Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Niblem

Latest Posts

Page: 1 of 2
Posted in: The Clonetrooper has a new look!
 Niblem
04-03-2003, 7:57 PM
#62
I have no idea sorry, I use Discreets 3D Studio Max. Try asking in the modeling forum....  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
04-02-2003, 2:19 AM
#60
ok, I figured out the Cull, you had to disable it :P and yeah the skeleton gets all tweaked in JKII 1.4 Heres the knee deal, its only bound to the top bone cause when i bind it to top and bottom the knee cap glitches out, wonder if there is a way ar...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
04-01-2003, 7:40 PM
#58
Yeah, sure you can use this model in your map. Im aware of the 2-sided error. Not sure how you do that. If you know let me know. Currrently the model is finished, but Im having an error, well 2 errors. When I had the 1.3 patch the model worked fine,...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-28-2003, 7:32 PM
#52
Yes the Led light is there its been improved also from my previous release....  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-28-2003, 6:54 AM
#49
Yeah the refllection is there, looks great. I need to adjust a specular map tho. Just wanna make it more detailed. :)...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-27-2003, 8:23 PM
#47
Thanks for your input however im not trying to go all movie with this model. Because well Tim Appleby reviewed my model at polycount awhile back and I was kinda dissapointed, however I felt that he hit alot of real problems which has led the model to...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-26-2003, 1:45 AM
#43
Alright, not fun, not fun, not fun! heh I've been making progress.. There are a few joint bugs in the model when imported into the game, plus I need to update some of the other files. Both skins are shaded with shaders. They are both shiny so to spea...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-23-2003, 8:31 PM
#40
Yeah sure I can include a green skin :P But I dunno about the ARC trooper. Kinda wierd looking. But regardless, I might in the future.. Just not im my plans for the time being. And also I dont recall seeing any in AOTC. So currently this will be a mo...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-21-2003, 8:59 PM
#32
Thanks.. Im working on the caps... Trying to figure out how to do it. Cause the lightsaber would cut right through the armor, so I could make the cut through the armor, or at a joint. Not sure how to accomplish this :P But yeah I will include them. I...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-21-2003, 5:30 AM
#27
Not bad, not bad at all.. :) :) When Im Finished, I'll let you mess with my textures and see if they work, if you'd like.. :)...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-21-2003, 3:28 AM
#25
Ok, after a little more work.. I've raised the pilots helmet height, and re-did a few things on his texture map, like suggested. Here's that pic. http://www.bridge-masters.com/pilot3.jpg And further more :D here is a pic of all the troopers side by...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-20-2003, 6:38 AM
#23
Yeah that all deals with the shaders. And when I modeled last time, there wasnt any documentation on shaders. So this time around im gonna make everything just right :)...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-19-2003, 6:45 PM
#17
Hey thanks guys. Zippo85 your pic isnt showing up. :( Heres the new chin. http://www.bridge-masters.com/pilot2.jpg...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-19-2003, 8:01 AM
#12
Ok, DAMN! pheew! Finished with that :P Hey I finished the pilots head :P Let me know what you all think.. Took awhile, heh just finished and its 6:00 am. I started at 3:50 pm yesterday. :P :fett: I think it does justice! Cept the chin needs to be a...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-18-2003, 7:15 PM
#9
Yeah I can include a shaded (shiny) trooper. Only the Commander (yellow) and plaing are in deathmatch, the red and blue are for Team. But I will make a shiny trooper, why not ? :) And yeah I was planning on making the clone pilot helmet. I'll have to...  [Read More]
Posted in: The Clonetrooper has a new look!
 Niblem
03-18-2003, 4:13 AM
#1
Hey all remember me? Or the clonetrooper for that matter, its been along time and I havent updated the little guy. Sorry to have let all of you down. But however it wasnt me bein lazy :P I lost my hard drive a while back, actually back in august of '...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-22-2002, 4:00 AM
#166
quote: -------------------------------------------------------------------------------- Originally posted by Klorel i agree with altimira, you need a custom taunt. maybe use the one from the jango model, since it is his voice. or perhaps you could g...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-20-2002, 10:51 AM
#158
Yes, and the clone commander skin also.....  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-20-2002, 9:21 AM
#154
Well yes its out, I sent it to Polycount and jediknightii.net so just keep checking for it to be listed.. There is currently a clonetrooper listed under newfile.. But it isnt mine, well its not even a model.. Its a stormtrooper skin. So dont get that...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-19-2002, 1:15 PM
#147
Alright peoples, heres the bit... I got the model working 98% :P The head wasnt rendering cause i accidently made the head texture 1024x1025 :P so removed the one pixel and it worked.. Ne ways there is one thing left that i need to fix before i relea...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-17-2002, 10:54 AM
#137
Hmmm, the head.. Well if i get any power ups and so on in the game, the forcefields that surround the model outlines the fin, so i know the head did load... It just isnt rendering it.. Maybe i have to many poly's for the model? i've got 4112 poly's...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-17-2002, 9:24 AM
#135
Got the model in the Game!! Thanks Angry Sandwich pakscape worked, wizip i guess was compressing it wrong or somthing.. Everything is good the skins work the bot works, and the shaders work... but HAHA the head does not show up!! LOL Gotta figure t...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-15-2002, 3:28 AM
#124
Here's a assimilate screen shot.. :) Assimilate (http://www.bridge-masters.com/assimilateclone.jpg)...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-15-2002, 2:07 AM
#123
Well so far so good , kinda... Well the xform did fix the hiarchy and the model did load correctly within assimilate... But... i still cant get JKII to recognize the pk3. I packed it as a pk3 not a zip, i included the stormtrooper shound.cfg and anim...  [Read More]
Posted in: CloneTrooper model thoughts?
 Niblem
06-14-2002, 9:52 PM
#120
Hahahaha!!! Incredible, I think i might have fixed the hirachy problem, I think all i had to do was reset the Xform!! hahaha ok i'll let you guys know if this works... By the way should i make a yellow commander skin and a dirty tooper skin for death...  [Read More]
Page: 1 of 2