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Londo Mollari

Latest Activity

Posted in: Weirdness after secret academy
 Londo Mollari
02-18-2005, 2:36 PM
#3
Thanks I found out what it was. I didn't have all the party members so the game was looking and couldn't find them for the cutscenes..............Thanks for replying!...  [Read More]
Posted in: Weirdness after secret academy
 Londo Mollari
02-17-2005, 4:39 PM
#1
After I finish the secret academy and take off from Telos The Ebon Hawk interior looks strange It's like I'm in noclip except I can't move through walls. The opening to the bridge looks blue but I can enter the bridge and the textures show up except...  [Read More]
Posted in: JO maps in JA
 Londo Mollari
10-04-2003, 6:33 PM
#1
I've been playing the maps with some success but in the kejim_post. The objectives don't show up (like the computer codes). Is there a fix for this?, or something I didn't copy correctly? Thank You...  [Read More]
Posted in: Problem with surfing off.
 Londo Mollari
10-05-2003, 1:13 PM
#4
You need to extract the _humanoid folder from the assets1 to your models/players path where your custom model is....  [Read More]
Prime wrote a tutorial on how to do it, but I'll give you the "short" version. Take your Mp skin or model and open it with winrar or whatever you use to open .pk3 files. Now make a ext_data/npcs path of folders like in the assets1.pk3 folde...  [Read More]
You can spawn models in Sp I've converted all the models that I liked from JO to JA. I've also added addtional sabers to the saberpack that was released. To me JA is much easier to add models to. The only thing I have some problems with is the shader...  [Read More]
Posted in: flying enemies
 Londo Mollari
09-29-2003, 1:46 AM
#1
Anybody else do the sand people catapult? Run at them with force speed then hit em with lightning. Sometimes I've sent them flying completely out of the scene...lol...  [Read More]
Posted in: The Trouble With Jan
 Londo Mollari
09-29-2003, 12:29 AM
#4
Thanks prime I also had a Jan problem now all those mp skins that didn;t work in SP Jo because of the vest now work...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Londo Mollari
09-27-2003, 7:18 PM
#8
Hey prime I made some discoveries back in my JA modding thread, but the playermodel keeps reverting back at the start of each new level...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Londo Mollari
09-27-2003, 5:54 PM
#3
Thank You Prime!!!!!!!!!!!!!...  [Read More]
Posted in: Adding custom player models
 Londo Mollari
09-27-2003, 7:13 PM
#7
Well partial success yoda is the correct size in the cutscenes but when the next level loads its back to the player model...  [Read More]
Posted in: Adding custom player models
 Londo Mollari
09-27-2003, 6:59 PM
#6
Duh ..Of all the stupid things.........I did all of the things in the tutorial, but I made the path incorrect for the .npc file........shesh. Here's a thought in the cutscenes. If you want to play the same model the whole game maybe if you enter the...  [Read More]
Posted in: Adding custom player models
 Londo Mollari
09-26-2003, 2:05 AM
#3
Great! Look forward to it!...  [Read More]
Posted in: Adding custom player models
 Londo Mollari
09-25-2003, 11:09 PM
#1
I've done alot of reading on these forums and have yet to see a simple "how to do it" thread. I realize you can change one of the default models to what ever you want, but is there a way to add new models so they show up in the character sc...  [Read More]
Posted in: JKII model to JA model...
 Londo Mollari
09-24-2003, 11:30 PM
#14
I've tried different ways to get the JKII models in I have a ext_data folder with the npcs.npc in it, and all the models in the models folder named by the old convention (ie jediyoda or rebornvader). Ive tried making all this a pk3 and putting it in...  [Read More]
Posted in: Tavion reference skin
 Londo Mollari
05-26-2003, 2:14 AM
#2
Nevermind I was able to unwrap the model myself. Thanks anyway...  [Read More]
Posted in: Tavion reference skin
 Londo Mollari
05-23-2003, 2:49 AM
#1
Does anyone have a tavion reference skin? Thank You...  [Read More]