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Kryllith

Latest Posts

Page: 5 of 8
Posted in: Droid Upgrades idea...
 Kryllith
06-14-2002, 11:41 AM
#5
Relax, it usually takes a little while for responses (as I pointed out in another thread, there can be 80 people reading the board and only 5 of them posting). I don't play with mechs a lot, so I'm not sure how good the Confed's mechs are. I guess I'...  [Read More]
Posted in: Need tips Confed Last mission
 Kryllith
06-18-2002, 12:16 AM
#4
Heh, they rarely ever leave the base when I'm playing them, how far are you putting your workers out. Anyway, if you want a cheap tip for slaughtering the first base, try this. Use a scout to come up the east side of their base (on the eastern side o...  [Read More]
Posted in: Need tips Confed Last mission
 Kryllith
06-13-2002, 12:40 PM
#2
Where are you setting this up? Are you having problems encountering the first base, or is this much further in the map. The republic didn't even try attacking me until I intiated combat (and even then, they never went down to my base...) If you're ha...  [Read More]
Posted in: Swgb 2
 Kryllith
06-15-2002, 2:59 AM
#5
Add in multiplayer (co-op and vs.) campaigns/scenarios... Kryllith...  [Read More]
Posted in: You know...
 Kryllith
06-13-2002, 12:34 PM
#7
When I first started playing AoC, I thought the campaigns actually could be played co-op (silly me). Man, was I disappointed when I found out that they couldn't... :( Kryllith...  [Read More]
Posted in: You know...
 Kryllith
06-12-2002, 4:58 PM
#3
I figured if there were MP campaigns/scenarios, one way they could be played is CO-OP. Say one person plays Gungans while another plays Naboo against the computer (TF). Of course, since it's a campaign the players have to achieve various goals, which...  [Read More]
Posted in: You know...
 Kryllith
06-12-2002, 3:16 PM
#1
It's pretty sad when there are around 80 people browsing this board and only 4 or 5 of them our posting. :p We need to get more opinions in here. So here's an idea I had when I first starting playing AoC and then later wanted it for SWGB. Why doesn't...  [Read More]
Posted in: atmosphere thing
 Kryllith
06-12-2002, 7:19 PM
#6
Other than serving as a means to distract the computer in attacking them, the only advantages they offer is visual (i.e. they give you some field of view as to what's going on around them. Course, if you're building near them you could use them as pa...  [Read More]
Posted in: atmosphere thing
 Kryllith
06-12-2002, 11:36 AM
#2
You found that in an standard game? It's interesting; I haven't seen them in standard games. I have seen them in a couple of campaign scenarios though (the one where Luke collects the pieces of the jedi artifact and the Wookie bonus mission where you...  [Read More]
Posted in: stupid cpu
 Kryllith
06-11-2002, 5:15 PM
#3
BTW, speaking of stupid AI, I "wiped out" 5 or 6 assault mechs, 10 or so jedi knights, numerous strike/destroyer mechs, numerous troops, AA troops, artillery, and AA artillery with a single fighter on the last confederacy mission. This was...  [Read More]
Posted in: stupid cpu
 Kryllith
06-11-2002, 5:11 PM
#2
Your scout was impressive...most impressive. There must be a bug or something because this isn't the first time I've heard people having this problem. Something along the lines of if you find their base before they are set up to defend it the oppone...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Kryllith
06-17-2002, 11:16 PM
#43
Please... a gunship that can fire on 2-6 individual targets at a time, move at a speed faster than a bomber, and carry 10 troops? Why not just increase the speed of the air cruiser and make it able to carry troops? I hope you're thinking about upgrad...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Kryllith
06-14-2002, 11:53 AM
#28
Yeah, limiting the gunship in other ways would work too. I especially think the lack of shields would be good. Course, I wouldn't cut out mech-moving transports completely in any case (cut down the amount they can carry perhaps, but not get rid of th...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Kryllith
06-13-2002, 3:10 PM
#25
Either way. I just figured if people were using gunships to send troops (I'd included workers, healers, and jedis in this too) then they wouldn't be using air transports to do so, so why give them the advantage of a troop transport that can attack in...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Kryllith
06-13-2002, 12:20 PM
#23
Just a quick point about the movies; Luke seemed to have no problems taking out an AT-AT all by himself... which probably explains why jedi's are good against Assaults :) It's a moot point, but Rebels have 2 unique units (speeders and A-wings), Conf...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 Kryllith
06-12-2002, 11:41 AM
#16
Of course, if we're going to be sticklers for the movies, then the Confederacy's AA artillery should move faster than any mech or troop... Kryllith...  [Read More]
Posted in: Republic in = Rebels out?
 Kryllith
06-17-2002, 11:52 PM
#50
If playing gungans makes me a deviant than I'm proud to be a deviant. ;) What can I say, I like being able to turtle if necessary (and I make a tasty soup... actually that was probably in bad taste so just ignore it :)). I like the gungans' ability t...  [Read More]
Posted in: Republic in = Rebels out?
 Kryllith
06-14-2002, 12:14 PM
#46
Don't worry about it. I'll take Fambaa protected gungan repeaters over republic repeaters anyday. :) Kryllith...  [Read More]
Posted in: Clone trooper strats?
 Kryllith
06-18-2002, 12:38 AM
#5
Takes a bit more managing then just pumping them out en masse. I know one of the other players here did that and lost his entire army (and a ton of resources as a result) to a couple air cruisers. Like Nelapsi said, keep them covered with air and tos...  [Read More]
Posted in: Best Civ
 Kryllith
06-12-2002, 12:01 PM
#16
What's even better is if you toss in a couple medics as well, since the Fambaa and the fighters/bombers can all be healed. :) As for opposing forces... well if you're using 2 civs, I recommend your opponent definitely have Rebels as one of the opposi...  [Read More]
Posted in: Map Request From YOU!
 Kryllith
06-13-2002, 12:50 PM
#35
Originally posted by DashRendar He said that Mace wouldn't kill Jango, in fact quite the oposite. O and Jlp Boba IS in it. *grins* True, he did say that, which would make things a bit more interesting. Specifically though, I was refering to Nato...  [Read More]
Posted in: Hmm, Curious
 Kryllith
06-18-2002, 12:33 AM
#9
What civ were you playing Koenig (if you remember)? Kryllith...  [Read More]
Posted in: have ?'s on stoping TF n DM without wooks
 Kryllith
06-12-2002, 2:57 PM
#16
That certainly explains it. I've been playing on high resources because my friend (who I MP with) likes starting with high, so I barely notice the effect basic training has on me. Kryllith...  [Read More]
Posted in: Bonus Battle in Droid Campaign
 Kryllith
06-18-2002, 12:26 AM
#10
That's a good way to get your army decimated... Kryllith...  [Read More]
Posted in: Help with fighting the Destroyer Droids
 Kryllith
06-18-2002, 12:29 AM
#24
Originally posted by ROYAL_DUCK U MIGHT WANT TO TRY AIR CRUISERS (i havent tried this yet so...) It works, but intelligent players will have AA troops/artillery and fighters accompanying their HHDs... Kryllith...  [Read More]
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