFECT_TYPE*/ FLUSH ) etc. etc. where cin1del1 is the targetname of the npc i want to spawn. It s... [Read More]
thanks y'all for the help :) I installed the Jedi Academy SDK MP files into gamedata/tools and tried pointing the preferences to those folders and files but it didn't work... Do you mind emailing me your behaved.bhc file? that would rock... wpbell@cl... [Read More]
Greetings, well had to reinstall everything cuz of a glich,,, can someone post thier preferences for behave ed for JA? the "CHAN_VOICE" isn't showing up in the list of set commands. anyone know why?... [Read More]
=WP=Allotheria and I have been working on a complete single player mod for Jedi Academy entiteled "Shadows of the Jedi". Six levels are already complete and need to be scripted. Due to my lack of expertise and schedule conflicts I'm having... [Read More]
excellent thanks ya'll i'm going to fool with it and see if i can get it to work. I didn't realize the first waypoint has to intersect the player entity. Does the player entity need to be targeted to the first waypoint as well?... [Read More]
my npc isn't walking to his nav goals he is force jumping to them. here is the script set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_CINEMATIC" ); set ( /*@SET_TYPES*/ "SET_WALKSPEED", 50 ); set ( /... [Read More]
greetings :) my text crawl is solid yellow? anyone know why? I made a new file in photoshop with tranparent bg. typed in my text then saved it as 32 bit tga no compression.. obviously named it right in the right folder cuz its showing up...just so... [Read More]
thanks lassev :) i'll play with around with it to see if i can get it to work. btw i love your corelia mods. they ring of the campy/cultish genre of art that just might end up developing a following. I hope you continue with them cuz i'm anxiosly wa... [Read More]
Greetings, much to my chagrin the search doesn't give any topics on this..might be broken. anways...... how in sp can i have the game spawn a jadun for cins that is the same as the player configures in the game menu? if that isn't possible and i'm... [Read More]
ah thank you gentelmen it was something simple as I suspected. the project settings were kosher,,, I was using the wrong bsp command. thanks again :)... [Read More]
hiya thanks for the replies :) I did in fact go throgh that thread thanks. I believe what I have is a gtk radiant problem since I tried to compile a map that came with the academy sdk an also made a new map (room with a light) to test and got that s... [Read More]
hiya'll, I've searched about but can't find info on this. Any help would be appreciated. I have gtkradiant, and was able to bring the textures for our maps from JO to JA ok. Can anyone shed light on the entities and if they will compile in JA? I've... [Read More]