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Blaster

Latest Activity

Posted in: Vengeance of the Sith is out!
 Blaster
08-10-2004, 8:25 PM
#1
Hi, Just to let you know that my new singleplayer MOD for Jedi Academy is now out. You can find it at the following link: Vengeance of the Sith (http://www.pcgamemods.com/6624/) It is the sequel to my singleplayer level for Jedi Outcast called th...  [Read More]
Posted in: MODs name has changed!
 Blaster
07-28-2004, 6:54 AM
#1
Hi, My mod 'Revenge of the Sith' has had a name change. Obviously this is due to the name that Star Wars Episode III has be given. Visit my website for details. Blaster's Maps (http://www.freewebs.com/blasters-maps) -Blaster...  [Read More]
Posted in: Can someone make me a custom game menu?
 Blaster
07-25-2004, 7:24 AM
#11
I've sent the email with the images. Let me know if there are any questions or problems. I'll allow you to put it together yourself and then we can go from there....  [Read More]
Posted in: Can someone make me a custom game menu?
 Blaster
07-24-2004, 2:01 PM
#9
Yeah thats good! I might make up a background image and then you can put it together for me. Could make those lines dark purple and then the text red or vice versa. As for the Star Wars logo thing I can do the same, make the image and then give it to...  [Read More]
Posted in: Can someone make me a custom game menu?
 Blaster
07-23-2004, 10:36 AM
#6
Yeah that would be great. Of course I would try to do my own but I felt it would be better for someone else to do it as I am busy finishing off my levels. The main thing I need to do with the menus is either get rid of the movie in the middle or cha...  [Read More]
Posted in: Can someone make me a custom game menu?
 Blaster
07-21-2004, 11:34 AM
#3
Cool. Can you post your email address and I'll get back to you with more details. If someone else knows how to change the video in the main menu then please contact me or post here if you're interested. -Blaster...  [Read More]
Posted in: Can someone make me a custom game menu?
 Blaster
07-21-2004, 7:47 AM
#1
Hi, I really want to create a custom ingame menu (The one with start a new game and options menu). I really want the colors changing (red & black theme), logos and other stuff just to give it a new look. Also if possible have the centre movie pa...  [Read More]
Posted in: NPC Enemy Targets
 Blaster
07-25-2004, 2:18 PM
#7
I'm afraid that doesn't work Vader still attacks me as well as Luke....  [Read More]
Posted in: NPC Enemy Targets
 Blaster
07-21-2004, 7:38 AM
#6
Thanks Mercenary! I'll give it go....  [Read More]
Posted in: NPC Enemy Targets
 Blaster
07-20-2004, 9:00 AM
#4
I haven't made a script. I need to know how to make it to do what I want it to do before I make a script. Please help! It's important I know how to do this....  [Read More]
Posted in: NPC Enemy Targets
 Blaster
07-20-2004, 4:33 AM
#2
Please! Can any one help? :(...  [Read More]
Posted in: NPC Enemy Targets
 Blaster
07-18-2004, 7:09 AM
#1
Hi, I would like to make NPCs only target and attack certain NPCs eg. Luke and Kyle to attack a Reborn but ignore another Reborn that is in their vincinity. I've tried the 'enemy target' command in BehavEd and the 'locked enemy' commands but have n...  [Read More]
Posted in: Blaster's Maps
 Blaster
07-11-2004, 7:52 AM
#1
Hi to all members of LucasForums!, :D Just to let you know, I have created my own website where I am showcasing my levels along with current information about 'Revenge of the Sith'. I'll update it more this coming week with new screenshots! ;) Take...  [Read More]
Posted in: SP character select screen.
 Blaster
06-09-2004, 8:58 AM
#4
I suppose I could just replace every model in the character select screen with the custom model I've put in. I replaced the Jedi Human Female one, you couldn't change outfits or the face so I guess this can be done. Maybe theres another way as wel...  [Read More]
Posted in: SP character select screen.
 Blaster
06-09-2004, 5:49 AM
#1
Hi, I need to know how to make the player only be able to select one character from the singleplayer character select screen. Does anyone know how to do this? -Blaster...  [Read More]
Posted in: WARNING: Hit per-surface style limit
 Blaster
06-08-2004, 7:51 AM
#8
;)...  [Read More]
Posted in: WARNING: Hit per-surface style limit
 Blaster
06-05-2004, 8:24 AM
#6
AHHHH HAAAAR! After deleting the switchable lights everything seems to compile fine. Thanks GothiX, that sorted out the problem....  [Read More]
Posted in: WARNING: Hit per-surface style limit
 Blaster
06-02-2004, 11:21 AM
#4
I've done that but no light styles were found. Any other ideas?...  [Read More]
Posted in: WARNING: Hit per-surface style limit
 Blaster
05-26-2004, 6:40 AM
#2
Does anyone have any answer for this. It's really doing my head in! :mad:...  [Read More]
Posted in: WARNING: Hit per-surface style limit
 Blaster
05-08-2004, 7:12 AM
#1
Hi, In one of my maps while compiling in 'Full Vis' I get lots of these errors appearing. I hear they can affect performance in a map so I really need to get rid of it. I understand what the error means, that being there can't be too many lights wi...  [Read More]
Yeah but what if you want to replace all races with just one character so the player can't select anyone else. I'll need to know that! ;)...  [Read More]
Posted in: A long time ago in a.....?
 Blaster
04-06-2004, 9:15 AM
#3
Yes I've done that before but I meant the blue text that appears before the text crawl. In JA the screen that appears in my level is one of the briefing screens not the screen that you see when you first start the SP game in JA....  [Read More]
Posted in: A long time ago in a.....?
 Blaster
04-05-2004, 2:15 PM
#1
Hi, I can't seem to locate the 'A long time ago in a galaxy far, far away' screen that appears before JA begins the scrolling text cutscene. I've looked in the .pk3 files but I can't seem to find it. Where is it and how do I get it to work? :confus...  [Read More]
Posted in: Invisible Brushes
 Blaster
03-11-2004, 11:51 AM
#7
I've sorted the problem out. It appears that it was the models. I have a few models near the area of the phantom brushes. After unticking the 'solid' option in the model's properties the phantom brushes disappeared. Failing that deleting the model en...  [Read More]
Posted in: Big Mapping problem!
 Blaster
03-11-2004, 12:03 PM
#3
I copied this from a web-site. 'This error basically means that you’re computer has run out of memory. This could happen at any time during the compile process, but it mainly happens during the vis or lighting stages. Try restarting you’re com...  [Read More]