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MUHAHAHAHAHA

Latest Posts

Page: 1 of 1
Posted in: WIP: Old Ben Kenobi
 MUHAHAHAHAHA
09-24-2002, 1:33 AM
#136
Yes, I have heard that taunt, and it is most certainly not Alec Guiness. If you'd like, I can find some good ones......  [Read More]
Posted in: What stance is DFA???
 MUHAHAHAHAHA
07-24-2002, 8:04 PM
#3
I call the red attack the red finisher, and the yellow attack the DFA, because DFA stands for Death From Above, which would require the move to bring you above the other player. The red move is a jump forward / downward hack (as stated in the JKII us...  [Read More]
Posted in: Im gonna shot now when here is someone in!
 MUHAHAHAHAHA
07-24-2002, 9:47 PM
#11
mushashi, a tutorial about making a basic humanoid would benefit many people, as a lot of people don't know where to start. Importing the skeleton and fitting shapes to it aren't easy for us n00bs :)....  [Read More]
Posted in: Im gonna shot now when here is someone in!
 MUHAHAHAHAHA
07-24-2002, 8:09 PM
#8
Start w/ the 3D studio box modeling tutorials (I don't have a link, but there are many out there - google is your friend). Then learn about character modeling starting from a drawing w/ extrusions. Then learn about more advanced techniques. I'm a n00...  [Read More]
Posted in: Are you new to modeling well...
 MUHAHAHAHAHA
08-02-2002, 8:05 AM
#10
musashi122, any hope of rehosting this somewhere else? The links don't seem to work anymore....  [Read More]
Posted in: Help on using "forcepowers" command
 MUHAHAHAHAHA
07-24-2002, 8:50 AM
#8
lol yup, but I kinda like your way w/ the letters better... Do you know how to get the menus to update correctly w/ that info?...  [Read More]
Posted in: Help on using "forcepowers" command
 MUHAHAHAHAHA
07-24-2002, 7:41 AM
#5
Are you using the seta command? Eg. seta forcepowers "7-1-030330000330001333"... Btw, here's a little guide I made for myself when making force configs (this was before i knew how to write the configs from the console. ___________________...  [Read More]
Posted in: What's Your Fantasy Skins in MP?
 MUHAHAHAHAHA
07-23-2002, 6:48 AM
#4
1) Yoda, yes, definitely Yoda - waiting for Kinja, Arco, SithlordII, Kman's model... The taunt they have so far is ok, but I like, "How embarrassing, how embarrassing.." 2) Dr. Evil (not that Dr. Evil skin that was released yesterday, I me...  [Read More]
Posted in: Padme model updated
 MUHAHAHAHAHA
07-17-2002, 1:51 AM
#9
hmmm I dunno what's wrong then :confused: Maybe SithlordII, Cheshire, Kinja, etc might know how to fix it. I'm working on my first model right now (not enough done to be a WIP thread) and this might be something that will affect mine too.....  [Read More]
Posted in: Padme model updated
 MUHAHAHAHAHA
07-17-2002, 1:32 AM
#7
Sorry about the bit sampling on the mp3s... I didn't realize JKII required 44KHz until I pk3'd the sounds and tested it. The tags are still messed up for drain and lightning (compared it to Kyle's, Jan's and Vader's to make sure). The lightning looks...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-24-2002, 4:08 PM
#132
Great job on the sounds, they're great. Thanks for updating the shader fix too, it was a pain trying to explain to my non-technical friends how to edit stuff in the pk3... Just one thing (feel free to bash me over the head, flame me, deactivate my...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-24-2002, 6:02 AM
#120
Hehe no problema. Gotta love Vi Editor's bracket matching (% key). Just one short criticism that I noticed after fixing that error. When 3PO falls into a pit, he uses a human scream. I think something like "We're doomed!" would be more appr...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-23-2002, 10:24 PM
#117
Actually, the problem was a missing } at the end of the shader file: 4lom.shader should be : models/players/4lom/head_off { cull disable { map models/players/4lom/head_off.TGA rgbGen lightingDiffuse depthWrite alphaFunc GE128 } } models/players/4...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-23-2002, 2:18 AM
#109
Oddjob, great job on the model, just one thing... For some reason, there are a lot of .wavs in there mixed in w/ the mp3s. Since the paths are different, couldn't you just make them all mp3s? It probably doesn't matter but it would make your download...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-21-2002, 4:26 AM
#84
Nice red team skin, 3PO looks very menacing, lol. That along w/ the "DIE JEDI" taunt, and I can see people running away from him in fear :c3po: . Keep up the good work guys....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-20-2002, 10:09 PM
#82
Originally posted by oddjob: A-Team And C3PO's are a bunch of clips from the movies. If ANYBODY could get me the sound clip of him yelling 'Die Jedi' or whatever the line was from EpII, I would be very appreciative. Click here (http://purduerob61...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-20-2002, 12:54 PM
#79
Han SKINS have been made, but no specific models that looked like him. I guess someone could modify the Lando model and put a Harrison Ford head on him, and slightly change the clothes....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-20-2002, 6:59 AM
#71
I thought there was a Han Solo model in progress.... Maybe I'm mistaken. If not, it would be a great model to make. If I had more experience w/ 3DSMax, I'd tackle it, but I'm not to the point where I could make something humanoid yet. Maybe one of ou...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 MUHAHAHAHAHA
07-20-2002, 6:07 AM
#68
WOW! :c3po: :p Great job getting 3PO in-game w/out his arms deforming! 4-Lom looks incredible too. Man, after the WIP models are released, there aren't going to be any main StarWars characters left to model (unless you want to make new ones of exis...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 MUHAHAHAHAHA
08-06-2002, 11:35 PM
#372
This might be a weird place to ask this, but I have a lot of binds for Jedimod, combos, etc. in my autoexec.cfg, and when I play SP, whenever I go to the console and type a letter of any key that is bound (while still in console), it starts doing the...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 MUHAHAHAHAHA
07-14-2002, 6:26 PM
#255
Originally posted by Dak_iSuk up, up, down, down, left, right, left, right, b, a, start. Thats it isnt it? Tha konami code? lol. Classic stuff.. Remember the crazy code that let you go into the debug mode for Sonic the Hedgehog (up, c, down, c, le...  [Read More]
Posted in: SCRIPTS here (post & request thread)
 MUHAHAHAHAHA
06-30-2002, 9:25 PM
#125
All you do is put them in your autoexec.cfg file.... . DO NOT put them in the JK2mp.cfg file, or you will regret it. You can bind it in the autoexec.cfg file too. Sample autoexec.cfg ---------------------------- set cycle "saberAttackCycle; wai...  [Read More]
Posted in: WIP: Mon Calamari Model
 MUHAHAHAHAHA
08-02-2002, 7:03 AM
#237
I watched ROTJ last week, and didn't really notice any good sounds for Ackbar :(. If anyone knows what a good taunt for him would be, I can rip it from the DIVX....  [Read More]
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