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ciacioz

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Originally posted by Drigo Zoxx Oh, I can disassemble scripts using version 0.5 beta of my own program... :D Wich program??? :)...  [Read More]
Posted in: PathFind
 ciacioz
09-17-2002, 11:16 AM
#1
Hi to all! I'm trying to program a simple adventure engine, not to make a better one of sludge, ags, agast etc but just to have fun while learning some programming thecnique. I'm developing the pathfind system and I tried to use the Scumm approach so...  [Read More]
Posted in: Monkey Island 1 audio tracks
 ciacioz
06-05-2002, 11:44 AM
#10
Amiga version music is great :) Yeah! Thats why I'm serching for it ;) Serge thank you very much! Now the only thing that I need is the Amiga version of Monkey Island :)...  [Read More]
Posted in: Monkey Island 1 audio tracks
 ciacioz
06-03-2002, 6:12 AM
#7
i have juste Amiga Disk verison. I'm searcing for the midi of the Amiga version, could you help me?...  [Read More]
Posted in: Adventure scripting languages
 ciacioz
06-05-2002, 11:38 AM
#10
A tecnical question: (maybe OT) Once you have defined the syntax of your script language, how do you compile it? How you store it in a file? So how the intertpreter read your compiled script? It's like the C/C++ compiler transform the source file in...  [Read More]
Posted in: SCUMM path find details
 ciacioz
10-29-2003, 10:53 AM
#1
Hi to all, did someone know the details of the manner the scumm use to find the best path? I only know that every room had a set of box and there is a matrix that tell which box should the ego pass through to arrive at destination. But if the path re...  [Read More]
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