Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

CloneTrooper model thoughts?

Page: 3 of 4
 Lucko Mabri
06-13-2002, 2:18 PM
#101
Use your brains. This model is most likely DEAD!
 Epimetheus
06-13-2002, 2:27 PM
#102
NO! I won't let this model die! I will sign no treaties, Senator! Er... I still won't let this thread die. If nothing else, this will be my personal spam thread! Hail to the king! Hail to the king!
 remark 666
06-13-2002, 5:16 PM
#103
I would love to see this model made and ingame

bump?? ;)
 Tomppa1988
06-13-2002, 10:18 PM
#104
 Tomppa1988
06-13-2002, 10:20 PM
#105
 Niblem
06-14-2002, 5:49 AM
#106
Hahaha, This thread is not dead! heh j/k damn man between this server and my server i can never connect to the forums... Finally got connected... No the model is not dead, I bought a wacom tablet the otherday and i am getting the hang of the controll of it and i have been trying to figure out the hirarchy problem.. No one can seem to help me figure it out. If anyone here who has sucessfully released a model can lend me a hand i would appreciate it.. I've also been really busy due to the fact that i am traveling abroad this summer on the 28th of this month to be exact.. So i would like to release this model before i go to satisfy all you who have been waiting and support me. If anyone out there has skills with models like i said before and would like to make this a joint release to help release this as soon as possible ICQ me! PLEASE! (please have some skill in the programs tho) Im modeling with 3ds max 4.2 so if your a modeler and would like to join me as a team for this release i can send you the model to see why the hiarchy is wrong.. ICQ: 20183235

Thanks All, and here's a pic of the commander Skin!

Commander Blue! (comes in red too!) (http://www.bridge-masters.com/commander.jpg)
 Pedantic
06-14-2002, 5:55 AM
#107
I thought commanders had yellow.
 the_Beast
06-14-2002, 8:06 AM
#108
woohoo the thread aint dead
cool:D :D
about the team skins
could you please make the blue come out more
you can hardly see
thnx for keeping this one alive
 Epimetheus
06-14-2002, 1:32 PM
#109
Bump.

:duel:

:lsduel:

:mob:
 DukeSkywalker
06-14-2002, 1:37 PM
#110
WOW!!!

The model looks amazing!
 TheMadDoofer
06-14-2002, 5:19 PM
#111
You're doing a good job, keep it up. Oh, when it comes out, do you think you could make a bot for it?

:fett:
 Oobedoob Benobi
06-14-2002, 7:11 PM
#112
Wow that looks nice. Just wondering (I forgot if this question was answered) are you adding the red blinking thing on the back of the fin? I know it can be done because on the Darth Vadar model there is a red blinking thing on his chest. Good Luck!
 inbredyokel
06-14-2002, 7:14 PM
#113
Constructive criticism here...but it would probably be a good idea to work on the details of the model more(or hand this off to someone who will) before it gets released. It looks fine, but its not exactly accurate, and it would really suck if you got back from vacation and someone had made a more detailed model and no one was paying attention to yours. I just really would like to see an awsome clonetrooper model come out, and I don't think anyone wants this one rushed out before its ready.
 Zain Sundancer
06-14-2002, 7:34 PM
#114
BUMP!!!!!!!!!!!!!!
 Niblem
06-14-2002, 8:05 PM
#115
Ok, Criticism is welcome, and i am making the changes, fixed chin (remember this model does not have to be 100% accurate keep in mind that i can only use so many poly's to prevent lag) And changed color of the skins to pure red, and blue. Like i said before in answer to inbredyokel .. i am definately not trying to rush it like i said i would like someone to help out with the development of this model. Its a very difficult task when you have to prepare for a trip and attend jury duty (and believe me it sucks) all at the same time. I am trying to make this the best i can, but i am running out of time, days and patience. So I cant stress how much i need the help of an expert modeler...

Thanks for all your input guys, yet again!

Fixed chin and new colors (plus shading) (http://www.bridge-masters.com/commandernewchin.jpg)

Oh.. And yes i am adding the blinking light, plus reflective lens and band on the head.
 Delmar
06-14-2002, 9:17 PM
#116
it's looking really good but i think his fin goes back too far.. take a look at this pic and see what i mean: http://starwars.carrotnetwork.com/reviews/clone04.jpg)
 Niblem
06-14-2002, 9:26 PM
#117
Yes, that picture does show it differently, but the toys arent to scale, and are lacking alot of the real detail, i am using the refrence from the books with the high res photo's of the real suits used in the movie, so i think my model is near perfect.. Could still use some tweaking, but i would like to be able to at least release a little beta like version first so that people can get an idea of gameplay and so on.. :)
 pud1
06-14-2002, 9:33 PM
#118
Looks great Niblem

This is gonna be a popular model when released!
 Jango_Fett91
06-14-2002, 9:48 PM
#119
Finally a good clone skin! Cant wait!!:clone: :clone: :clone: :clone: :clone: :clone: :clone:
 Niblem
06-14-2002, 9:52 PM
#120
Hahahaha!!! Incredible, I think i might have fixed the hirachy problem, I think all i had to do was reset the Xform!! hahaha ok i'll let you guys know if this works... By the way should i make a yellow commander skin and a dirty tooper skin for deathmatch? Let me know, i figure why not..? heh
 defalc
06-14-2002, 10:31 PM
#121
Originally posted by Niblem
Hahahaha!!! Incredible, I think i might have fixed the hirachy problem, I think all i had to do was reset the Xform!! hahaha ok i'll let you guys know if this works... By the way should i make a yellow commander skin and a dirty tooper skin for deathmatch? Let me know, i figure why not..? heh
These skins, Niblem:
-Red Striped trooper
-Yellow Striped Trooper
-Blue Striped Trooper
They're all from the movie after all. :)
 Steg
06-14-2002, 10:40 PM
#122
looking gd!
very gd!
do u have ne ideas when ur realseing it?
BEST clone trooper model (& skin) out there

Steg
 Niblem
06-15-2002, 2:07 AM
#123
Well so far so good , kinda... Well the xform did fix the hiarchy and the model did load correctly within assimilate... But... i still cant get JKII to recognize the pk3. I packed it as a pk3 not a zip, i included the stormtrooper shound.cfg and animsounds.cfg, plus all the skins including the .skin files, and the .glm, root.xsi and the shaders .txt and .shader files. So all i can think is that maybe there is a way to configure the model in assimilate? Anyone know why? Im gonna read up on assimilate and see whats up who know whats wrong... I'll find out tho. (expect a beta release within the next week)

Thanks :)
 Niblem
06-15-2002, 3:28 AM
#124
Here's a assimilate screen shot.. :)
Assimilate (http://www.bridge-masters.com/assimilateclone.jpg)
 nucular_jedi_14
06-15-2002, 3:36 AM
#125
please make a bot support i want a **** load of troopers after me that would be funny. lol

p.s. a DC 15 blaster or a DC 15 rifle would also be cool to go along with it.

- NuKe
:clone:
 defalc
06-15-2002, 3:43 AM
#126
Not just bots, but give it an NPC file. :D
 Destroyder121
06-15-2002, 10:28 AM
#127
Absolytely make yellow commander skin or gold colored commander : P Kepp up the good work Admiral Niblem.:)
 nucular_jedi_14
06-16-2002, 7:32 AM
#128
it looks more pink!!!
- NuKe
 Tomppa1988
06-16-2002, 8:24 PM
#129
Originally posted by V!G



Do you have some pics? I would like to try this one out after I finish up some of my other projects.

V!G

Were you gonna make the rifle?!?!?!?!!?
I allready posted some pics...
:clone:
 killermadman
06-16-2002, 8:45 PM
#130
Niblem, not sure if it will help but what are you using to pack the pak?
I had a similar problem when using winace to zip my pk3 files. Outcast just did not like them. So I downloaded WinZip, zipped it up, changed the extension, and it worked perfectly. Now like I said if this helps cool if not just ignore it.
 Angry Sandwich
06-16-2002, 9:40 PM
#131
When making a skinpack, I use Pakscape when I want to combine all my skins into a single .pk3 file. Winzip only works if I'm zipping a single "models" folder. But if my skin has multiple folders, such as scripts, shaders, bot, sound, etc, then using winzip to turn my skinpack into a .pk3 file will not work. But Pakscape will. Its usually used to turn maps into .pk3 files but you can also use it to turn models & skins into .pk3 files too. If that is your problem, then go here to download Pakscape v0.08:

http://planetquake.com/bubba/files.html)


And here is a short Tutorial on how to use it:
http://www.planetquake.com/bubba/pk3.html)
 nucular_jedi_14
06-17-2002, 12:54 AM
#132
 Rory_Vetack
06-17-2002, 1:33 AM
#133
:clone: Looks Great, I think CloneTroopers look alot better than StormTroopers, cant wait to play with them. :clone:
 El_graco
06-17-2002, 2:48 AM
#134
Brilliant Model I want it!!!

POST IT AS SOON AS POSSIBLE
 Niblem
06-17-2002, 9:24 AM
#135
Got the model in the Game!! Thanks Angry Sandwich pakscape worked, wizip i guess was compressing it wrong or somthing..

Everything is good the skins work the bot works, and the shaders work... but HAHA the head does not show up!! LOL

Gotta figure this out now, im gonna try swapping with another version of the head before i optimized the poly's the head had 800 verticies, and now its at 430.. so that might have messed somthing up.. I'll mess with it.. And I'll keep you guys updated!!

In Game Screenshot (http://www.bridge-masters.com/trooperingame.jpg)

As you can see the lens, band and light is there on his head, but the head is missing :P
 TUX
06-17-2002, 10:44 AM
#136
Niblem, I don't know how I've missed this thread... but man am I anxious for you to finish. Your model is looking GREAT! I have to also agree with adillon, I don't mean to knock anybody elses skins, but this character did need a whole new model... and you are the MAN! Great work!
 Niblem
06-17-2002, 10:54 AM
#137
Hmmm, the head.. Well if i get any power ups and so on in the game, the forcefields that surround the model outlines the fin, so i know the head did load... It just isnt rendering it..

Maybe i have to many poly's for the model? i've got 4112 poly's (i havent made the lod's yet) and thats not including the bones and tags... those make it a whopping 6700 or so poly's :P

Anyone know the max amount of poly's alowed?
 remark 666
06-17-2002, 10:55 AM
#138
looking great, you might want to add more detail to the skin *cough*burn tool*cough*
 [JOR]Leo
06-17-2002, 11:23 AM
#139
it looks cool:cool:
 [JOR]Leo
06-17-2002, 11:49 AM
#140
it looks good:D
 remark 666
06-17-2002, 11:51 AM
#141
sorry guys, he was just testing something :)
 Angry Sandwich
06-17-2002, 3:19 PM
#142
LOL! No head.... too funny. :)

I'm glad I could help. I'm looking forward to your model. Man, there are so many good models coming out lately. I'm like a kid in a candy store. :D
 TrevHimself
06-17-2002, 4:21 PM
#143
seriously...the amount of cool models in the works is great. i remember i started skinning because i wanted tomake a clonetrooper skin then i realized i couldnt make a good one and stopped. now theres a model and its perfect. err...yeah...cept for the missing head deal...you'll straighten it out. awesome work so far.
 Cray
06-19-2002, 1:45 AM
#144
This one is falling off the radar, so....

BUMP
 remark 666
06-19-2002, 3:09 AM
#145
so this is almost done, right ??
 JangoFett41
06-19-2002, 3:18 AM
#146
Me want clone trooper!
:jango:
:clone: :clone: :clone: :clone: :clone: :clone: :clone: :clone: :clone:
 Niblem
06-19-2002, 1:15 PM
#147
Alright peoples, heres the bit... I got the model working 98% :P
The head wasnt rendering cause i accidently made the head texture 1024x1025 :P so removed the one pixel and it worked.. Ne ways there is one thing left that i need to fix before i release it... its just a smoothing problem on the back of the trooper torso..

Its in the screen shot, you will see what i mean. I also made the texture's shadows and lines a little darker so that you can see the geometry a little better etc.

Here's a shot from in game, that shows the head, and that has the new texture and smoothing glitch, expect the model to be released tomarrow :)

Enjoy!!
New in game shot, with the freaking head! :P (http://www.bridge-masters.com/ingamewithheadnew.jpg)
 Vulture 2
06-19-2002, 1:30 PM
#148
:D :D :D That looks so good forget about copleat smoothing that looks perfect a it is! *dools on keybourd falls to the floor triching with amazment*:)
 K.O
06-19-2002, 1:48 PM
#149
Great work from even what I've seen in the first page the thread! Nice job. :D
 zanex
06-20-2002, 5:23 AM
#150
Its tommorrow :D
Page: 3 of 4