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Brad Oliver

Latest Activity

Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Brad Oliver
09-04-2004, 7:54 PM
#47
Originally posted by razorace 1. Do the changes still allow for it to compile on PCs and linux? If not, we're going to add some #if statements to get it to do so. They are all separated with #if MAC_PORT/#else/#endif. However, a lot of them can be...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Brad Oliver
09-04-2004, 6:06 AM
#45
Originally posted by razorace Some reminders for those that are actively committing changes to the repository: I have the Mac version building now. The changes needed are very minor - mainly path delimiter changes like #include "..\blah"...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Brad Oliver
09-04-2004, 5:11 AM
#44
Originally posted by jbminn If there is a common area where everyone experiences trouble, that would be helpful to know. In my experience, I had to compile my own cvs client, since the version that ships with OSX (1.10) doesn't contain sserver sup...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 Brad Oliver
06-04-2004, 7:20 PM
#25
I just built a Mac SDK for Jedi Academy. In the grand scheme of things, that was childs play compared to trying to download the OJP source. :) Here's what I've done so far. Maybe someone can help get me the rest of the way. 1. I registered at freep...  [Read More]
Posted in: Compiling Linux Ports in Unix
 Brad Oliver
09-07-2004, 1:31 PM
#15
Originally posted by stubert well there is always freebsd and it's compatibility with linux Yes, if the binary executable format is the same (as it is between FreeBSD and Linux - they both use x86 ELF), then it'll likely run the dedicated server,...  [Read More]
Posted in: Compiling Linux Ports in Unix
 Brad Oliver
09-07-2004, 7:04 AM
#12
Originally posted by Slider744 the arch option is only made to add optimization to the compiled code for your CPU and hardware... The key word here is "hardware" - the only platforms that are important are those for which an OpenGL Jedi...  [Read More]
Posted in: Compiling Linux Ports in Unix
 Brad Oliver
09-07-2004, 6:53 AM
#11
Originally posted by razorace it compiles. but is it in a form that work properly? Unfortunately no. The Sun systems have their own custom CPU (they call it a SPARC processor) - it's not an x86. If you want to build the Linux stuff yourself, your...  [Read More]
Posted in: Compiling Linux Ports in Unix
 Brad Oliver
09-06-2004, 4:45 PM
#5
Originally posted by razorace I've been trying to figure out how to compile a JKA Linux port on unix but my gcc compile keeps gives me a error that it doesn't recognize the "arch=i586" command. Any ideas? I'd put strong money that the un...  [Read More]
Posted in: how to make mods with the "mac"
 Brad Oliver
09-04-2004, 9:49 AM
#3
Originally posted by redsaurus There's a Mac Mod SDK here (http://lucasfiles.com/?s=&action=file&id=615) (but the cgame part is broken). You'll need Xcode or Projectbuilder. The Mac SDK is fixed now, and requires XCode....  [Read More]
Originally posted by Darth_Linux I don't think so . . .this mod is only for PC and possibly Mac OS if someone knows how to get it working . . . I'd be more than happy to do the Mac version for you guys. I did the actual MacOS ports of JK2 and Jedi...  [Read More]
Posted in: Important Mac SDK Issue
 Brad Oliver
09-04-2004, 8:56 PM
#9
Originally posted by razorace So, how different are the Mac files compared to the linux .so files? Is it possible to compile both the linux and mac ports on the unix or linux? No, the Mac has a PowerPC CPU, so the object files are going to be tota...  [Read More]
Posted in: Important Mac SDK Issue
 Brad Oliver
09-04-2004, 9:53 AM
#7
Originally posted by razorace According to my Mac guy, the client side of the Mac SDK is broken. Just an FYI to prevent insanity of fellow coders. :) He's trying to contact the man who created the SDK so we'll see what happens. That would be me :)...  [Read More]
Posted in: Jedi Academy SDK for Mac
 Brad Oliver
06-06-2004, 12:23 AM
#7
Originally posted by Slider744 yes but is is possible to compile this MAC sdk using a compiler that run on windows or linux because i don't have MAC... Short answer - no. If you want your mod ported to the Mac, drop me an e-mail (bradman@pobox.com...  [Read More]