Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Reprehence

Latest Posts

Page: 6 of 6
Posted in: co-op MP in JA
 Reprehence
06-04-2003, 9:06 PM
#47
FYI There was someone working on a co-op mode for single player maps (at least one's the community created), but they ran into problems because of restrictions in the MP engine that aren't present in the SP engine. Perhaps if Raven will fix the pro...  [Read More]
Posted in: Single, Double, Staff sabers in SP
 Reprehence
06-26-2003, 7:26 PM
#5
[SP] I assume one will simply be able to cheat. If I can't use the single saber later on as well as my other choice, I probably will. Maybe that's unpopular, but I don't think it's a cheat that really makes the game too simple unless they make multip...  [Read More]
Posted in: Concussion Rifle Back?
 Reprehence
06-27-2003, 6:05 PM
#19
ok - call me the anitchrist - but I didn't play DF2 - what was the concussion rifle like?...  [Read More]
Posted in: a new take on the force
 Reprehence
06-25-2003, 11:17 AM
#5
I've seen in several places that light only defends and dark attacks. Where does that come from - seems to me that the jedi used some pretty damn violent attacks. So they waited until someone pulled a blaster - but they were not particularly defensiv...  [Read More]
I used cheats during replay mostly. For instance you could play the starpad mission differently with a bigger force jump, since you can smash the door lock from the other side. I mentioned this elsewhere, but I hope the maps can be played in differe...  [Read More]
Posted in: "Balancing" The Sabers and Saber Styles
 Reprehence
06-15-2003, 8:03 PM
#9
Why do people try to defend their ideas using some kind of "real-life" logic. The game should be balanced so that it is a balanced and fun experience - not because it would be "closer" to "reality." I think Luc Solar mak...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-23-2003, 9:59 PM
#29
I like the strife/DX stuff you're talking about - esp. if you can get the same thing more than one way - maybe you get an access code to the roof from one guy or an access code to the basement from another guy. By the way I thought Elite Force II ha...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-22-2003, 12:29 PM
#22
Now I see. Can't we all just git along?! :)...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-21-2003, 9:30 PM
#20
Yes, way off topic - yes, years to learn (I took two) - yes, all languages are contextual - yes, please find a latin teacher and have them do a transliteration of it for you - don't take my word for it. Do people think good story line/developing ski...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-20-2003, 8:27 PM
#17
Ok - I don't want to get into a big thing here...but: Deus ex machina comes from the older Gk. theos ek mechanes (little surprise since the Romans "stole" much of Greek culture for their own - though luckily not their battle tactics :)). I...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-20-2003, 11:03 AM
#15
I don't want to be-labor the DX issue: I didn't like the "marksmenship" in DX either (at least at the beginning) a good FPS should rely on the mouse/keyboard skills of the player and not try to control it too much - I'd say sniper sway wou...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-16-2003, 12:38 PM
#10
HertogJan... It's unclear to me from your two posts if you liked DX or strife more? As for DX - it seems to me that JK had some RPG elements - and JA will have some similar aspects - e.g. choosing your force powers and how you ramp up in them - picki...  [Read More]
Posted in: Strife like gameplay for SP
 Reprehence
06-15-2003, 7:47 PM
#5
What about Deus Ex? Was it kind of like that. I thought that created such a great balance between RPG and FPS and even stealth games. It's a shame so few games have emulated its success. I would think a jedi game would be perfectly suited for that fo...  [Read More]
Posted in: Compile your fantasy version of JA...
 Reprehence
06-15-2003, 8:13 PM
#10
I like a lot of Solbe's ideas - one particularly - -Periodic updates from Raven that include new maps, models, etc.. You know this isn't something that should be so far fetched. I'd pay a monthly subscription fee if I could get a new "episod...  [Read More]
Posted in: JA Q&A with Ken Hoekstra @ theforce.net
 Reprehence
06-23-2003, 10:36 PM
#36
If you really want to do that I'm sure there'll be a cheat code you can bind for it - at least in SP....  [Read More]
Posted in: JA Q&A with Ken Hoekstra @ theforce.net
 Reprehence
06-12-2003, 3:09 PM
#18
Nice. I'm really glad they decided not to include spliting the lightstaff into two sabers, since there would be no purpose chosing two sabers then. I'm assuming that one will still be able to use only one saber at times and deactivate one side of th...  [Read More]
Posted in: practice arena
 Reprehence
06-06-2003, 1:30 AM
#8
I would say that if it's going to delay the game I'd rather have the game. One could figure out the mechanics as one played. I found it pretty intuitive once I got going. I'd hate to have a delay because someone wanted to put in a tutorial....  [Read More]
Posted in: practice arena
 Reprehence
06-05-2003, 5:16 PM
#1
I was wondering if there would be a "practice arena" on Yavin 4 to learn on between missions? The ns_streets level in JO seemed kind of abrupt - giving us a new weapon and not really getting a chance to learn how to use it effectively. I'd...  [Read More]
Posted in: release dates
 Reprehence
06-04-2003, 8:27 PM
#4
A lot of games seem to be scheduled for September though...including Half Life 2... I hope that doesn't delay it. I remember LucasArts said they were delaying the PC version of KOTOR because they didn't want to release it so close to Galaxies. Of c...  [Read More]
Posted in: Idea for some Exciting Action Camera Angles
 Reprehence
06-10-2003, 12:26 AM
#10
I always liked the slo-mo kill shot because it gives me a chance to size up the rest of my foes in the area. This is especially true when playing an SP ladder - gives you just enough time and info to plan your next move. :smilsab...  [Read More]
Posted in: Questions about the player character in SP.
 Reprehence
06-18-2003, 9:12 PM
#13
Doesn't make sense :\ It does if they're creating unique content for each character. Doubling up on the genders could mean doubling up on the needed voice work (and perhaps some cutscenes) - which would mean doubling up on the $$. Of course if they...  [Read More]
Posted in: Questions about the player character in SP.
 Reprehence
06-17-2003, 7:30 PM
#8
There is one game I remember where you would just type in your name. The audio would just kind of skip it in the dialogue, but it would be dropped into the subtitles. It worked pretty good - but this is a pretty small thing to me - I don't really car...  [Read More]
Posted in: demo
 Reprehence
05-22-2003, 1:41 PM
#1
Thought I read somewhere that most of the game is "done." - they are mainly just polishing and finishing up the levels and cutscenes etc. Does that mean they could release a demo this summer? It would be great to get a level - maybe even a...  [Read More]
Posted in: JO SP maps in JA?
 Reprehence
05-21-2003, 1:48 PM
#1
Can we load up single player maps from JO into JA for play? Will there be some help in making changes so we can do this? Obviously since we don't have access to any of the SP JO maps, we can't make changes to them, but it would be nice if the changes...  [Read More]
Page: 6 of 6